Fix Audio & Physics compilation
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@@ -45,7 +45,9 @@ namespace Nz
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return bodyIterator(*static_cast<RigidBody3D*>(NewtonBodyGetUserData(body)));
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};
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NewtonWorldForEachBodyInAABBDo(m_world, box.GetMinimum(), box.GetMaximum(), NewtonCallback, const_cast<void*>(static_cast<const void*>(&iterator)));
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Vector3f min = box.GetMinimum();
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Vector3f max = box.GetMaximum();
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NewtonWorldForEachBodyInAABBDo(m_world, &min.x, &max.x, NewtonCallback, const_cast<void*>(static_cast<const void*>(&iterator)));
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}
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Vector3f PhysWorld3D::GetGravity() const
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