PixelFormat rename

PixelFormatInfo => PixelFormatDescription
PixelFormat => PixelFormatInfo
PixelFormatType => PixelFormat
This commit is contained in:
Lynix
2020-04-10 14:19:36 +02:00
parent 87f1209327
commit 9507c56fc9
35 changed files with 582 additions and 582 deletions

View File

@@ -185,7 +185,7 @@ namespace Nz
m_bloomRTT.Create(true);
for (unsigned int i = 0; i < 2; ++i)
{
m_bloomTextures[i]->Create(ImageType_2D, PixelFormatType_RGBA8, dimensions.x / 8, dimensions.y / 8);
m_bloomTextures[i]->Create(ImageType_2D, PixelFormat_RGBA8, dimensions.x / 8, dimensions.y / 8);
m_bloomRTT.AttachTexture(AttachmentPoint_Color, i, m_bloomTextures[i]);
}
m_bloomRTT.Unlock();

View File

@@ -197,7 +197,7 @@ namespace Nz
m_dofRTT.Create(true);
for (unsigned int i = 0; i < 2; ++i)
{
m_dofTextures[i]->Create(ImageType_2D, PixelFormatType_RGBA8, dimensions.x/4, dimensions.y/4);
m_dofTextures[i]->Create(ImageType_2D, PixelFormat_RGBA8, dimensions.x/4, dimensions.y/4);
m_dofRTT.AttachTexture(AttachmentPoint_Color, i, m_dofTextures[i]);
}
m_dofRTT.Unlock();

View File

@@ -147,11 +147,11 @@ namespace Nz
unsigned int width = dimensions.x;
unsigned int height = dimensions.y;
m_depthStencilTexture->Create(ImageType_2D, PixelFormatType_Depth24Stencil8, width, height);
m_depthStencilTexture->Create(ImageType_2D, PixelFormat_Depth24Stencil8, width, height);
m_GBuffer[0]->Create(ImageType_2D, PixelFormatType_RGBA8, width, height); // Texture 0 : Diffuse Color + Specular
m_GBuffer[1]->Create(ImageType_2D, PixelFormatType_RG16F, width, height); // Texture 1 : Encoded normal
m_GBuffer[2]->Create(ImageType_2D, PixelFormatType_RGBA8, width, height); // Texture 2 : Depth (24bits) + Shininess
m_GBuffer[0]->Create(ImageType_2D, PixelFormat_RGBA8, width, height); // Texture 0 : Diffuse Color + Specular
m_GBuffer[1]->Create(ImageType_2D, PixelFormat_RG16F, width, height); // Texture 1 : Encoded normal
m_GBuffer[2]->Create(ImageType_2D, PixelFormat_RGBA8, width, height); // Texture 2 : Depth (24bits) + Shininess
m_GBufferRTT->Create(true);
@@ -169,7 +169,7 @@ namespace Nz
for (unsigned int i = 0; i < 2; ++i)
{
m_workTextures[i]->Create(ImageType_2D, PixelFormatType_RGBA8, width, height);
m_workTextures[i]->Create(ImageType_2D, PixelFormat_RGBA8, width, height);
m_workRTT->AttachTexture(AttachmentPoint_Color, i, m_workTextures[i]);
}

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@@ -160,13 +160,13 @@ namespace Nz
std::array<UInt8, 6> whitePixels = { { 255, 255, 255, 255, 255, 255 } };
Nz::TextureRef whiteTexture = Nz::Texture::New();
whiteTexture->Create(ImageType_2D, PixelFormatType_L8, 1, 1);
whiteTexture->Create(ImageType_2D, PixelFormat_L8, 1, 1);
whiteTexture->Update(whitePixels.data());
TextureLibrary::Register("White2D", std::move(whiteTexture));
Nz::TextureRef whiteCubemap = Nz::Texture::New();
whiteCubemap->Create(ImageType_Cubemap, PixelFormatType_L8, 1, 1);
whiteCubemap->Create(ImageType_Cubemap, PixelFormat_L8, 1, 1);
whiteCubemap->Update(whitePixels.data());
TextureLibrary::Register("WhiteCubemap", std::move(whiteCubemap));

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@@ -37,7 +37,7 @@ namespace Nz
AbstractImage* GuillotineTextureAtlas::ResizeImage(AbstractImage* oldImage, const Vector2ui& size) const
{
std::unique_ptr<Texture> newTexture(new Texture);
if (newTexture->Create(ImageType_2D, PixelFormatType_A8, size.x, size.y, 1))
if (newTexture->Create(ImageType_2D, PixelFormat_A8, size.x, size.y, 1))
{
if (oldImage)
{

View File

@@ -29,7 +29,7 @@ namespace Nz
Light::Light(LightType type) :
m_type(type),
m_shadowMapFormat(PixelFormatType_Depth16),
m_shadowMapFormat(PixelFormat_Depth16),
m_shadowMapSize(512, 512),
m_shadowCastingEnabled(false),
m_shadowMapUpdated(false)