ShaderNode: Add preview / cast / texture sampling
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@@ -11,6 +11,11 @@ inline auto ShaderGraph::GetInputs() const -> const std::vector<InputEntry>&
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return m_inputs;
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}
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inline const PreviewModel& ShaderGraph::GetPreviewModel() const
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{
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return *m_previewModel;
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}
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inline QtNodes::FlowScene& ShaderGraph::GetScene()
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{
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return m_flowScene;
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