Fix Audio & Physics compilation

This commit is contained in:
Jérôme Leclercq
2020-08-27 19:26:04 +02:00
parent 9d16559f55
commit 94523980fa
5 changed files with 26 additions and 24 deletions

View File

@@ -45,7 +45,9 @@ namespace Nz
return bodyIterator(*static_cast<RigidBody3D*>(NewtonBodyGetUserData(body)));
};
NewtonWorldForEachBodyInAABBDo(m_world, box.GetMinimum(), box.GetMaximum(), NewtonCallback, const_cast<void*>(static_cast<const void*>(&iterator)));
Vector3f min = box.GetMinimum();
Vector3f max = box.GetMaximum();
NewtonWorldForEachBodyInAABBDo(m_world, &min.x, &max.x, NewtonCallback, const_cast<void*>(static_cast<const void*>(&iterator)));
}
Vector3f PhysWorld3D::GetGravity() const