Documentation for module 'NDK'
Former-commit-id: a6c2075cfbfd0eccf2b77def71c0d42684bed590 [formerly 36ece2bc6a148bde6cacf45084821d20edcd115e] [formerly 4a6988792ec026e65be6850c46dfe8ddda92a885 [formerly fd3f4f975de5c427f3adc98b220446fd255be396]] Former-commit-id: c87fdc9483202842267c60eff3d619f0df2963bf [formerly ee35202f1b2df7ca20da5b6d8b13147f2b92c933] Former-commit-id: dad5de1b00bb4413f7aa191ca06b7d43b659f32a
This commit is contained in:
@@ -6,7 +6,15 @@
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namespace Ndk
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{
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///TODO: constexpr avec le C++14
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/*!
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* \ingroup NDK
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* \brief Builds a component id based on a name
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* \return Identifier for the component
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*
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* \param name Name to generate id from
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*/
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///TODO: constexpr with the C++14
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template<unsigned int N>
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ComponentId BuildComponentId(const char (&name)[N])
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{
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@@ -19,18 +27,38 @@ namespace Ndk
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return componentId;
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}
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/*!
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* \ingroup NDK
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* \brief Gets the component id of a component
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* \return Identifier for the component
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*/
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template<typename ComponentType>
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ComponentIndex GetComponentIndex()
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{
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return ComponentType::componentIndex;
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}
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/*!
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* \ingroup NDK
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* \brief Gets the system id of a system
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* \return Identifier for the system
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*/
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template<typename SystemType>
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SystemIndex GetSystemIndex()
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{
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return SystemType::systemIndex;
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}
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/*!
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* \ingroup NDK
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* \brief Initializes the a component
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* \return Identifier for the component
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*
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* \param name Name to generate id from
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*/
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template<typename ComponentType, unsigned int N>
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ComponentIndex InitializeComponent(const char (&name)[N])
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{
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@@ -38,6 +66,12 @@ namespace Ndk
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return ComponentType::componentIndex;
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}
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/*!
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* \ingroup NDK
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* \brief Initializes the a system
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* \return Identifier for the system
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*/
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template<typename SystemType>
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SystemIndex InitializeSystem()
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{
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@@ -45,12 +79,26 @@ namespace Ndk
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return SystemType::systemIndex;
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}
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/*!
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* \brief Checks whether the parameter is a component
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* \return true If it is the case
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*
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* \param component Component to check
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*/
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template<typename ComponentType, typename C>
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bool IsComponent(C& component)
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{
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return component.GetIndex() == GetComponentIndex<ComponentType>();
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}
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/*!
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* \brief Checks whether the parameter is a system
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* \return true If it is the case
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*
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* \param system System to check
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*/
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template<typename SystemType, typename S>
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bool IsSystem(S& system)
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{
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@@ -8,6 +8,12 @@
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namespace Ndk
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{
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/*!
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* \brief Constructs an Application object by default
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*
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* \remark Produces a NazaraAssert if there's more than one application instance currently running
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*/
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inline Application::Application() :
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#ifndef NDK_SERVER
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m_exitOnClosedWindows(true),
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@@ -24,6 +30,10 @@ namespace Ndk
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Sdk::Initialize();
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}
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/*!
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* \brief Destructs the object
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*/
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inline Application::~Application()
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{
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m_worlds.clear();
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@@ -31,13 +41,20 @@ namespace Ndk
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m_windows.clear();
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#endif
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// Libération du SDK
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// Free of SDK
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Sdk::Uninitialize();
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// Libération automatique des modules
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// Automatic free of modules
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s_application = nullptr;
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}
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/*!
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* \brief Adds a window to the application
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* \return A reference to the newly created windows
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*
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* \param args Arguments used to create the window
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*/
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#ifndef NDK_SERVER
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template<typename T, typename... Args>
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T& Application::AddWindow(Args&&... args)
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@@ -49,6 +66,13 @@ namespace Ndk
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}
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#endif
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/*!
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* \brief Adds a world to the application
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* \return A reference to the newly created world
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*
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* \param args Arguments used to create the world
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*/
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template<typename... Args>
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World& Application::AddWorld(Args&&... args)
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{
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@@ -56,11 +80,22 @@ namespace Ndk
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return m_worlds.back();
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}
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/*!
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* \brief Gets the update time of the application
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* \return Update rate
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*/
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inline float Application::GetUpdateTime() const
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{
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return m_updateTime;
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}
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/*!
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* \brief Makes the application exit when there's no more open window
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*
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* \param exitOnClosedWindows Should exit be called when no more window is open
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*/
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#ifndef NDK_SERVER
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inline void Application::MakeExitOnLastWindowClosed(bool exitOnClosedWindows)
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{
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@@ -68,11 +103,20 @@ namespace Ndk
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}
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#endif
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/*!
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* \brief Quits the application
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*/
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inline void Application::Quit()
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{
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m_shouldQuit = true;
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}
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/*!
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* \brief Gets the singleton instance of the application
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* \return Singleton application
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*/
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inline Application* Application::Instance()
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{
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return s_application;
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@@ -27,7 +27,7 @@ namespace Ndk
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BaseComponent(BaseComponent&&) = default;
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virtual ~BaseComponent();
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virtual BaseComponent* Clone() const = 0;
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virtual std::unique_ptr<BaseComponent> Clone() const = 0;
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ComponentIndex GetIndex() const;
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@@ -7,34 +7,60 @@
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namespace Ndk
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{
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/*!
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* \brief Constructs a BaseComponent object with an index
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*
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* \param index Index of the component
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*/
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inline BaseComponent::BaseComponent(ComponentIndex index) :
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m_componentIndex(index),
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m_entity(nullptr)
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{
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}
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/*!
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* \brief Gets the index of the component
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* \return Index of the component
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*/
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inline ComponentIndex BaseComponent::GetIndex() const
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{
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return m_componentIndex;
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}
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/*!
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* \brief Gets the maximal index of the components
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* \return Index of the maximal component
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*/
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inline ComponentIndex BaseComponent::GetMaxComponentIndex()
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{
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return static_cast<ComponentIndex>(s_entries.size());
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}
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/*!
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* \brief Registers a component
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* \return Index of the registered component
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*
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* \param id Index of the component
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* \param factory Factory to create the component
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*
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* \remark Produces a NazaraAssert if the identifier is already in use
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*/
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inline ComponentIndex BaseComponent::RegisterComponent(ComponentId id, Factory factoryFunc)
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{
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// Nous allons rajouter notre composant à la fin
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// We add our component to the end
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ComponentIndex index = static_cast<ComponentIndex>(s_entries.size());
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s_entries.resize(index + 1);
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// On récupère et on affecte
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// We retrieve it and affect it
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ComponentEntry& entry = s_entries.back();
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entry.factory = factoryFunc;
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entry.id = id;
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// Une petite assertion pour s'assurer que l'identifiant n'est pas déjà utilisé
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// We ensure that id is not already in use
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NazaraAssert(s_idToIndex.find(id) == s_idToIndex.end(), "This id is already in use");
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s_idToIndex[id] = index;
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@@ -42,6 +68,10 @@ namespace Ndk
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return index;
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}
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/*!
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* \brief Sets the entity on which the component operates
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*/
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inline void BaseComponent::SetEntity(Entity* entity)
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{
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if (m_entity != entity)
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@@ -55,12 +85,21 @@ namespace Ndk
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}
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}
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/*!
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* \brief Initializes the BaseComponent
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* \return true
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*/
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inline bool BaseComponent::Initialize()
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{
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// Rien à faire
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// Nothing to do
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return true;
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}
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/*!
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* \brief Uninitializes the BaseComponent
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*/
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inline void BaseComponent::Uninitialize()
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{
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s_entries.clear();
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@@ -29,7 +29,7 @@ namespace Ndk
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inline void Enable(bool enable = true);
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virtual BaseSystem* Clone() const = 0;
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virtual std::unique_ptr<BaseSystem> Clone() const = 0;
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bool Filters(const Entity* entity) const;
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@@ -8,6 +8,12 @@
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namespace Ndk
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{
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/*!
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* \brief Constructs a BaseSystem object with an index
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*
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* \param systemId Index of the system
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*/
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inline BaseSystem::BaseSystem(SystemIndex systemId) :
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m_updateEnabled(true),
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m_systemIndex(systemId)
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@@ -15,6 +21,12 @@ namespace Ndk
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SetUpdateRate(30);
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}
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/*!
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* \brief Constructs a BaseSystem object by copy semantic
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*
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* \param system System to copy
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*/
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inline BaseSystem::BaseSystem(const BaseSystem& system) :
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m_excludedComponents(system.m_excludedComponents),
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m_requiredComponents(system.m_requiredComponents),
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@@ -25,36 +37,74 @@ namespace Ndk
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{
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}
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/*!
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* \brief Enables the system
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*
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* \param enable Should the system be enabled
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*/
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inline void BaseSystem::Enable(bool enable)
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{
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m_updateEnabled = enable;
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}
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/*!
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* \brief Gets every entities that system handle
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* \return A constant reference to the list of entities
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*/
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inline const std::vector<EntityHandle>& BaseSystem::GetEntities() const
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{
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return m_entities;
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}
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/*!
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* \brief Gets the index of the system
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* \return Index of the system
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*/
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inline SystemIndex BaseSystem::GetIndex() const
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{
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return m_systemIndex;
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}
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/*!
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* \brief Gets the rate of update for the system
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* \return Update rate
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*/
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inline float BaseSystem::GetUpdateRate() const
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{
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return (m_updateRate > 0.f) ? 1.f / m_updateRate : 0.f;
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}
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/*!
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* \brief Gets the world on which the system operate
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* \return World in which the system is
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*/
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inline World& BaseSystem::GetWorld() const
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{
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return *m_world;
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}
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/*!
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* \brief Checks whether or not the system is enabled
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* \return true If it is the case
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*/
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inline bool BaseSystem::IsEnabled() const
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{
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return m_updateEnabled;
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}
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/*!
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* \brief Checks whether or not the system has the entity
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* \return true If it is the case
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*
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* \param entity Pointer to the entity
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*/
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inline bool BaseSystem::HasEntity(const Entity* entity) const
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{
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if (!entity)
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@@ -63,12 +113,24 @@ namespace Ndk
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return m_entityBits.UnboundedTest(entity->GetId());
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}
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/*!
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* \brief Sets the rate of update for the system
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*
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* \param updatePerSecond Update rate, 0 means as much as possible
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*/
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inline void BaseSystem::SetUpdateRate(float updatePerSecond)
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{
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m_updateCounter = 0.f;
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m_updateRate = (updatePerSecond > 0.f) ? 1.f / updatePerSecond : 0.f; // 0.f means no limit
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}
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/*!
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* \brief Updates the system
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*
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* \param elapsedTime Delta time used for the update
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*/
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inline void BaseSystem::Update(float elapsedTime)
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{
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if (!IsEnabled())
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@@ -88,6 +150,10 @@ namespace Ndk
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OnUpdate(elapsedTime);
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}
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/*!
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* \brief Excludes some component from the system
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*/
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template<typename ComponentType>
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void BaseSystem::Excludes()
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{
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@@ -96,6 +162,10 @@ namespace Ndk
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ExcludesComponent(GetComponentIndex<ComponentType>());
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}
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/*!
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* \brief Excludes some components from the system
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*/
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template<typename ComponentType1, typename ComponentType2, typename... Rest>
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void BaseSystem::Excludes()
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{
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@@ -103,16 +173,31 @@ namespace Ndk
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Excludes<ComponentType2, Rest...>();
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}
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/*!
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* \brief Excludes some component from the system by index
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*
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* \param index Index of the component
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*/
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inline void BaseSystem::ExcludesComponent(ComponentIndex index)
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{
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m_excludedComponents.UnboundedSet(index);
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}
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/*!
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* \brief Gets the next index for the system
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* \return Next unique index for the system
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*/
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inline SystemIndex BaseSystem::GetNextIndex()
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{
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return s_nextIndex++;
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}
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/*!
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* \brief Requires some component from the system
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*/
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template<typename ComponentType>
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void BaseSystem::Requires()
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{
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@@ -121,6 +206,10 @@ namespace Ndk
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RequiresComponent(GetComponentIndex<ComponentType>());
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}
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/*!
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* \brief Requires some components from the system
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*/
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template<typename ComponentType1, typename ComponentType2, typename... Rest>
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void BaseSystem::Requires()
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{
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@@ -128,11 +217,21 @@ namespace Ndk
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Requires<ComponentType2, Rest...>();
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}
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/*!
|
||||
* \brief Requires some component for the system by index
|
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*
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* \param index Index of the component
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||||
*/
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inline void BaseSystem::RequiresComponent(ComponentIndex index)
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{
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m_requiredComponents.UnboundedSet(index);
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}
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/*!
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||||
* \brief Requires any component from the system
|
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*/
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||||
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template<typename ComponentType>
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void BaseSystem::RequiresAny()
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{
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@@ -141,6 +240,10 @@ namespace Ndk
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RequiresAnyComponent(GetComponentIndex<ComponentType>());
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}
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||||
|
||||
/*!
|
||||
* \brief Requires any components from the system
|
||||
*/
|
||||
|
||||
template<typename ComponentType1, typename ComponentType2, typename... Rest>
|
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void BaseSystem::RequiresAny()
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||||
{
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||||
@@ -148,11 +251,25 @@ namespace Ndk
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||||
RequiresAny<ComponentType2, Rest...>();
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Requires any component for the system by index
|
||||
*
|
||||
* \param index Index of the component
|
||||
*/
|
||||
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||||
inline void BaseSystem::RequiresAnyComponent(ComponentIndex index)
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||||
{
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||||
m_requiredAnyComponents.UnboundedSet(index);
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}
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|
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/*!
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* \brief Adds an entity to a system
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||||
*
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||||
* \param entity Pointer to the entity
|
||||
*
|
||||
* \remark Produces a NazaraAssert if entity is invalid
|
||||
*/
|
||||
|
||||
inline void BaseSystem::AddEntity(Entity* entity)
|
||||
{
|
||||
NazaraAssert(entity, "Invalid entity");
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||||
@@ -165,6 +282,14 @@ namespace Ndk
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||||
OnEntityAdded(entity);
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||||
}
|
||||
|
||||
/*!
|
||||
* \brief Removes an entity to a system
|
||||
*
|
||||
* \param entity Pointer to the entity
|
||||
*
|
||||
* \remark Produces a NazaraAssert if entity is invalid
|
||||
*/
|
||||
|
||||
inline void BaseSystem::RemoveEntity(Entity* entity)
|
||||
{
|
||||
NazaraAssert(entity, "Invalid entity");
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||||
@@ -172,16 +297,25 @@ namespace Ndk
|
||||
auto it = std::find(m_entities.begin(), m_entities.end(), *entity);
|
||||
NazaraAssert(it != m_entities.end(), "Entity is not part of this system");
|
||||
|
||||
// Pour éviter de déplacer beaucoup de handles, on swap le dernier avec celui à supprimer
|
||||
// To avoid moving a lot of handles, we swap and pop
|
||||
std::swap(*it, m_entities.back());
|
||||
m_entities.pop_back(); // On le sort du vector
|
||||
m_entities.pop_back(); // We get it out of the vector
|
||||
|
||||
m_entityBits.Reset(entity->GetId());
|
||||
entity->UnregisterSystem(m_systemIndex);
|
||||
|
||||
OnEntityRemoved(entity); // Et on appelle le callback
|
||||
OnEntityRemoved(entity); // And we alert our callback
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Validates an entity to a system
|
||||
*
|
||||
* \param entity Pointer to the entity
|
||||
* \param justAdded Is the entity newly added
|
||||
*
|
||||
* \remark Produces a NazaraAssert if entity is invalid or if system does not hold this entity
|
||||
*/
|
||||
|
||||
inline void BaseSystem::ValidateEntity(Entity* entity, bool justAdded)
|
||||
{
|
||||
NazaraAssert(entity, "Invalid entity");
|
||||
@@ -190,11 +324,20 @@ namespace Ndk
|
||||
OnEntityValidation(entity, justAdded);
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Sets the world on which the system operates
|
||||
*/
|
||||
|
||||
inline void BaseSystem::SetWorld(World* world) noexcept
|
||||
{
|
||||
m_world = world;
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Initializes the BaseSystem
|
||||
* \return true
|
||||
*/
|
||||
|
||||
inline bool BaseSystem::Initialize()
|
||||
{
|
||||
s_nextIndex = 0;
|
||||
@@ -202,6 +345,10 @@ namespace Ndk
|
||||
return true;
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Uninitializes the BaseSystem
|
||||
*/
|
||||
|
||||
inline void BaseSystem::Uninitialize()
|
||||
{
|
||||
// Nothing to do
|
||||
|
||||
@@ -18,7 +18,7 @@ namespace Ndk
|
||||
Component();
|
||||
virtual ~Component();
|
||||
|
||||
BaseComponent* Clone() const override;
|
||||
std::unique_ptr<BaseComponent> Clone() const override;
|
||||
|
||||
static ComponentIndex RegisterComponent(ComponentId id);
|
||||
|
||||
|
||||
@@ -7,6 +7,18 @@
|
||||
|
||||
namespace Ndk
|
||||
{
|
||||
/*!
|
||||
* \ingroup NDK
|
||||
* \class Ndk::Component<ComponentType>
|
||||
* \brief NDK class that represents a component for an entity which interacts with a system
|
||||
*
|
||||
* \remark This class is meant to be derived as CRTP: "Component<Subtype>"
|
||||
*/
|
||||
|
||||
/*!
|
||||
* \brief Constructs a Component object by default
|
||||
*/
|
||||
|
||||
template<typename ComponentType>
|
||||
Component<ComponentType>::Component() :
|
||||
BaseComponent(GetComponentIndex<ComponentType>())
|
||||
@@ -16,19 +28,30 @@ namespace Ndk
|
||||
template<typename ComponentType>
|
||||
Component<ComponentType>::~Component() = default;
|
||||
|
||||
/*!
|
||||
* \brief Clones the component
|
||||
* \return The clone newly created
|
||||
*
|
||||
* \remark The component to clone should be trivially copy constructible
|
||||
*/
|
||||
|
||||
template<typename ComponentType>
|
||||
BaseComponent* Component<ComponentType>::Clone() const
|
||||
std::unique_ptr<BaseComponent> Component<ComponentType>::Clone() const
|
||||
{
|
||||
///FIXME: Pas encore supporté par GCC (4.9.2)
|
||||
//static_assert(std::is_trivially_copy_constructible<ComponentType>::value, "ComponentType must be copy-constructible");
|
||||
|
||||
return new ComponentType(static_cast<const ComponentType&>(*this));
|
||||
return std::make_unique<ComponentType>(static_cast<const ComponentType&>(*this));
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Registers the component by assigning it an index
|
||||
*/
|
||||
|
||||
template<typename ComponentType>
|
||||
ComponentIndex Component<ComponentType>::RegisterComponent(ComponentId id)
|
||||
{
|
||||
// On utilise les lambda pour créer une fonction factory
|
||||
//We use the lambda to create a factory function
|
||||
auto factory = []() -> BaseComponent*
|
||||
{
|
||||
return nullptr; //< Temporary workaround to allow non-default-constructed components, will be updated for serialization
|
||||
@@ -38,11 +61,15 @@ namespace Ndk
|
||||
return BaseComponent::RegisterComponent(id, factory);
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Registers the component by assigning it an index based on the name
|
||||
*/
|
||||
|
||||
template<typename ComponentType>
|
||||
template<unsigned int N>
|
||||
ComponentIndex Component<ComponentType>::RegisterComponent(const char (&name)[N])
|
||||
{
|
||||
// On récupère la chaîne de caractère sous la forme d'un nombre qui servira d'identifiant unique
|
||||
// We convert the string to a number which will be used as unique identifier
|
||||
ComponentId id = BuildComponentId(name);
|
||||
return RegisterComponent(id);
|
||||
}
|
||||
|
||||
@@ -8,6 +8,10 @@
|
||||
|
||||
namespace Ndk
|
||||
{
|
||||
/*!
|
||||
* \brief Constructs an CameraComponent object by default
|
||||
*/
|
||||
|
||||
inline CameraComponent::CameraComponent() :
|
||||
m_projectionType(Nz::ProjectionType_Perspective),
|
||||
m_targetRegion(0.f, 0.f, 1.f, 1.f),
|
||||
@@ -25,6 +29,12 @@ namespace Ndk
|
||||
{
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Constructs a CameraComponent object by copy semantic
|
||||
*
|
||||
* \param camera CameraComponent to copy
|
||||
*/
|
||||
|
||||
inline CameraComponent::CameraComponent(const CameraComponent& camera) :
|
||||
Component(camera),
|
||||
AbstractViewer(camera),
|
||||
@@ -45,30 +55,51 @@ namespace Ndk
|
||||
SetTarget(camera.m_target);
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Ensures the frustum is up to date
|
||||
*/
|
||||
|
||||
inline void CameraComponent::EnsureFrustumUpdate() const
|
||||
{
|
||||
if (!m_frustumUpdated)
|
||||
UpdateFrustum();
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Ensures the projection matrix is up to date
|
||||
*/
|
||||
|
||||
inline void CameraComponent::EnsureProjectionMatrixUpdate() const
|
||||
{
|
||||
if (!m_projectionMatrixUpdated)
|
||||
UpdateProjectionMatrix();
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Ensures the view matrix is up to date
|
||||
*/
|
||||
|
||||
inline void CameraComponent::EnsureViewMatrixUpdate() const
|
||||
{
|
||||
if (!m_viewMatrixUpdated)
|
||||
UpdateViewMatrix();
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Ensures the view port is up to date
|
||||
*/
|
||||
|
||||
inline void CameraComponent::EnsureViewportUpdate() const
|
||||
{
|
||||
if (!m_viewportUpdated)
|
||||
UpdateViewport();
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Gets the aspect ratio of the camera
|
||||
* \return Aspect ratio of the camera
|
||||
*/
|
||||
|
||||
inline float CameraComponent::GetAspectRatio() const
|
||||
{
|
||||
EnsureViewportUpdate();
|
||||
@@ -76,11 +107,21 @@ namespace Ndk
|
||||
return m_aspectRatio;
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Gets the field of view of the camera
|
||||
* \return Field of view of the camera
|
||||
*/
|
||||
|
||||
inline float CameraComponent::GetFOV() const
|
||||
{
|
||||
return m_fov;
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Gets the frutum of the camera
|
||||
* \return A constant reference to the frustum of the camera
|
||||
*/
|
||||
|
||||
inline const Nz::Frustumf& CameraComponent::GetFrustum() const
|
||||
{
|
||||
EnsureFrustumUpdate();
|
||||
@@ -88,11 +129,21 @@ namespace Ndk
|
||||
return m_frustum;
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Gets the layer of the camera
|
||||
* \return Layer of the camera
|
||||
*/
|
||||
|
||||
inline unsigned int CameraComponent::GetLayer() const
|
||||
{
|
||||
return m_layer;
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Gets the projection matrix of the camera
|
||||
* \return A constant reference to the projection matrix of the camera
|
||||
*/
|
||||
|
||||
inline const Nz::Matrix4f& CameraComponent::GetProjectionMatrix() const
|
||||
{
|
||||
EnsureProjectionMatrixUpdate();
|
||||
@@ -100,26 +151,51 @@ namespace Ndk
|
||||
return m_projectionMatrix;
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Gets the projection type of the camera
|
||||
* \return Projection type of the camera
|
||||
*/
|
||||
|
||||
inline Nz::ProjectionType CameraComponent::GetProjectionType() const
|
||||
{
|
||||
return m_projectionType;
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Gets the size of the camera
|
||||
* \return Size of the camera
|
||||
*/
|
||||
|
||||
inline const Nz::Vector2f & CameraComponent::GetSize() const
|
||||
{
|
||||
return m_size;
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Gets the target of the camera
|
||||
* \return A constant reference to the render target of the camera
|
||||
*/
|
||||
|
||||
inline const Nz::RenderTarget* CameraComponent::GetTarget() const
|
||||
{
|
||||
return m_target;
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Gets the target region of the camera
|
||||
* \return A constant reference to the target region of the camera
|
||||
*/
|
||||
|
||||
inline const Nz::Rectf& CameraComponent::GetTargetRegion() const
|
||||
{
|
||||
return m_targetRegion;
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Gets the view matrix of the camera
|
||||
* \return A constant reference to the view matrix of the camera
|
||||
*/
|
||||
|
||||
inline const Nz::Matrix4f& CameraComponent::GetViewMatrix() const
|
||||
{
|
||||
EnsureViewMatrixUpdate();
|
||||
@@ -127,6 +203,11 @@ namespace Ndk
|
||||
return m_viewMatrix;
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Gets the view port of the camera
|
||||
* \return A constant reference to the view port of the camera
|
||||
*/
|
||||
|
||||
inline const Nz::Recti& CameraComponent::GetViewport() const
|
||||
{
|
||||
EnsureViewportUpdate();
|
||||
@@ -134,16 +215,34 @@ namespace Ndk
|
||||
return m_viewport;
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Gets the Z far distance of the camera
|
||||
* \return Z far distance of the camera
|
||||
*/
|
||||
|
||||
inline float CameraComponent::GetZFar() const
|
||||
{
|
||||
return m_zFar;
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Gets the Z near distance of the camera
|
||||
* \return Z near distance of the camera
|
||||
*/
|
||||
|
||||
inline float CameraComponent::GetZNear() const
|
||||
{
|
||||
return m_zNear;
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Sets the field of view of the camera
|
||||
*
|
||||
* \param fov Field of view of the camera
|
||||
*
|
||||
* \remark Produces a NazaraAssert if angle is zero
|
||||
*/
|
||||
|
||||
inline void CameraComponent::SetFOV(float fov)
|
||||
{
|
||||
NazaraAssert(!Nz::NumberEquals(fov, 0.f), "FOV must be different from zero");
|
||||
@@ -152,6 +251,12 @@ namespace Ndk
|
||||
InvalidateProjectionMatrix();
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Sets the projection type of the camera
|
||||
*
|
||||
* \param projectionType Projection type of the camera
|
||||
*/
|
||||
|
||||
inline void CameraComponent::SetProjectionType(Nz::ProjectionType projectionType)
|
||||
{
|
||||
m_projectionType = projectionType;
|
||||
@@ -159,6 +264,12 @@ namespace Ndk
|
||||
InvalidateProjectionMatrix();
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Sets the size of the camera
|
||||
*
|
||||
* \param size Size of the camera
|
||||
*/
|
||||
|
||||
inline void CameraComponent::SetSize(const Nz::Vector2f& size)
|
||||
{
|
||||
m_size = size;
|
||||
@@ -166,11 +277,24 @@ namespace Ndk
|
||||
InvalidateProjectionMatrix();
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Sets the size of the camera
|
||||
*
|
||||
* \param width Size in X of the camera
|
||||
* \param height Size in Y of the camera
|
||||
*/
|
||||
|
||||
inline void CameraComponent::SetSize(float width, float height)
|
||||
{
|
||||
SetSize({width, height});
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Sets the target of the camera
|
||||
*
|
||||
* \param renderTarget A constant reference to the render target of the camera
|
||||
*/
|
||||
|
||||
inline void CameraComponent::SetTarget(const Nz::RenderTarget* renderTarget)
|
||||
{
|
||||
m_target = renderTarget;
|
||||
@@ -186,6 +310,12 @@ namespace Ndk
|
||||
}
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Sets the target region of the camera
|
||||
*
|
||||
* \param region A constant reference to the target region of the camera
|
||||
*/
|
||||
|
||||
inline void CameraComponent::SetTargetRegion(const Nz::Rectf& region)
|
||||
{
|
||||
m_targetRegion = region;
|
||||
@@ -193,17 +323,31 @@ namespace Ndk
|
||||
InvalidateViewport();
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Sets the view port of the camera
|
||||
*
|
||||
* \param viewport A constant reference to the view port of the camera
|
||||
*
|
||||
* \remark Produces a NazaraAssert if the camera has no target
|
||||
*/
|
||||
|
||||
inline void CameraComponent::SetViewport(const Nz::Recti& viewport)
|
||||
{
|
||||
NazaraAssert(m_target, "Component has no render target");
|
||||
|
||||
// On calcule la région nécessaire pour produire ce viewport avec la taille actuelle de la cible
|
||||
float invWidth = 1.f/m_target->GetWidth();
|
||||
float invHeight = 1.f/m_target->GetHeight();
|
||||
// We compute the region necessary to make this view port with the actual size of the target
|
||||
float invWidth = 1.f / m_target->GetWidth();
|
||||
float invHeight = 1.f / m_target->GetHeight();
|
||||
|
||||
SetTargetRegion(Nz::Rectf(invWidth * viewport.x, invHeight * viewport.y, invWidth * viewport.width, invHeight * viewport.height));
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Sets the Z far distance of the camera
|
||||
*
|
||||
* \param zFar Z far distance of the camera
|
||||
*/
|
||||
|
||||
inline void CameraComponent::SetZFar(float zFar)
|
||||
{
|
||||
m_zFar = zFar;
|
||||
@@ -211,6 +355,14 @@ namespace Ndk
|
||||
InvalidateProjectionMatrix();
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Sets the Z near distance of the camera
|
||||
*
|
||||
* \param zNear Z near distance of the camera
|
||||
*
|
||||
* \remark Produces a NazaraAssert if zNear is zero
|
||||
*/
|
||||
|
||||
inline void CameraComponent::SetZNear(float zNear)
|
||||
{
|
||||
NazaraAssert(!Nz::NumberEquals(zNear, 0.f), "zNear cannot be zero");
|
||||
@@ -219,23 +371,39 @@ namespace Ndk
|
||||
InvalidateProjectionMatrix();
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Invalidates the frustum
|
||||
*/
|
||||
|
||||
inline void CameraComponent::InvalidateFrustum() const
|
||||
{
|
||||
m_frustumUpdated = false;
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Invalidates the projection matrix
|
||||
*/
|
||||
|
||||
inline void CameraComponent::InvalidateProjectionMatrix() const
|
||||
{
|
||||
m_frustumUpdated = false;
|
||||
m_projectionMatrixUpdated = false;
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Invalidates the view matrix
|
||||
*/
|
||||
|
||||
inline void CameraComponent::InvalidateViewMatrix() const
|
||||
{
|
||||
m_frustumUpdated = false;
|
||||
m_viewMatrixUpdated = false;
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Invalidates the view port
|
||||
*/
|
||||
|
||||
inline void CameraComponent::InvalidateViewport() const
|
||||
{
|
||||
m_frustumUpdated = false;
|
||||
|
||||
@@ -9,23 +9,47 @@
|
||||
|
||||
namespace Ndk
|
||||
{
|
||||
/*!
|
||||
* \brief Constructs a CollisionComponent object with a geometry
|
||||
*
|
||||
* \param geom Reference to a geometry symbolizing the entity
|
||||
*/
|
||||
|
||||
inline CollisionComponent::CollisionComponent(Nz::PhysGeomRef geom) :
|
||||
m_geom(std::move(geom)),
|
||||
m_bodyUpdated(false)
|
||||
{
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Constructs a CollisionComponent object by copy semantic
|
||||
*
|
||||
* \param collision CollisionComponent to copy
|
||||
*/
|
||||
|
||||
inline CollisionComponent::CollisionComponent(const CollisionComponent& collision) :
|
||||
m_geom(collision.m_geom),
|
||||
m_bodyUpdated(false)
|
||||
{
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Gets the geometry representing the entity
|
||||
* \return A constant reference to the physics geometry
|
||||
*/
|
||||
|
||||
inline const Nz::PhysGeomRef& CollisionComponent::GetGeom() const
|
||||
{
|
||||
return m_geom;
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Assigns the geometry to this component
|
||||
* \return A reference to this
|
||||
*
|
||||
* \param geom Reference to a geometry symbolizing the entity
|
||||
*/
|
||||
|
||||
inline CollisionComponent& CollisionComponent::operator=(Nz::PhysGeomRef geom)
|
||||
{
|
||||
SetGeom(geom);
|
||||
@@ -33,6 +57,11 @@ namespace Ndk
|
||||
return *this;
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Gets the static body used by the entity
|
||||
* \return A pointer to the entity
|
||||
*/
|
||||
|
||||
inline Nz::PhysObject* CollisionComponent::GetStaticBody()
|
||||
{
|
||||
return m_staticBody.get();
|
||||
|
||||
@@ -7,6 +7,12 @@
|
||||
|
||||
namespace Ndk
|
||||
{
|
||||
/*!
|
||||
* \brief Constructs a GraphicsComponent object by copy semantic
|
||||
*
|
||||
* \param graphicsComponent GraphicsComponent to copy
|
||||
*/
|
||||
|
||||
inline GraphicsComponent::GraphicsComponent(const GraphicsComponent& graphicsComponent) :
|
||||
Component(graphicsComponent),
|
||||
HandledObject(graphicsComponent),
|
||||
@@ -20,6 +26,12 @@ namespace Ndk
|
||||
Attach(r.renderable, r.data.renderOrder);
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Adds the renderable elements to the render queue
|
||||
*
|
||||
* \param renderQueue Queue to be added
|
||||
*/
|
||||
|
||||
inline void GraphicsComponent::AddToRenderQueue(Nz::AbstractRenderQueue* renderQueue) const
|
||||
{
|
||||
EnsureTransformMatrixUpdate();
|
||||
@@ -36,6 +48,13 @@ namespace Ndk
|
||||
}
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Attaches a renderable to the entity
|
||||
*
|
||||
* \param renderable Reference to a renderable element
|
||||
* \param renderOrder Render order of the element
|
||||
*/
|
||||
|
||||
inline void GraphicsComponent::Attach(Nz::InstancedRenderableRef renderable, int renderOrder)
|
||||
{
|
||||
m_renderables.emplace_back(m_transformMatrix);
|
||||
@@ -48,6 +67,10 @@ namespace Ndk
|
||||
InvalidateBoundingVolume();
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Clears every renderable elements
|
||||
*/
|
||||
|
||||
inline void GraphicsComponent::Clear()
|
||||
{
|
||||
m_renderables.clear();
|
||||
@@ -55,6 +78,12 @@ namespace Ndk
|
||||
InvalidateBoundingVolume();
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Detaches a renderable to the entity
|
||||
*
|
||||
* \param renderable Reference to a renderable element
|
||||
*/
|
||||
|
||||
inline void GraphicsComponent::Detach(const Nz::InstancedRenderable* renderable)
|
||||
{
|
||||
for (auto it = m_renderables.begin(); it != m_renderables.end(); ++it)
|
||||
@@ -68,18 +97,34 @@ namespace Ndk
|
||||
}
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Ensures the bounding volume is up to date
|
||||
*/
|
||||
|
||||
inline void GraphicsComponent::EnsureBoundingVolumeUpdate() const
|
||||
{
|
||||
if (!m_boundingVolumeUpdated)
|
||||
UpdateBoundingVolume();
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Ensures the transformation matrix is up to date
|
||||
*/
|
||||
|
||||
inline void GraphicsComponent::EnsureTransformMatrixUpdate() const
|
||||
{
|
||||
if (!m_transformMatrixUpdated)
|
||||
UpdateTransformMatrix();
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Gets the set of renderable elements
|
||||
*
|
||||
* \param renderables Pointer to the list of renderables
|
||||
*
|
||||
* \remark Produces a NazaraAssert if renderables is invalid
|
||||
*/
|
||||
|
||||
inline void GraphicsComponent::GetAttachedRenderables(RenderableList* renderables) const
|
||||
{
|
||||
NazaraAssert(renderables, "Invalid renderable list");
|
||||
@@ -89,11 +134,21 @@ namespace Ndk
|
||||
renderables->push_back(r.renderable);
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Gets the number of renderable elements attached to the entity
|
||||
* \return Number of renderable elements
|
||||
*/
|
||||
|
||||
inline std::size_t GraphicsComponent::GetAttachedRenderableCount() const
|
||||
{
|
||||
return m_renderables.size();
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Gets the bouding volume of the entity
|
||||
* \return A constant reference to the bounding volume
|
||||
*/
|
||||
|
||||
inline const Nz::BoundingVolumef& GraphicsComponent::GetBoundingVolume() const
|
||||
{
|
||||
EnsureBoundingVolumeUpdate();
|
||||
@@ -101,17 +156,29 @@ namespace Ndk
|
||||
return m_boundingVolume;
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Invalidates the bounding volume
|
||||
*/
|
||||
|
||||
inline void GraphicsComponent::InvalidateBoundingVolume()
|
||||
{
|
||||
m_boundingVolumeUpdated = false;
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Invalidates every renderable elements
|
||||
*/
|
||||
|
||||
inline void GraphicsComponent::InvalidateRenderables()
|
||||
{
|
||||
for (Renderable& r : m_renderables)
|
||||
r.dataUpdated = false;
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Invalidates the transformation matrix
|
||||
*/
|
||||
|
||||
inline void GraphicsComponent::InvalidateTransformMatrix()
|
||||
{
|
||||
m_boundingVolumeUpdated = false;
|
||||
|
||||
@@ -4,6 +4,10 @@
|
||||
|
||||
namespace Ndk
|
||||
{
|
||||
/*!
|
||||
* \brief Constructs an LightComponent object with a light type
|
||||
*/
|
||||
|
||||
inline LightComponent::LightComponent(Nz::LightType lightType) :
|
||||
Nz::Light(lightType)
|
||||
{
|
||||
|
||||
@@ -4,16 +4,31 @@
|
||||
|
||||
namespace Ndk
|
||||
{
|
||||
/*!
|
||||
* \brief Constructs an ListenerComponent object by default
|
||||
*/
|
||||
|
||||
inline ListenerComponent::ListenerComponent() :
|
||||
m_isActive(true)
|
||||
{
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Checks whether the listener is activated
|
||||
* \param true If it is the case
|
||||
*/
|
||||
|
||||
inline bool ListenerComponent::IsActive() const
|
||||
{
|
||||
return m_isActive;
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Enables the listener
|
||||
*
|
||||
* \param active Should the listener be active
|
||||
*/
|
||||
|
||||
inline void ListenerComponent::SetActive(bool active)
|
||||
{
|
||||
m_isActive = active;
|
||||
|
||||
@@ -7,6 +7,15 @@
|
||||
|
||||
namespace Ndk
|
||||
{
|
||||
/*!
|
||||
* \brief Sets the parent node of the entity
|
||||
*
|
||||
* \param entity Pointer to the entity considered as parent
|
||||
* \param keepDerived Should this component considered as a derived
|
||||
*
|
||||
* \remark Produces a NazaraAssert if entity has no component NodeComponent
|
||||
*/
|
||||
|
||||
inline void NodeComponent::SetParent(Entity* entity, bool keepDerived)
|
||||
{
|
||||
if (entity)
|
||||
|
||||
@@ -6,21 +6,42 @@
|
||||
|
||||
namespace Ndk
|
||||
{
|
||||
/*!
|
||||
* \brief Constructs an ParticleEmitterComponent object by default
|
||||
*/
|
||||
|
||||
inline ParticleEmitterComponent::ParticleEmitterComponent() :
|
||||
m_isActive(true)
|
||||
{
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Enables the emission of particles
|
||||
*
|
||||
* \param active Should the emitter be active
|
||||
*/
|
||||
|
||||
inline void Ndk::ParticleEmitterComponent::Enable(bool active)
|
||||
{
|
||||
m_isActive = active;
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Checks whether the emission of particles is activated
|
||||
* \param true If it is the case
|
||||
*/
|
||||
|
||||
inline bool ParticleEmitterComponent::IsActive() const
|
||||
{
|
||||
return m_isActive;
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Sets the function use for setting up particles
|
||||
*
|
||||
* \param func Function to set up particles
|
||||
*/
|
||||
|
||||
inline void Ndk::ParticleEmitterComponent::SetSetupFunc(SetupFunc func)
|
||||
{
|
||||
m_setupFunc = std::move(func);
|
||||
|
||||
@@ -8,16 +8,45 @@
|
||||
|
||||
namespace Ndk
|
||||
{
|
||||
/*!
|
||||
* \ingroup NDK
|
||||
* \class Ndk::ParticleGroupComponent
|
||||
* \brief NDK class that represents the component for a group of particles
|
||||
*/
|
||||
|
||||
/*!
|
||||
* \brief Constructs a ParticleGroupComponent object with a maximal number of particles and a layout
|
||||
*
|
||||
* \param maxParticleCount Maximum number of particles to generate
|
||||
* \param layout Enumeration for the layout of data information for the particles
|
||||
*/
|
||||
|
||||
inline ParticleGroupComponent::ParticleGroupComponent(unsigned int maxParticleCount, Nz::ParticleLayout layout) :
|
||||
ParticleGroup(maxParticleCount, layout)
|
||||
{
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Constructs a ParticleGroupComponent object with a maximal number of particles and a particle declaration
|
||||
*
|
||||
* \param maxParticleCount Maximum number of particles to generate
|
||||
* \param declaration Data information for the particles
|
||||
*/
|
||||
|
||||
inline ParticleGroupComponent::ParticleGroupComponent(unsigned int maxParticleCount, Nz::ParticleDeclarationConstRef declaration) :
|
||||
ParticleGroup(maxParticleCount, std::move(declaration))
|
||||
{
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Adds an emitter to the particles
|
||||
*
|
||||
* \param emitter Emitter for the particles
|
||||
*
|
||||
* \remark Produces a NazaraAssert if emitter is invalid
|
||||
* \remark Produces a NazaraAssert if entity has no component of type ParticleEmitterComponent
|
||||
*/
|
||||
|
||||
inline void ParticleGroupComponent::AddEmitter(Entity* emitter)
|
||||
{
|
||||
NazaraAssert(emitter && emitter->IsValid(), "Invalid entity");
|
||||
@@ -27,6 +56,16 @@ namespace Ndk
|
||||
ParticleGroup::AddEmitter(&emitterComponent);
|
||||
}
|
||||
|
||||
|
||||
/*!
|
||||
* \brief Removes an emitter to the particles
|
||||
*
|
||||
* \param emitter Emitter for the particles to remove
|
||||
*
|
||||
* \remark Produces a NazaraAssert if emitter is invalid
|
||||
* \remark Produces a NazaraAssert if entity has no component of type ParticleEmitterComponent
|
||||
*/
|
||||
|
||||
inline void ParticleGroupComponent::RemoveEmitter(Entity* emitter)
|
||||
{
|
||||
NazaraAssert(emitter && emitter->IsValid(), "Invalid entity");
|
||||
|
||||
@@ -6,12 +6,27 @@
|
||||
|
||||
namespace Ndk
|
||||
{
|
||||
/*!
|
||||
* \brief Constructs a PhysicsComponent object by copy semantic
|
||||
*
|
||||
* \param physics PhysicsComponent to copy
|
||||
*/
|
||||
|
||||
inline PhysicsComponent::PhysicsComponent(const PhysicsComponent& physics)
|
||||
{
|
||||
// Pas de copie de l'objet physique (étant donné que nous n'allons le créer qu'une fois attaché à une entité)
|
||||
// No copy of physical object (because we only create it when attached to an entity)
|
||||
NazaraUnused(physics);
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Applies a force to the entity
|
||||
*
|
||||
* \param force Force to apply on the entity
|
||||
* \param coordSys System coordinates to consider
|
||||
*
|
||||
* \remark Produces a NazaraAssert if the physics object is invalid
|
||||
*/
|
||||
|
||||
inline void PhysicsComponent::AddForce(const Nz::Vector3f& force, Nz::CoordSys coordSys)
|
||||
{
|
||||
NazaraAssert(m_object, "Invalid physics object");
|
||||
@@ -19,6 +34,16 @@ namespace Ndk
|
||||
m_object->AddForce(force, coordSys);
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Applies a force to the entity
|
||||
*
|
||||
* \param force Force to apply on the entity
|
||||
* \param point Point where to apply the force
|
||||
* \param coordSys System coordinates to consider
|
||||
*
|
||||
* \remark Produces a NazaraAssert if the physics object is invalid
|
||||
*/
|
||||
|
||||
inline void PhysicsComponent::AddForce(const Nz::Vector3f& force, const Nz::Vector3f& point, Nz::CoordSys coordSys)
|
||||
{
|
||||
NazaraAssert(m_object, "Invalid physics object");
|
||||
@@ -26,13 +51,30 @@ namespace Ndk
|
||||
m_object->AddForce(force, point, coordSys);
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Applies a torque to the entity
|
||||
*
|
||||
* \param torque Torque to apply on the entity
|
||||
* \param coordSys System coordinates to consider
|
||||
*
|
||||
* \remark Produces a NazaraAssert if the physics object is invalid
|
||||
*/
|
||||
|
||||
inline void PhysicsComponent::AddTorque(const Nz::Vector3f& torque, Nz::CoordSys coordSys)
|
||||
{
|
||||
NazaraAssert(m_object, "Invalid physics object");
|
||||
|
||||
m_object->AddForce(torque, coordSys);
|
||||
m_object->AddTorque(torque, coordSys);
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Enables auto sleep of physics object
|
||||
*
|
||||
* \param autoSleep Should the physics of the object be disabled when too far from others
|
||||
*
|
||||
* \remark Produces a NazaraAssert if the physics object is invalid
|
||||
*/
|
||||
|
||||
inline void PhysicsComponent::EnableAutoSleep(bool autoSleep)
|
||||
{
|
||||
NazaraAssert(m_object, "Invalid physics object");
|
||||
@@ -40,6 +82,13 @@ namespace Ndk
|
||||
m_object->EnableAutoSleep(autoSleep);
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Gets the AABB of the physics object
|
||||
* \return AABB of the object
|
||||
*
|
||||
* \remark Produces a NazaraAssert if the physics object is invalid
|
||||
*/
|
||||
|
||||
inline Nz::Boxf PhysicsComponent::GetAABB() const
|
||||
{
|
||||
NazaraAssert(m_object, "Invalid physics object");
|
||||
@@ -47,6 +96,13 @@ namespace Ndk
|
||||
return m_object->GetAABB();
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Gets the angular velocity of the physics object
|
||||
* \return Angular velocity of the object
|
||||
*
|
||||
* \remark Produces a NazaraAssert if the physics object is invalid
|
||||
*/
|
||||
|
||||
inline Nz::Vector3f PhysicsComponent::GetAngularVelocity() const
|
||||
{
|
||||
NazaraAssert(m_object, "Invalid physics object");
|
||||
@@ -54,6 +110,13 @@ namespace Ndk
|
||||
return m_object->GetAngularVelocity();
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Gets the gravity factor of the physics object
|
||||
* \return Gravity factor of the object
|
||||
*
|
||||
* \remark Produces a NazaraAssert if the physics object is invalid
|
||||
*/
|
||||
|
||||
inline float PhysicsComponent::GetGravityFactor() const
|
||||
{
|
||||
NazaraAssert(m_object, "Invalid physics object");
|
||||
@@ -61,6 +124,13 @@ namespace Ndk
|
||||
return m_object->GetGravityFactor();
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Gets the mass of the physics object
|
||||
* \return Mass of the object
|
||||
*
|
||||
* \remark Produces a NazaraAssert if the physics object is invalid
|
||||
*/
|
||||
|
||||
inline float PhysicsComponent::GetMass() const
|
||||
{
|
||||
NazaraAssert(m_object, "Invalid physics object");
|
||||
@@ -68,6 +138,15 @@ namespace Ndk
|
||||
return m_object->GetMass();
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Gets the gravity center of the physics object
|
||||
* \return Gravity center of the object
|
||||
*
|
||||
* \param coordSys System coordinates to consider
|
||||
*
|
||||
* \remark Produces a NazaraAssert if the physics object is invalid
|
||||
*/
|
||||
|
||||
inline Nz::Vector3f PhysicsComponent::GetMassCenter(Nz::CoordSys coordSys) const
|
||||
{
|
||||
NazaraAssert(m_object, "Invalid physics object");
|
||||
@@ -75,6 +154,13 @@ namespace Ndk
|
||||
return m_object->GetMassCenter(coordSys);
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Gets the matrix of the physics object
|
||||
* \return Matrix of the object
|
||||
*
|
||||
* \remark Produces a NazaraAssert if the physics object is invalid
|
||||
*/
|
||||
|
||||
inline const Nz::Matrix4f& PhysicsComponent::GetMatrix() const
|
||||
{
|
||||
NazaraAssert(m_object, "Invalid physics object");
|
||||
@@ -82,6 +168,13 @@ namespace Ndk
|
||||
return m_object->GetMatrix();
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Gets the position of the physics object
|
||||
* \return Position of the object
|
||||
*
|
||||
* \remark Produces a NazaraAssert if the physics object is invalid
|
||||
*/
|
||||
|
||||
inline Nz::Vector3f PhysicsComponent::GetPosition() const
|
||||
{
|
||||
NazaraAssert(m_object, "Invalid physics object");
|
||||
@@ -89,6 +182,13 @@ namespace Ndk
|
||||
return m_object->GetPosition();
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Gets the rotation of the physics object
|
||||
* \return Rotation of the object
|
||||
*
|
||||
* \remark Produces a NazaraAssert if the physics object is invalid
|
||||
*/
|
||||
|
||||
inline Nz::Quaternionf PhysicsComponent::GetRotation() const
|
||||
{
|
||||
NazaraAssert(m_object, "Invalid physics object");
|
||||
@@ -96,6 +196,13 @@ namespace Ndk
|
||||
return m_object->GetRotation();
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Gets the velocity of the physics object
|
||||
* \return Velocity of the object
|
||||
*
|
||||
* \remark Produces a NazaraAssert if the physics object is invalid
|
||||
*/
|
||||
|
||||
inline Nz::Vector3f PhysicsComponent::GetVelocity() const
|
||||
{
|
||||
NazaraAssert(m_object, "Invalid physics object");
|
||||
@@ -103,6 +210,13 @@ namespace Ndk
|
||||
return m_object->GetVelocity();
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Checks whether the auto sleep is enabled
|
||||
* \return true If it is the case
|
||||
*
|
||||
* \remark Produces a NazaraAssert if the physics object is invalid
|
||||
*/
|
||||
|
||||
inline bool PhysicsComponent::IsAutoSleepEnabled() const
|
||||
{
|
||||
NazaraAssert(m_object, "Invalid physics object");
|
||||
@@ -110,6 +224,13 @@ namespace Ndk
|
||||
return m_object->IsAutoSleepEnabled();
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Checks whether the entity is currently sleeping
|
||||
* \return true If it is the case
|
||||
*
|
||||
* \remark Produces a NazaraAssert if the physics object is invalid
|
||||
*/
|
||||
|
||||
inline bool PhysicsComponent::IsSleeping() const
|
||||
{
|
||||
NazaraAssert(m_object, "Invalid physics object");
|
||||
@@ -117,6 +238,14 @@ namespace Ndk
|
||||
return m_object->IsSleeping();
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Sets the angular velocity of the physics object
|
||||
*
|
||||
* \param angularVelocity Angular velocity of the object
|
||||
*
|
||||
* \remark Produces a NazaraAssert if the physics object is invalid
|
||||
*/
|
||||
|
||||
inline void PhysicsComponent::SetAngularVelocity(const Nz::Vector3f& angularVelocity)
|
||||
{
|
||||
NazaraAssert(m_object, "Invalid physics object");
|
||||
@@ -124,6 +253,14 @@ namespace Ndk
|
||||
m_object->SetAngularVelocity(angularVelocity);
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Sets the gravity factor of the physics object
|
||||
*
|
||||
* \param gravityFactor Gravity factor of the object
|
||||
*
|
||||
* \remark Produces a NazaraAssert if the physics object is invalid
|
||||
*/
|
||||
|
||||
inline void PhysicsComponent::SetGravityFactor(float gravityFactor)
|
||||
{
|
||||
NazaraAssert(m_object, "Invalid physics object");
|
||||
@@ -131,6 +268,15 @@ namespace Ndk
|
||||
m_object->SetGravityFactor(gravityFactor);
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Sets the mass of the physics object
|
||||
*
|
||||
* \param mass Mass of the object
|
||||
*
|
||||
* \remark Produces a NazaraAssert if the physics object is invalid
|
||||
* \remark Produces a NazaraAssert if the mass is negative
|
||||
*/
|
||||
|
||||
inline void PhysicsComponent::SetMass(float mass)
|
||||
{
|
||||
NazaraAssert(m_object, "Invalid physics object");
|
||||
@@ -139,6 +285,14 @@ namespace Ndk
|
||||
m_object->SetMass(mass);
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Sets the gravity center of the physics object
|
||||
*
|
||||
* \param center Gravity center of the object
|
||||
*
|
||||
* \remark Produces a NazaraAssert if the physics object is invalid
|
||||
*/
|
||||
|
||||
inline void PhysicsComponent::SetMassCenter(const Nz::Vector3f& center)
|
||||
{
|
||||
NazaraAssert(m_object, "Invalid physics object");
|
||||
@@ -146,6 +300,14 @@ namespace Ndk
|
||||
m_object->SetMassCenter(center);
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Sets the position of the physics object
|
||||
*
|
||||
* \param position Position of the object
|
||||
*
|
||||
* \remark Produces a NazaraAssert if the physics object is invalid
|
||||
*/
|
||||
|
||||
inline void PhysicsComponent::SetPosition(const Nz::Vector3f& position)
|
||||
{
|
||||
NazaraAssert(m_object, "Invalid physics object");
|
||||
@@ -153,6 +315,14 @@ namespace Ndk
|
||||
m_object->SetPosition(position);
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Sets the rotation of the physics object
|
||||
*
|
||||
* \param rotation Rotation of the object
|
||||
*
|
||||
* \remark Produces a NazaraAssert if the physics object is invalid
|
||||
*/
|
||||
|
||||
inline void PhysicsComponent::SetRotation(const Nz::Quaternionf& rotation)
|
||||
{
|
||||
NazaraAssert(m_object, "Invalid physics object");
|
||||
@@ -160,6 +330,14 @@ namespace Ndk
|
||||
m_object->SetRotation(rotation);
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Sets the velocity of the physics object
|
||||
*
|
||||
* \param velocity Velocity of the object
|
||||
*
|
||||
* \remark Produces a NazaraAssert if the physics object is invalid
|
||||
*/
|
||||
|
||||
inline void PhysicsComponent::SetVelocity(const Nz::Vector3f& velocity)
|
||||
{
|
||||
NazaraAssert(m_object, "Invalid physics object");
|
||||
@@ -167,6 +345,11 @@ namespace Ndk
|
||||
m_object->SetVelocity(velocity);
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Gets the underlying physics object
|
||||
* \return A reference to the physics object
|
||||
*/
|
||||
|
||||
inline Nz::PhysObject& PhysicsComponent::GetPhysObject()
|
||||
{
|
||||
return *m_object.get();
|
||||
|
||||
@@ -7,11 +7,30 @@
|
||||
|
||||
namespace Ndk
|
||||
{
|
||||
/*!
|
||||
* \ingroup NDK
|
||||
* \class Ndk::VelocityComponent
|
||||
* \brief NDK class that represents the component for velocity
|
||||
*/
|
||||
|
||||
/*!
|
||||
* \brief Constructs a VelocityComponent object with a velocity
|
||||
*
|
||||
* \param velocity Linear velocity
|
||||
*/
|
||||
|
||||
inline VelocityComponent::VelocityComponent(const Nz::Vector3f& velocity) :
|
||||
linearVelocity(velocity)
|
||||
{
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Assigns the velocity to this component
|
||||
* \return A reference to this
|
||||
*
|
||||
* \param vel Linear velocity
|
||||
*/
|
||||
|
||||
inline VelocityComponent& VelocityComponent::operator=(const Nz::Vector3f& vel)
|
||||
{
|
||||
linearVelocity = vel;
|
||||
|
||||
@@ -7,41 +7,81 @@
|
||||
|
||||
namespace Ndk
|
||||
{
|
||||
/*!
|
||||
* \brief Gets the character size
|
||||
* \return Height of the character
|
||||
*/
|
||||
|
||||
inline unsigned int Console::GetCharacterSize() const
|
||||
{
|
||||
return m_characterSize;
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Gets the entity representing the history of the console
|
||||
* \return History of the console
|
||||
*/
|
||||
|
||||
inline const EntityHandle& Console::GetHistory() const
|
||||
{
|
||||
return m_history;
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Gets the entity representing the background of the console's history
|
||||
* \return Background history of the console
|
||||
*/
|
||||
|
||||
inline const EntityHandle& Console::GetHistoryBackground() const
|
||||
{
|
||||
return m_historyBackground;
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Gets the entity representing the input of the console
|
||||
* \return Input of the console
|
||||
*/
|
||||
|
||||
inline const EntityHandle& Console::GetInput() const
|
||||
{
|
||||
return m_input;
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Gets the entity representing the background of the console's input
|
||||
* \return Background input of the console
|
||||
*/
|
||||
|
||||
inline const EntityHandle& Console::GetInputBackground() const
|
||||
{
|
||||
return m_inputBackground;
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Gets the size of the console
|
||||
* \return Size (Width, Height) of the console
|
||||
*/
|
||||
|
||||
inline const Nz::Vector2f& Console::GetSize() const
|
||||
{
|
||||
return m_size;
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Gets the font used by the console
|
||||
* \return A reference to the font currenty used
|
||||
*/
|
||||
|
||||
inline const Nz::FontRef& Console::GetTextFont() const
|
||||
{
|
||||
return m_defaultFont;
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Checks whether the console is visible
|
||||
* \return true If it is the case
|
||||
*/
|
||||
|
||||
inline bool Console::IsVisible() const
|
||||
{
|
||||
return m_opened;
|
||||
|
||||
@@ -11,16 +11,29 @@
|
||||
|
||||
namespace Ndk
|
||||
{
|
||||
/*!
|
||||
* \brief Adds a component to the entity
|
||||
* \return A reference to the newly added component
|
||||
*
|
||||
* \param args Arguments to create in place the component to add to the entity
|
||||
*/
|
||||
|
||||
template<typename ComponentType, typename... Args>
|
||||
ComponentType& Entity::AddComponent(Args&&... args)
|
||||
{
|
||||
static_assert(std::is_base_of<BaseComponent, ComponentType>::value, "ComponentType is not a component");
|
||||
|
||||
// Allocation et affectation du component
|
||||
// Affectation and return of the component
|
||||
std::unique_ptr<ComponentType> ptr(new ComponentType(std::forward<Args>(args)...));
|
||||
return static_cast<ComponentType&>(AddComponent(std::move(ptr)));
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Enables the entity
|
||||
*
|
||||
* \param enable Should the entity be enabled
|
||||
*/
|
||||
|
||||
inline void Entity::Enable(bool enable)
|
||||
{
|
||||
if (m_enabled != enable)
|
||||
@@ -30,9 +43,17 @@ namespace Ndk
|
||||
}
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Gets a component in the entity by index
|
||||
* \return A reference to the component
|
||||
*
|
||||
* \param index Index of the component
|
||||
*
|
||||
* \remark Produces a NazaraAssert if component is not available in this entity or is invalid
|
||||
*/
|
||||
|
||||
inline BaseComponent& Entity::GetComponent(ComponentIndex index)
|
||||
{
|
||||
///DOC: Le component doit être présent
|
||||
NazaraAssert(HasComponent(index), "This component is not part of the entity");
|
||||
|
||||
BaseComponent* component = m_components[index].get();
|
||||
@@ -41,19 +62,33 @@ namespace Ndk
|
||||
return *component;
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Gets a component in the entity by type
|
||||
* \return A reference to the component
|
||||
*
|
||||
* \remark Produces a NazaraAssert if component is not available in this entity
|
||||
*/
|
||||
|
||||
template<typename ComponentType>
|
||||
ComponentType& Entity::GetComponent()
|
||||
{
|
||||
///DOC: Le component doit être présent
|
||||
static_assert(std::is_base_of<BaseComponent, ComponentType>::value, "ComponentType is not a component");
|
||||
|
||||
ComponentIndex index = GetComponentIndex<ComponentType>();
|
||||
return static_cast<ComponentType&>(GetComponent(index));
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Gets a component in the entity by index
|
||||
* \return A constant reference to the component
|
||||
*
|
||||
* \param index Index of the component
|
||||
*
|
||||
* \remark Produces a NazaraAssert if component is not available in this entity or is invalid
|
||||
*/
|
||||
|
||||
inline const BaseComponent& Entity::GetComponent(ComponentIndex index) const
|
||||
{
|
||||
///DOC: Le component doit être présent
|
||||
NazaraAssert(HasComponent(index), "This component is not part of the entity");
|
||||
|
||||
BaseComponent* component = m_components[index].get();
|
||||
@@ -62,41 +97,79 @@ namespace Ndk
|
||||
return *component;
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Gets a component in the entity by type
|
||||
* \return A constant reference to the component
|
||||
*
|
||||
* \remark Produces a NazaraAssert if component is not available in this entity
|
||||
*/
|
||||
|
||||
template<typename ComponentType>
|
||||
const ComponentType& Entity::GetComponent() const
|
||||
{
|
||||
///DOC: Le component doit être présent
|
||||
static_assert(std::is_base_of<BaseComponent, ComponentType>::value, "ComponentType is not a component");
|
||||
|
||||
ComponentIndex index = GetComponentIndex<ComponentType>();
|
||||
return static_cast<ComponentType&>(GetComponent(index));
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Gets the bits representing the components in the entiy
|
||||
* \return A constant reference to the set of component's bits
|
||||
*/
|
||||
|
||||
inline const Nz::Bitset<>& Entity::GetComponentBits() const
|
||||
{
|
||||
return m_componentBits;
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Gets the identifier of the entity
|
||||
* \return Identifier of the entity
|
||||
*/
|
||||
|
||||
inline EntityId Entity::GetId() const
|
||||
{
|
||||
return m_id;
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Gets the bits representing the systems in the entiy
|
||||
* \return A constant reference to the set of system's bits
|
||||
*/
|
||||
|
||||
inline const Nz::Bitset<>& Entity::GetSystemBits() const
|
||||
{
|
||||
return m_systemBits;
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Gets the world in which the entity is
|
||||
* \return Pointer to the world
|
||||
*/
|
||||
|
||||
inline World* Entity::GetWorld() const
|
||||
{
|
||||
return m_world;
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Checks whether or not a component is present in the entity by index
|
||||
* \return true If it is the case
|
||||
*
|
||||
* \param index Index of the component
|
||||
*/
|
||||
|
||||
inline bool Entity::HasComponent(ComponentIndex index) const
|
||||
{
|
||||
return m_componentBits.UnboundedTest(index);
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Checks whether or not a component is present in the entity by type
|
||||
* \return true If it is the case
|
||||
*/
|
||||
|
||||
template<typename ComponentType>
|
||||
bool Entity::HasComponent() const
|
||||
{
|
||||
@@ -106,16 +179,54 @@ namespace Ndk
|
||||
return HasComponent(index);
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Checks whether or not the entity is enabled
|
||||
* \return true If it is the case
|
||||
*/
|
||||
|
||||
inline bool Entity::IsEnabled() const
|
||||
{
|
||||
return m_enabled;
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Checks whether or not the entity is valid
|
||||
* \return true If it is the case
|
||||
*/
|
||||
|
||||
inline bool Entity::IsValid() const
|
||||
{
|
||||
return m_valid;
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Removes every components
|
||||
*/
|
||||
|
||||
inline void Entity::RemoveAllComponents()
|
||||
{
|
||||
m_removedComponentBits = m_componentBits;
|
||||
|
||||
Invalidate();
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Removes a component in the entity by index
|
||||
*
|
||||
* \param index Index of the component
|
||||
*/
|
||||
|
||||
inline void Entity::RemoveComponent(ComponentIndex index)
|
||||
{
|
||||
m_removedComponentBits.UnboundedSet(index);
|
||||
|
||||
Invalidate();
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Removes a component in the entity by type
|
||||
*/
|
||||
|
||||
template<typename ComponentType>
|
||||
void Entity::RemoveComponent()
|
||||
{
|
||||
@@ -125,19 +236,10 @@ namespace Ndk
|
||||
RemoveComponent(index);
|
||||
}
|
||||
|
||||
inline void Entity::RemoveAllComponents()
|
||||
{
|
||||
m_removedComponentBits = m_componentBits;
|
||||
|
||||
Invalidate();
|
||||
}
|
||||
|
||||
inline void Entity::RemoveComponent(ComponentIndex index)
|
||||
{
|
||||
m_removedComponentBits.UnboundedSet(index);
|
||||
|
||||
Invalidate();
|
||||
}
|
||||
/*!
|
||||
* \brief Gives a string representation
|
||||
* \return A string representation of the object: "Entity(GetId())"
|
||||
*/
|
||||
|
||||
inline Nz::String Entity::ToString() const
|
||||
{
|
||||
@@ -145,16 +247,35 @@ namespace Ndk
|
||||
return ss << "Entity(" << GetId() << ')';
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Gets the bits representing the removed components in the entiy
|
||||
* \return A constant reference to the set of remove component's bits
|
||||
*/
|
||||
|
||||
inline Nz::Bitset<>& Entity::GetRemovedComponentBits()
|
||||
{
|
||||
return m_removedComponentBits;
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Registers a system for the entity
|
||||
*
|
||||
* \param index Index of the system
|
||||
*/
|
||||
|
||||
inline void Entity::RegisterSystem(SystemIndex index)
|
||||
{
|
||||
m_systemBits.UnboundedSet(index);
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Sets the world of the entity
|
||||
*
|
||||
* \param world World in which the entity will be
|
||||
*
|
||||
* \remark Produces a NazaraAssert if world is invalid
|
||||
*/
|
||||
|
||||
inline void Entity::SetWorld(World* world) noexcept
|
||||
{
|
||||
NazaraAssert(world, "An entity must be attached to a world at any time");
|
||||
@@ -162,6 +283,12 @@ namespace Ndk
|
||||
m_world = world;
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Unregisters a system for the entity
|
||||
*
|
||||
* \param index Index of the system
|
||||
*/
|
||||
|
||||
inline void Entity::UnregisterSystem(SystemIndex index)
|
||||
{
|
||||
m_systemBits.UnboundedReset(index);
|
||||
@@ -173,10 +300,16 @@ namespace std
|
||||
template<>
|
||||
struct hash<Ndk::EntityHandle>
|
||||
{
|
||||
/*!
|
||||
* \brief Specialisation of std to hash
|
||||
* \return Result of the hash
|
||||
*
|
||||
* \param handle Entity to hash
|
||||
*/
|
||||
size_t operator()(const Ndk::EntityHandle& handle) const
|
||||
{
|
||||
// Hasher le pointeur fonctionnerait jusqu'à ce que l'entité soit mise à jour et déplacée
|
||||
// pour cette raison, nous devons hasher l'ID de l'entité (qui reste constante)
|
||||
// Hash the pointer will work until the entity is updated and moved
|
||||
// so, we have to hash the ID of the entity (which is constant)
|
||||
Ndk::EntityId id = (handle.IsValid()) ? handle->GetId() : std::numeric_limits<Ndk::EntityId>::max();
|
||||
|
||||
return hash<Ndk::EntityId>()(id);
|
||||
|
||||
@@ -7,22 +7,54 @@
|
||||
|
||||
namespace Ndk
|
||||
{
|
||||
/*!
|
||||
* \ingroup NDK
|
||||
* \class Ndk::EntityList
|
||||
* \brief NDK class that represents a set of entities to help performing batch operations
|
||||
*/
|
||||
|
||||
/*!
|
||||
* \brief Clears the set from every entities
|
||||
*/
|
||||
|
||||
inline void EntityList::Clear()
|
||||
{
|
||||
m_entities.clear();
|
||||
m_entityBits.Clear();
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Checks whether or not the set contains the entity
|
||||
* \return true If it is the case
|
||||
*
|
||||
* \param entity Pointer to the entity
|
||||
*/
|
||||
|
||||
inline bool EntityList::Has(const Entity* entity)
|
||||
{
|
||||
return entity && entity->IsValid() && Has(entity->GetId());
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Checks whether or not the set contains the entity by id
|
||||
* \return true If it is the case
|
||||
*
|
||||
* \param id Identifier of the entity
|
||||
*/
|
||||
|
||||
inline bool EntityList::Has(EntityId entity)
|
||||
{
|
||||
return m_entityBits.UnboundedTest(entity);
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Inserts the entity into the set
|
||||
*
|
||||
* \param entity Pointer to the entity
|
||||
*
|
||||
* \remark If entity is already contained, no action is performed
|
||||
*/
|
||||
|
||||
inline void EntityList::Insert(Entity* entity)
|
||||
{
|
||||
if (!Has(entity))
|
||||
@@ -32,6 +64,14 @@ namespace Ndk
|
||||
}
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Removes the entity from the set
|
||||
*
|
||||
* \param entity Pointer to the entity
|
||||
*
|
||||
* \remark If entity is not contained, no action is performed
|
||||
*/
|
||||
|
||||
inline void EntityList::Remove(Entity* entity)
|
||||
{
|
||||
if (Has(entity))
|
||||
@@ -40,7 +80,7 @@ namespace Ndk
|
||||
NazaraAssert(it != m_entities.end(), "Entity should be part of the vector");
|
||||
|
||||
std::swap(*it, m_entities.back());
|
||||
m_entities.pop_back(); // On le sort du vector
|
||||
m_entities.pop_back(); // We get it out of the vector
|
||||
m_entityBits.UnboundedSet(entity->GetId(), false);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -8,17 +8,41 @@
|
||||
|
||||
namespace Ndk
|
||||
{
|
||||
/*!
|
||||
* \ingroup NDK
|
||||
* \class Ndk::EntityOwner
|
||||
* \brief NDK class that represents the owner of the entity and so its lifetime
|
||||
*/
|
||||
|
||||
/*!
|
||||
* \brief Constructs a EntityOwner object
|
||||
*
|
||||
* \param entity Entity to own
|
||||
*/
|
||||
|
||||
inline EntityOwner::EntityOwner(Entity* entity) :
|
||||
EntityOwner()
|
||||
{
|
||||
Reset(entity);
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Destructs the object and calls Reset
|
||||
*
|
||||
* \see Reset
|
||||
*/
|
||||
|
||||
inline EntityOwner::~EntityOwner()
|
||||
{
|
||||
Reset(nullptr);
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Resets the ownership of the entity, previous is killed
|
||||
*
|
||||
* \param entity Entity to own
|
||||
*/
|
||||
|
||||
inline void EntityOwner::Reset(Entity* entity)
|
||||
{
|
||||
if (m_object)
|
||||
@@ -27,12 +51,24 @@ namespace Ndk
|
||||
EntityHandle::Reset(entity);
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Resets the ownership of the entity by move semantic
|
||||
*
|
||||
* \param handle EntityOwner to move into this
|
||||
*/
|
||||
|
||||
inline void EntityOwner::Reset(EntityOwner&& handle)
|
||||
{
|
||||
Reset(handle.GetObject());
|
||||
handle.m_object = nullptr;
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Resets the ownership of the entity to the affected one
|
||||
*
|
||||
* \param entity Entity to own
|
||||
*/
|
||||
|
||||
inline EntityOwner& EntityOwner::operator=(Entity* entity)
|
||||
{
|
||||
Reset(entity);
|
||||
|
||||
@@ -26,6 +26,11 @@
|
||||
|
||||
namespace Ndk
|
||||
{
|
||||
/*!
|
||||
* \brief Gets the internal binding for Lua
|
||||
* \return A pointer to the binding
|
||||
*/
|
||||
|
||||
inline LuaBinding* LuaAPI::GetBinding()
|
||||
{
|
||||
return s_binding;
|
||||
@@ -34,6 +39,15 @@ namespace Ndk
|
||||
|
||||
namespace Nz
|
||||
{
|
||||
/*!
|
||||
* \brief Queries arguments for Lua
|
||||
* \return 1 in case of success
|
||||
*
|
||||
* \param instance Lua instance to interact with
|
||||
* \param index Index type
|
||||
* \param color Resulting color
|
||||
*/
|
||||
|
||||
inline unsigned int LuaImplQueryArg(const LuaInstance& instance, int index, Color* color, TypeTag<Color>)
|
||||
{
|
||||
instance.CheckType(index, Nz::LuaType_Table);
|
||||
@@ -46,6 +60,15 @@ namespace Nz
|
||||
return 1;
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Queries arguments for Lua
|
||||
* \return 1 in case of success
|
||||
*
|
||||
* \param instance Lua instance to interact with
|
||||
* \param index Index type
|
||||
* \param angles Resulting euler angles
|
||||
*/
|
||||
|
||||
inline unsigned int LuaImplQueryArg(const LuaInstance& instance, int index, EulerAnglesd* angles, TypeTag<EulerAnglesd>)
|
||||
{
|
||||
switch (instance.GetType(index))
|
||||
@@ -66,6 +89,15 @@ namespace Nz
|
||||
}
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Queries arguments for Lua
|
||||
* \return 1 in case of success
|
||||
*
|
||||
* \param instance Lua instance to interact with
|
||||
* \param index Index type
|
||||
* \param angles Resulting euler angles
|
||||
*/
|
||||
|
||||
inline unsigned int LuaImplQueryArg(const LuaInstance& instance, int index, EulerAnglesf* angles, TypeTag<EulerAnglesf>)
|
||||
{
|
||||
EulerAnglesd anglesDouble;
|
||||
@@ -75,6 +107,15 @@ namespace Nz
|
||||
return ret;
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Queries arguments for Lua
|
||||
* \return 1 in case of success
|
||||
*
|
||||
* \param instance Lua instance to interact with
|
||||
* \param index Index type
|
||||
* \param fontRef Resulting reference to a font
|
||||
*/
|
||||
|
||||
inline unsigned int LuaImplQueryArg(const LuaInstance& instance, int index, FontRef* fontRef, TypeTag<FontRef>)
|
||||
{
|
||||
*fontRef = *static_cast<FontRef*>(instance.CheckUserdata(index, "Font"));
|
||||
@@ -82,6 +123,15 @@ namespace Nz
|
||||
return 1;
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Queries arguments for Lua
|
||||
* \return 1 in case of success
|
||||
*
|
||||
* \param instance Lua instance to interact with
|
||||
* \param index Index type
|
||||
* \param params Resulting parameters for a font
|
||||
*/
|
||||
|
||||
inline unsigned int LuaImplQueryArg(const LuaInstance& instance, int index, FontParams* params, TypeTag<FontParams>)
|
||||
{
|
||||
NazaraUnused(params);
|
||||
@@ -93,6 +143,15 @@ namespace Nz
|
||||
return 1;
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Queries arguments for Lua
|
||||
* \return 1 in case of success
|
||||
*
|
||||
* \param instance Lua instance to interact with
|
||||
* \param index Index type
|
||||
* \param params Resulting parameters for a mesh
|
||||
*/
|
||||
|
||||
inline unsigned int LuaImplQueryArg(const LuaInstance& instance, int index, MeshParams* params, TypeTag<MeshParams>)
|
||||
{
|
||||
instance.CheckType(index, Nz::LuaType_Table);
|
||||
@@ -106,6 +165,15 @@ namespace Nz
|
||||
return 1;
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Queries arguments for Lua
|
||||
* \return 1 in case of success
|
||||
*
|
||||
* \param instance Lua instance to interact with
|
||||
* \param index Index type
|
||||
* \param rect Resulting rectangle
|
||||
*/
|
||||
|
||||
inline unsigned int LuaImplQueryArg(const LuaInstance& instance, int index, Rectd* rect, TypeTag<Rectd>)
|
||||
{
|
||||
instance.CheckType(index, LuaType_Table);
|
||||
@@ -118,6 +186,15 @@ namespace Nz
|
||||
return 1;
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Queries arguments for Lua
|
||||
* \return 1 in case of success
|
||||
*
|
||||
* \param instance Lua instance to interact with
|
||||
* \param index Index type
|
||||
* \param rect Resulting rectangle
|
||||
*/
|
||||
|
||||
inline unsigned int LuaImplQueryArg(const LuaInstance& instance, int index, Rectf* rect, TypeTag<Rectf>)
|
||||
{
|
||||
Rectd rectDouble;
|
||||
@@ -127,6 +204,15 @@ namespace Nz
|
||||
return ret;
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Queries arguments for Lua
|
||||
* \return 1 in case of success
|
||||
*
|
||||
* \param instance Lua instance to interact with
|
||||
* \param index Index type
|
||||
* \param rect Resulting rectangle
|
||||
*/
|
||||
|
||||
inline unsigned int LuaImplQueryArg(const LuaInstance& instance, int index, Rectui* rect, TypeTag<Rectui>)
|
||||
{
|
||||
Rectd rectDouble;
|
||||
@@ -136,6 +222,15 @@ namespace Nz
|
||||
return ret;
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Queries arguments for Lua
|
||||
* \return 1 in case of success
|
||||
*
|
||||
* \param instance Lua instance to interact with
|
||||
* \param index Index type
|
||||
* \param quat Resulting quaternion
|
||||
*/
|
||||
|
||||
inline unsigned int LuaImplQueryArg(const LuaInstance& instance, int index, Quaterniond* quat, TypeTag<Quaterniond>)
|
||||
{
|
||||
switch (instance.GetType(index))
|
||||
@@ -156,6 +251,15 @@ namespace Nz
|
||||
}
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Queries arguments for Lua
|
||||
* \return 1 in case of success
|
||||
*
|
||||
* \param instance Lua instance to interact with
|
||||
* \param index Index type
|
||||
* \param quat Resulting quaternion
|
||||
*/
|
||||
|
||||
inline unsigned int LuaImplQueryArg(const LuaInstance& instance, int index, Quaternionf* quat, TypeTag<Quaternionf>)
|
||||
{
|
||||
Quaterniond quatDouble;
|
||||
@@ -165,6 +269,15 @@ namespace Nz
|
||||
return ret;
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Queries arguments for Lua
|
||||
* \return 1 in case of success
|
||||
*
|
||||
* \param instance Lua instance to interact with
|
||||
* \param index Index type
|
||||
* \param address Resulting IP address
|
||||
*/
|
||||
|
||||
inline unsigned int LuaImplQueryArg(const LuaInstance& instance, int index, IpAddress* address, TypeTag<IpAddress>)
|
||||
{
|
||||
switch (instance.GetType(index))
|
||||
@@ -179,6 +292,15 @@ namespace Nz
|
||||
}
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Queries arguments for Lua
|
||||
* \return 1 in case of success
|
||||
*
|
||||
* \param instance Lua instance to interact with
|
||||
* \param index Index type
|
||||
* \param vec Resulting vector2D
|
||||
*/
|
||||
|
||||
inline unsigned int LuaImplQueryArg(const LuaInstance& instance, int index, Vector2d* vec, TypeTag<Vector2d>)
|
||||
{
|
||||
switch (instance.GetType(index))
|
||||
@@ -200,6 +322,15 @@ namespace Nz
|
||||
}
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Queries arguments for Lua
|
||||
* \return 1 in case of success
|
||||
*
|
||||
* \param instance Lua instance to interact with
|
||||
* \param index Index type
|
||||
* \param vec Resulting vector2D
|
||||
*/
|
||||
|
||||
inline unsigned int LuaImplQueryArg(const LuaInstance& instance, int index, Vector2f* vec, TypeTag<Vector2f>)
|
||||
{
|
||||
Vector2d vecDouble;
|
||||
@@ -209,6 +340,15 @@ namespace Nz
|
||||
return ret;
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Queries arguments for Lua
|
||||
* \return 1 in case of success
|
||||
*
|
||||
* \param instance Lua instance to interact with
|
||||
* \param index Index type
|
||||
* \param vec Resulting vector2D
|
||||
*/
|
||||
|
||||
inline unsigned int LuaImplQueryArg(const LuaInstance& instance, int index, Vector2ui* vec, TypeTag<Vector2ui>)
|
||||
{
|
||||
Vector2d vecDouble;
|
||||
@@ -218,6 +358,15 @@ namespace Nz
|
||||
return ret;
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Queries arguments for Lua
|
||||
* \return 1 in case of success
|
||||
*
|
||||
* \param instance Lua instance to interact with
|
||||
* \param index Index type
|
||||
* \param vec Resulting vector3D
|
||||
*/
|
||||
|
||||
inline unsigned int LuaImplQueryArg(const LuaInstance& instance, int index, Vector3d* vec, TypeTag<Vector3d>)
|
||||
{
|
||||
switch (instance.GetType(index))
|
||||
@@ -239,6 +388,15 @@ namespace Nz
|
||||
}
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Queries arguments for Lua
|
||||
* \return 1 in case of success
|
||||
*
|
||||
* \param instance Lua instance to interact with
|
||||
* \param index Index type
|
||||
* \param vec Resulting vector3D
|
||||
*/
|
||||
|
||||
inline unsigned int LuaImplQueryArg(const LuaInstance& instance, int index, Vector3f* vec, TypeTag<Vector3f>)
|
||||
{
|
||||
Vector3d vecDouble;
|
||||
@@ -248,6 +406,15 @@ namespace Nz
|
||||
return ret;
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Queries arguments for Lua
|
||||
* \return 1 in case of success
|
||||
*
|
||||
* \param instance Lua instance to interact with
|
||||
* \param index Index type
|
||||
* \param vec Resulting vector3D
|
||||
*/
|
||||
|
||||
inline unsigned int LuaImplQueryArg(const LuaInstance& instance, int index, Vector3ui* vec, TypeTag<Vector3ui>)
|
||||
{
|
||||
Vector3d vecDouble;
|
||||
@@ -257,6 +424,15 @@ namespace Nz
|
||||
return ret;
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Queries arguments for Lua
|
||||
* \return 1 in case of success
|
||||
*
|
||||
* \param instance Lua instance to interact with
|
||||
* \param index Index type
|
||||
* \param handle Resulting entity
|
||||
*/
|
||||
|
||||
inline unsigned int LuaImplQueryArg(const LuaInstance& instance, int index, Ndk::EntityHandle* handle, TypeTag<Ndk::EntityHandle>)
|
||||
{
|
||||
*handle = *static_cast<Ndk::EntityHandle*>(instance.CheckUserdata(index, "Entity"));
|
||||
@@ -264,6 +440,15 @@ namespace Nz
|
||||
return 1;
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Queries arguments for Lua
|
||||
* \return 1 in case of success
|
||||
*
|
||||
* \param instance Lua instance to interact with
|
||||
* \param index Index type
|
||||
* \param handle Resulting world
|
||||
*/
|
||||
|
||||
inline unsigned int LuaImplQueryArg(const LuaInstance& instance, int index, Ndk::WorldHandle* handle, TypeTag<Ndk::WorldHandle>)
|
||||
{
|
||||
*handle = *static_cast<Ndk::WorldHandle*>(instance.CheckUserdata(index, "World"));
|
||||
@@ -272,6 +457,16 @@ namespace Nz
|
||||
}
|
||||
|
||||
#ifndef NDK_SERVER
|
||||
|
||||
/*!
|
||||
* \brief Queries arguments for Lua
|
||||
* \return 1 in case of success
|
||||
*
|
||||
* \param instance Lua instance to interact with
|
||||
* \param index Index type
|
||||
* \param renderable Resulting reference to a instanced renderable
|
||||
*/
|
||||
|
||||
inline unsigned int LuaImplQueryArg(const LuaInstance& instance, int index, InstancedRenderableRef* renderable, TypeTag<InstancedRenderableRef>)
|
||||
{
|
||||
if (instance.IsOfType(index, "InstancedRenderable"))
|
||||
@@ -281,6 +476,15 @@ namespace Nz
|
||||
return 1;
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Queries arguments for Lua
|
||||
* \return 1 in case of success
|
||||
*
|
||||
* \param instance Lua instance to interact with
|
||||
* \param index Index type
|
||||
* \param params Resulting parameters for a material
|
||||
*/
|
||||
|
||||
inline unsigned int LuaImplQueryArg(const LuaInstance& instance, int index, MaterialParams* params, TypeTag<MaterialParams>)
|
||||
{
|
||||
instance.CheckType(index, Nz::LuaType_Table);
|
||||
@@ -295,6 +499,15 @@ namespace Nz
|
||||
return 1;
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Queries arguments for Lua
|
||||
* \return 1 in case of success
|
||||
*
|
||||
* \param instance Lua instance to interact with
|
||||
* \param index Index type
|
||||
* \param params Resulting parameters for a model
|
||||
*/
|
||||
|
||||
inline unsigned int LuaImplQueryArg(const LuaInstance& instance, int index, ModelParameters* params, TypeTag<ModelParameters>)
|
||||
{
|
||||
instance.CheckType(index, Nz::LuaType_Table);
|
||||
@@ -307,6 +520,15 @@ namespace Nz
|
||||
return 1;
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Queries arguments for Lua
|
||||
* \return 1 in case of success
|
||||
*
|
||||
* \param instance Lua instance to interact with
|
||||
* \param index Index type
|
||||
* \param params Resulting parameters for a music
|
||||
*/
|
||||
|
||||
inline unsigned int LuaImplQueryArg(const LuaInstance& instance, int index, MusicParams* params, TypeTag<MusicParams>)
|
||||
{
|
||||
instance.CheckType(index, Nz::LuaType_Table);
|
||||
@@ -316,6 +538,15 @@ namespace Nz
|
||||
return 1;
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Queries arguments for Lua
|
||||
* \return 1 in case of success
|
||||
*
|
||||
* \param instance Lua instance to interact with
|
||||
* \param index Index type
|
||||
* \param params Resulting parameters for a sound buffer
|
||||
*/
|
||||
|
||||
inline unsigned int LuaImplQueryArg(const LuaInstance& instance, int index, SoundBufferParams* params, TypeTag<SoundBufferParams>)
|
||||
{
|
||||
instance.CheckType(index, Nz::LuaType_Table);
|
||||
@@ -324,9 +555,16 @@ namespace Nz
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
|
||||
/*!
|
||||
* \brief Replies by value for Lua
|
||||
* \return 1 in case of success
|
||||
*
|
||||
* \param instance Lua instance to interact with
|
||||
* \param val Resulting euler angles
|
||||
*/
|
||||
|
||||
inline int LuaImplReplyVal(const LuaInstance& instance, EulerAnglesd&& val, TypeTag<EulerAnglesd>)
|
||||
{
|
||||
@@ -334,18 +572,42 @@ namespace Nz
|
||||
return 1;
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Replies by value for Lua
|
||||
* \return 1 in case of success
|
||||
*
|
||||
* \param instance Lua instance to interact with
|
||||
* \param val Resulting euler angles
|
||||
*/
|
||||
|
||||
inline int LuaImplReplyVal(const LuaInstance& instance, EulerAnglesf&& val, TypeTag<EulerAnglesf>)
|
||||
{
|
||||
instance.PushInstance<EulerAnglesd>("EulerAngles", val);
|
||||
return 1;
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Replies by value for Lua
|
||||
* \return 1 in case of success
|
||||
*
|
||||
* \param instance Lua instance to interact with
|
||||
* \param val Resulting reference to a font
|
||||
*/
|
||||
|
||||
inline int LuaImplReplyVal(const LuaInstance& instance, FontRef&& val, TypeTag<FontRef>)
|
||||
{
|
||||
instance.PushInstance<FontRef>("Font", val);
|
||||
return 1;
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Replies by value for Lua
|
||||
* \return 1 in case of success
|
||||
*
|
||||
* \param instance Lua instance to interact with
|
||||
* \param val Resulting size information for a font
|
||||
*/
|
||||
|
||||
inline int LuaImplReplyVal(const LuaInstance& instance, Font::SizeInfo&& val, TypeTag<Font::SizeInfo>)
|
||||
{
|
||||
instance.PushTable();
|
||||
@@ -357,114 +619,266 @@ namespace Nz
|
||||
return 1;
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Replies by value for Lua
|
||||
* \return 1 in case of success
|
||||
*
|
||||
* \param instance Lua instance to interact with
|
||||
* \param val Resulting quaternion
|
||||
*/
|
||||
|
||||
inline int LuaImplReplyVal(const LuaInstance& instance, Quaterniond&& val, TypeTag<Quaterniond>)
|
||||
{
|
||||
instance.PushInstance<Quaterniond>("Quaternion", val);
|
||||
return 1;
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Replies by value for Lua
|
||||
* \return 1 in case of success
|
||||
*
|
||||
* \param instance Lua instance to interact with
|
||||
* \param val Resulting quaternion
|
||||
*/
|
||||
|
||||
inline int LuaImplReplyVal(const LuaInstance& instance, Quaternionf&& val, TypeTag<Quaternionf>)
|
||||
{
|
||||
instance.PushInstance<Quaterniond>("Quaternion", val);
|
||||
return 1;
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Replies by value for Lua
|
||||
* \return 1 in case of success
|
||||
*
|
||||
* \param instance Lua instance to interact with
|
||||
* \param val Resulting IP address
|
||||
*/
|
||||
|
||||
inline int LuaImplReplyVal(const LuaInstance& instance, IpAddress&& val, TypeTag<IpAddress>)
|
||||
{
|
||||
instance.PushInstance<IpAddress>("IpAddress", val);
|
||||
return 1;
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Replies by value for Lua
|
||||
* \return 1 in case of success
|
||||
*
|
||||
* \param instance Lua instance to interact with
|
||||
* \param val Resulting rectangle
|
||||
*/
|
||||
|
||||
inline int LuaImplReplyVal(const LuaInstance& instance, Rectd&& val, TypeTag<Rectf>)
|
||||
{
|
||||
instance.PushInstance<Rectd>("Rect", val);
|
||||
return 1;
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Replies by value for Lua
|
||||
* \return 1 in case of success
|
||||
*
|
||||
* \param instance Lua instance to interact with
|
||||
* \param val Resulting rectangle
|
||||
*/
|
||||
|
||||
inline int LuaImplReplyVal(const LuaInstance& instance, Rectf&& val, TypeTag<Rectf>)
|
||||
{
|
||||
instance.PushInstance<Rectd>("Rect", val);
|
||||
return 1;
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Replies by value for Lua
|
||||
* \return 1 in case of success
|
||||
*
|
||||
* \param instance Lua instance to interact with
|
||||
* \param val Resulting rectangle
|
||||
*/
|
||||
|
||||
inline int LuaImplReplyVal(const LuaInstance& instance, Rectui&& val, TypeTag<Rectui>)
|
||||
{
|
||||
instance.PushInstance<Rectd>("Rect", val);
|
||||
return 1;
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Replies by value for Lua
|
||||
* \return 1 in case of success
|
||||
*
|
||||
* \param instance Lua instance to interact with
|
||||
* \param val Resulting vector2D
|
||||
*/
|
||||
|
||||
inline int LuaImplReplyVal(const LuaInstance& instance, Vector2d&& val, TypeTag<Vector2d>)
|
||||
{
|
||||
instance.PushInstance<Vector2d>("Vector2", val);
|
||||
return 1;
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Replies by value for Lua
|
||||
* \return 1 in case of success
|
||||
*
|
||||
* \param instance Lua instance to interact with
|
||||
* \param val Resulting vector2D
|
||||
*/
|
||||
|
||||
inline int LuaImplReplyVal(const LuaInstance& instance, Vector2f&& val, TypeTag<Vector2f>)
|
||||
{
|
||||
instance.PushInstance<Vector2d>("Vector2", val);
|
||||
return 1;
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Replies by value for Lua
|
||||
* \return 1 in case of success
|
||||
*
|
||||
* \param instance Lua instance to interact with
|
||||
* \param val Resulting vector2D
|
||||
*/
|
||||
|
||||
inline int LuaImplReplyVal(const LuaInstance& instance, Vector2ui&& val, TypeTag<Vector2ui>)
|
||||
{
|
||||
instance.PushInstance<Vector2d>("Vector2", val);
|
||||
return 1;
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Replies by value for Lua
|
||||
* \return 1 in case of success
|
||||
*
|
||||
* \param instance Lua instance to interact with
|
||||
* \param val Resulting vector3D
|
||||
*/
|
||||
|
||||
inline int LuaImplReplyVal(const LuaInstance& instance, Vector3d&& val, TypeTag<Vector3d>)
|
||||
{
|
||||
instance.PushInstance<Vector3d>("Vector3", val);
|
||||
return 1;
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Replies by value for Lua
|
||||
* \return 1 in case of success
|
||||
*
|
||||
* \param instance Lua instance to interact with
|
||||
* \param val Resulting vector3D
|
||||
*/
|
||||
|
||||
inline int LuaImplReplyVal(const LuaInstance& instance, Vector3f&& val, TypeTag<Vector3f>)
|
||||
{
|
||||
instance.PushInstance<Vector3d>("Vector3", val);
|
||||
return 1;
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Replies by value for Lua
|
||||
* \return 1 in case of success
|
||||
*
|
||||
* \param instance Lua instance to interact with
|
||||
* \param val Resulting vector3D
|
||||
*/
|
||||
|
||||
inline int LuaImplReplyVal(const LuaInstance& instance, Vector3ui&& val, TypeTag<Vector3ui>)
|
||||
{
|
||||
instance.PushInstance<Vector3d>("Vector3", val);
|
||||
return 1;
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Replies by value for Lua
|
||||
* \return 1 in case of success
|
||||
*
|
||||
* \param instance Lua instance to interact with
|
||||
* \param ptr Resulting entity
|
||||
*/
|
||||
|
||||
inline int LuaImplReplyVal(const LuaInstance& instance, Ndk::Entity* ptr, TypeTag<Ndk::Entity*>)
|
||||
{
|
||||
instance.PushInstance<Ndk::EntityHandle>("Entity", ptr);
|
||||
return 1;
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Replies by value for Lua
|
||||
* \return 1 in case of success
|
||||
*
|
||||
* \param instance Lua instance to interact with
|
||||
* \param ptr Resulting application
|
||||
*/
|
||||
|
||||
inline int LuaImplReplyVal(const LuaInstance& instance, Ndk::Application* ptr, TypeTag<Ndk::Application*>)
|
||||
{
|
||||
instance.PushInstance<Ndk::Application*>("Application", ptr);
|
||||
return 1;
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Replies by value for Lua
|
||||
* \return 1 in case of success
|
||||
*
|
||||
* \param instance Lua instance to interact with
|
||||
* \param handle Resulting entity
|
||||
*/
|
||||
|
||||
inline int LuaImplReplyVal(const LuaInstance& instance, Ndk::EntityHandle&& handle, TypeTag<Ndk::EntityHandle>)
|
||||
{
|
||||
instance.PushInstance<Ndk::EntityHandle>("Entity", handle);
|
||||
return 1;
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Replies by value for Lua
|
||||
* \return 1 in case of success
|
||||
*
|
||||
* \param instance Lua instance to interact with
|
||||
* \param handle Resulting node component
|
||||
*/
|
||||
|
||||
inline int LuaImplReplyVal(const LuaInstance& instance, Ndk::NodeComponentHandle&& handle, TypeTag<Ndk::NodeComponentHandle>)
|
||||
{
|
||||
instance.PushInstance<Ndk::NodeComponentHandle>("NodeComponent", handle);
|
||||
return 1;
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Replies by value for Lua
|
||||
* \return 1 in case of success
|
||||
*
|
||||
* \param instance Lua instance to interact with
|
||||
* \param handle Resulting velocity component
|
||||
*/
|
||||
|
||||
inline int LuaImplReplyVal(const LuaInstance& instance, Ndk::VelocityComponentHandle&& handle, TypeTag<Ndk::VelocityComponentHandle>)
|
||||
{
|
||||
instance.PushInstance<Ndk::VelocityComponentHandle>("VelocityComponent", handle);
|
||||
return 1;
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Replies by value for Lua
|
||||
* \return 1 in case of success
|
||||
*
|
||||
* \param instance Lua instance to interact with
|
||||
* \param ptr Resulting world
|
||||
*/
|
||||
|
||||
inline int LuaImplReplyVal(const LuaInstance& instance, Ndk::World* ptr, TypeTag<Ndk::World*>)
|
||||
{
|
||||
instance.PushInstance<Ndk::WorldHandle>("World", ptr);
|
||||
return 1;
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Replies by value for Lua
|
||||
* \return 1 in case of success
|
||||
*
|
||||
* \param instance Lua instance to interact with
|
||||
* \param ptr Resulting world
|
||||
*/
|
||||
|
||||
inline int LuaImplReplyVal(const LuaInstance& instance, Ndk::WorldHandle&& handle, TypeTag<Ndk::WorldHandle>)
|
||||
{
|
||||
instance.PushInstance<Ndk::WorldHandle>("World", handle);
|
||||
@@ -472,22 +886,49 @@ namespace Nz
|
||||
}
|
||||
|
||||
#ifndef NDK_SERVER
|
||||
|
||||
/*!
|
||||
* \brief Replies by value for Lua
|
||||
* \return 1 in case of success
|
||||
*
|
||||
* \param instance Lua instance to interact with
|
||||
* \param handle Resulting console
|
||||
*/
|
||||
|
||||
inline int LuaImplReplyVal(const LuaInstance& instance, Ndk::ConsoleHandle&& handle, TypeTag<Ndk::ConsoleHandle>)
|
||||
{
|
||||
instance.PushInstance<Ndk::ConsoleHandle>("Console", handle);
|
||||
return 1;
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Replies by value for Lua
|
||||
* \return 1 in case of success
|
||||
*
|
||||
* \param instance Lua instance to interact with
|
||||
* \param handle Resulting graphics component
|
||||
*/
|
||||
|
||||
inline int LuaImplReplyVal(const LuaInstance& instance, Ndk::GraphicsComponentHandle&& handle, TypeTag<Ndk::GraphicsComponentHandle>)
|
||||
{
|
||||
instance.PushInstance<Ndk::GraphicsComponentHandle>("GraphicsComponent", handle);
|
||||
return 1;
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Replies by value for Lua
|
||||
* \return 1 in case of success
|
||||
*
|
||||
* \param instance Lua instance to interact with
|
||||
* \param val Resulting sound buffer
|
||||
*/
|
||||
|
||||
inline int LuaImplReplyVal(const LuaInstance& instance, const SoundBuffer* val, TypeTag<const SoundBuffer*>)
|
||||
{
|
||||
instance.PushInstance<SoundBufferConstRef>("SoundBuffer", val);
|
||||
return 1;
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
}
|
||||
|
||||
@@ -6,6 +6,14 @@
|
||||
|
||||
namespace Ndk
|
||||
{
|
||||
/*!
|
||||
* \brief Binds a component to a name
|
||||
*
|
||||
* \param name Name used to retrieve the component
|
||||
*
|
||||
* \remark Produces a NazaraAssert if name is empty
|
||||
*/
|
||||
|
||||
template<typename T>
|
||||
void LuaBinding::BindComponent(const Nz::String& name)
|
||||
{
|
||||
@@ -24,6 +32,16 @@ namespace Ndk
|
||||
m_componentBindingByName[name] = T::componentIndex;
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Adds a component to an entity
|
||||
* \return 1 in case of success
|
||||
*
|
||||
* \param instance Lua instance that will interact with the component
|
||||
* \param handle Entity which component will be added to
|
||||
*
|
||||
* \remark T must be a subtype of BaseComponent
|
||||
*/
|
||||
|
||||
template<typename T>
|
||||
int AddComponentOfType(Nz::LuaInstance& lua, EntityHandle& handle)
|
||||
{
|
||||
@@ -34,6 +52,16 @@ namespace Ndk
|
||||
return 1;
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Pushes a component
|
||||
* \return 1 in case of success
|
||||
*
|
||||
* \param instance Lua instance that will interact with the component
|
||||
* \param component Component that will be pushed
|
||||
*
|
||||
* \remark T must be a subtype of BaseComponent
|
||||
*/
|
||||
|
||||
template<typename T>
|
||||
int PushComponentOfType(Nz::LuaInstance& lua, BaseComponent& component)
|
||||
{
|
||||
|
||||
@@ -27,11 +27,11 @@
|
||||
|
||||
#include <Nazara/Prerequesites.hpp>
|
||||
|
||||
// Version du SDK
|
||||
// Version of SDK
|
||||
#define NDK_VERSION_MAJOR 0
|
||||
#define NDK_VERSION_MINOR 1
|
||||
|
||||
// Importation/Exportation de l'API
|
||||
// Importation/Exportation of the API
|
||||
#if defined(NAZARA_PLATFORM_WINDOWS)
|
||||
#if !defined(NDK_STATIC)
|
||||
#ifdef NDK_BUILD
|
||||
@@ -49,7 +49,7 @@
|
||||
#define NDK_API
|
||||
#endif
|
||||
#else
|
||||
// À commenter pour tenter quand même une compilation
|
||||
// To comment to force a compilation
|
||||
#error This operating system is not fully supported by the Nazara Development Kit
|
||||
|
||||
#define NDK_API
|
||||
|
||||
@@ -4,6 +4,11 @@
|
||||
|
||||
namespace Ndk
|
||||
{
|
||||
/*!
|
||||
* \brief Checks whether the module is initialized
|
||||
* \return true if module is initialized
|
||||
*/
|
||||
|
||||
inline bool Sdk::IsInitialized()
|
||||
{
|
||||
return s_referenceCounter != 0;
|
||||
|
||||
@@ -8,6 +8,21 @@
|
||||
|
||||
namespace Ndk
|
||||
{
|
||||
/*!
|
||||
* \ingroup NDK
|
||||
* \class Ndk::StateMachine
|
||||
* \brief NDK class that represents a state machine, to represent the multiple states of your program
|
||||
*/
|
||||
|
||||
/*!
|
||||
* \brief Constructs a StateMachine object with an original state
|
||||
*
|
||||
* \param originalState State which is the entry point of the application
|
||||
*
|
||||
* \remark Calls "Enter" on the state
|
||||
* \remark Produces a NazaraAssert if nullptr is given
|
||||
*/
|
||||
|
||||
inline StateMachine::StateMachine(std::shared_ptr<State> originalState) :
|
||||
m_currentState(std::move(originalState))
|
||||
{
|
||||
@@ -15,22 +30,45 @@ namespace Ndk
|
||||
m_currentState->Enter(*this);
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Destructs the object
|
||||
*
|
||||
* \remark Calls "Leave" on the state
|
||||
*/
|
||||
|
||||
inline StateMachine::~StateMachine()
|
||||
{
|
||||
m_currentState->Leave(*this);
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Changes the current state of the machine
|
||||
*
|
||||
* \param state Next state to represent
|
||||
*/
|
||||
|
||||
inline void StateMachine::ChangeState(std::shared_ptr<State> state)
|
||||
{
|
||||
m_nextState = std::move(state);
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Gets the current state of the machine
|
||||
* \return A constant reference to the state
|
||||
*/
|
||||
|
||||
inline const std::shared_ptr<State>& StateMachine::GetCurrentState() const
|
||||
{
|
||||
return m_currentState;
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Updates the state
|
||||
* \return True if update is successful
|
||||
*
|
||||
* \param elapsedTime Delta time used for the update
|
||||
*/
|
||||
|
||||
inline bool StateMachine::Update(float elapsedTime)
|
||||
{
|
||||
if (m_nextState)
|
||||
|
||||
@@ -11,7 +11,7 @@
|
||||
|
||||
namespace Ndk
|
||||
{
|
||||
template<typename ComponentType>
|
||||
template<typename SystemType>
|
||||
class System : public BaseSystem
|
||||
{
|
||||
public:
|
||||
@@ -20,7 +20,7 @@ namespace Ndk
|
||||
System(System&&) = default;
|
||||
virtual ~System();
|
||||
|
||||
BaseSystem* Clone() const override;
|
||||
std::unique_ptr<BaseSystem> Clone() const override;
|
||||
|
||||
System& operator=(const System&) = delete;
|
||||
System& operator=(System&&) = default;
|
||||
|
||||
@@ -7,6 +7,18 @@
|
||||
|
||||
namespace Ndk
|
||||
{
|
||||
/*!
|
||||
* \ingroup NDK
|
||||
* \class Ndk::System<SystemType>
|
||||
* \brief NDK class that represents a system which interacts on a world
|
||||
*
|
||||
* \remark This class is meant to be derived as CRTP: "System<Subtype>"
|
||||
*/
|
||||
|
||||
/*!
|
||||
* \brief Constructs a System object by default
|
||||
*/
|
||||
|
||||
template<typename SystemType>
|
||||
System<SystemType>::System() :
|
||||
BaseSystem(GetSystemIndex<SystemType>())
|
||||
@@ -16,15 +28,26 @@ namespace Ndk
|
||||
template<typename SystemType>
|
||||
System<SystemType>::~System() = default;
|
||||
|
||||
/*!
|
||||
* \brief Clones the system
|
||||
* \return The clone newly created
|
||||
*
|
||||
* \remark The system to clone should be trivially copy constructible
|
||||
*/
|
||||
|
||||
template<typename SystemType>
|
||||
BaseSystem* System<SystemType>::Clone() const
|
||||
std::unique_ptr<BaseSystem> System<SystemType>::Clone() const
|
||||
{
|
||||
///FIXME: Pas encore supporté par GCC (4.9.2)
|
||||
///FIXME: Not fully supported in GCC (4.9.2)
|
||||
//static_assert(std::is_trivially_copy_constructible<SystemType>::value, "SystemType should be copy-constructible");
|
||||
|
||||
return new SystemType(static_cast<const SystemType&>(*this));
|
||||
return std::make_unique<SystemType>(static_cast<const SystemType&>(*this));
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Registers the system by assigning it an index
|
||||
*/
|
||||
|
||||
template<typename SystemType>
|
||||
SystemIndex System<SystemType>::RegisterSystem()
|
||||
{
|
||||
|
||||
@@ -4,11 +4,21 @@
|
||||
|
||||
namespace Ndk
|
||||
{
|
||||
/*!
|
||||
* \brief Gets the physical world
|
||||
* \return A reference to the physical world
|
||||
*/
|
||||
|
||||
inline Nz::PhysWorld& PhysicsSystem::GetWorld()
|
||||
{
|
||||
return m_world;
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Gets the physical world
|
||||
* \return A constant reference to the physical world
|
||||
*/
|
||||
|
||||
inline const Nz::PhysWorld& PhysicsSystem::GetWorld() const
|
||||
{
|
||||
return m_world;
|
||||
|
||||
@@ -4,58 +4,119 @@
|
||||
|
||||
namespace Ndk
|
||||
{
|
||||
/*!
|
||||
* \brief Constructs a RenderSystem object by copy semantic
|
||||
*
|
||||
* \param renderSystem RenderSystem to copy
|
||||
*/
|
||||
|
||||
inline RenderSystem::RenderSystem(const RenderSystem& renderSystem) :
|
||||
System(renderSystem)
|
||||
{
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Changes the render technique used for the system
|
||||
* \return A reference to the render technique type
|
||||
*/
|
||||
|
||||
template<typename T>
|
||||
inline T& RenderSystem::ChangeRenderTechnique()
|
||||
{
|
||||
static_assert(std::is_base_of<Nz::AbstractRenderTechnique, T>::value, "RenderTechnique is not a subtype of AbstractRenderTechnique");
|
||||
return static_cast<T&>(ChangeRenderTechnique(std::make_unique<T>()));
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Changes the render technique used for the system
|
||||
* \return A reference to the abstract render technique
|
||||
*
|
||||
* \param renderTechnique Render technique to use
|
||||
*/
|
||||
|
||||
inline Nz::AbstractRenderTechnique& RenderSystem::ChangeRenderTechnique(std::unique_ptr<Nz::AbstractRenderTechnique>&& renderTechnique)
|
||||
{
|
||||
m_renderTechnique = std::move(renderTechnique);
|
||||
return *m_renderTechnique.get();
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Gets the background used for rendering
|
||||
* \return A reference to the background
|
||||
*/
|
||||
|
||||
inline const Nz::BackgroundRef& RenderSystem::GetDefaultBackground() const
|
||||
{
|
||||
return m_background;
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Gets the coordinates matrix used for rendering
|
||||
* \return A constant reference to the matrix of coordinates
|
||||
*/
|
||||
|
||||
inline const Nz::Matrix4f& RenderSystem::GetCoordinateSystemMatrix() const
|
||||
{
|
||||
return m_coordinateSystemMatrix;
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Gets the "forward" global direction
|
||||
* \return The forward direction, by default, it's -UnitZ() (Right hand coordinates)
|
||||
*/
|
||||
|
||||
inline Nz::Vector3f RenderSystem::GetGlobalForward() const
|
||||
{
|
||||
return Nz::Vector3f(-m_coordinateSystemMatrix.m13, -m_coordinateSystemMatrix.m23, -m_coordinateSystemMatrix.m33);
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Gets the "right" global direction
|
||||
* \return The right direction, by default, it's UnitX() (Right hand coordinates)
|
||||
*/
|
||||
|
||||
inline Nz::Vector3f RenderSystem::GetGlobalRight() const
|
||||
{
|
||||
return Nz::Vector3f(m_coordinateSystemMatrix.m11, m_coordinateSystemMatrix.m21, m_coordinateSystemMatrix.m31);
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Gets the "up" global direction
|
||||
* \return The up direction, by default, it's UnitY() (Right hand coordinates)
|
||||
*/
|
||||
|
||||
inline Nz::Vector3f RenderSystem::GetGlobalUp() const
|
||||
{
|
||||
return Nz::Vector3f(m_coordinateSystemMatrix.m12, m_coordinateSystemMatrix.m22, m_coordinateSystemMatrix.m32);
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Gets the render technique used for rendering
|
||||
* \return A reference to the abstract render technique being used
|
||||
*/
|
||||
|
||||
inline Nz::AbstractRenderTechnique& RenderSystem::GetRenderTechnique() const
|
||||
{
|
||||
return *m_renderTechnique.get();
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Sets the background used for rendering
|
||||
*
|
||||
* \param background A reference to the background
|
||||
*/
|
||||
|
||||
inline void RenderSystem::SetDefaultBackground(Nz::BackgroundRef background)
|
||||
{
|
||||
m_background = std::move(background);
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Sets the "forward" global direction
|
||||
*
|
||||
* \param direction The new forward direction
|
||||
*/
|
||||
|
||||
inline void RenderSystem::SetGlobalForward(const Nz::Vector3f& direction)
|
||||
{
|
||||
m_coordinateSystemMatrix.m13 = -direction.x;
|
||||
@@ -65,6 +126,12 @@ namespace Ndk
|
||||
InvalidateCoordinateSystem();
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Sets the "right" global direction
|
||||
*
|
||||
* \param direction The new right direction
|
||||
*/
|
||||
|
||||
inline void RenderSystem::SetGlobalRight(const Nz::Vector3f& direction)
|
||||
{
|
||||
m_coordinateSystemMatrix.m11 = direction.x;
|
||||
@@ -74,6 +141,12 @@ namespace Ndk
|
||||
InvalidateCoordinateSystem();
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Sets the "up" global direction
|
||||
*
|
||||
* \param direction The new up direction
|
||||
*/
|
||||
|
||||
inline void RenderSystem::SetGlobalUp(const Nz::Vector3f& direction)
|
||||
{
|
||||
m_coordinateSystemMatrix.m12 = direction.x;
|
||||
@@ -83,6 +156,10 @@ namespace Ndk
|
||||
InvalidateCoordinateSystem();
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Invalidates the matrix of coordinates for the system
|
||||
*/
|
||||
|
||||
inline void RenderSystem::InvalidateCoordinateSystem()
|
||||
{
|
||||
m_coordinateSystemInvalidated = true;
|
||||
|
||||
@@ -43,7 +43,6 @@ namespace Ndk
|
||||
inline EntityList CreateEntities(unsigned int count);
|
||||
|
||||
void Clear() noexcept;
|
||||
|
||||
const EntityHandle& CloneEntity(EntityId id);
|
||||
|
||||
const EntityHandle& GetEntity(EntityId id);
|
||||
|
||||
@@ -7,47 +7,80 @@
|
||||
|
||||
namespace Ndk
|
||||
{
|
||||
/*!
|
||||
* \brief Constructs a World object
|
||||
*
|
||||
* \param addDefaultSystems Should default provided systems be used
|
||||
*/
|
||||
|
||||
inline World::World(bool addDefaultSystems)
|
||||
{
|
||||
if (addDefaultSystems)
|
||||
AddDefaultSystems();
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Constructs a World object by move semantic
|
||||
*
|
||||
* \param world World to move into this
|
||||
*/
|
||||
|
||||
inline World::World(World&& world) noexcept :
|
||||
HandledObject(std::move(world))
|
||||
{
|
||||
operator=(std::move(world));
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Adds a system to the world
|
||||
* \return A reference to the newly created system
|
||||
*
|
||||
* \param system System to add to the world
|
||||
*/
|
||||
|
||||
inline BaseSystem& World::AddSystem(std::unique_ptr<BaseSystem>&& system)
|
||||
{
|
||||
NazaraAssert(system, "System must be valid");
|
||||
|
||||
SystemIndex index = system->GetIndex();
|
||||
|
||||
// Nous nous assurons que le vecteur de component est suffisamment grand pour contenir le nouveau component
|
||||
// We must ensure that the vector is big enough to hold the new system
|
||||
if (index >= m_systems.size())
|
||||
m_systems.resize(index + 1);
|
||||
|
||||
// Affectation et retour du système
|
||||
// Affectation and return of system
|
||||
m_systems[index] = std::move(system);
|
||||
m_systems[index]->SetWorld(this);
|
||||
|
||||
Invalidate(); // On force une mise à jour de toutes les entités
|
||||
Invalidate(); // We force an update for every entities
|
||||
|
||||
return *m_systems[index].get();
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Adds a system to the world
|
||||
* \return A reference to the newly created system
|
||||
*
|
||||
* \param args Arguments used to create the system
|
||||
*/
|
||||
|
||||
template<typename SystemType, typename... Args>
|
||||
SystemType& World::AddSystem(Args&&... args)
|
||||
{
|
||||
static_assert(std::is_base_of<BaseSystem, SystemType>::value, "SystemType is not a component");
|
||||
|
||||
// Allocation et affectation du component
|
||||
// Allocation and affectation of the system
|
||||
std::unique_ptr<SystemType> ptr(new SystemType(std::forward<Args>(args)...));
|
||||
return static_cast<SystemType&>(AddSystem(std::move(ptr)));
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Creates multiple entities in the world
|
||||
* \return The set of entities created
|
||||
*
|
||||
* \param count Number of entities to create
|
||||
*/
|
||||
|
||||
inline World::EntityList World::CreateEntities(unsigned int count)
|
||||
{
|
||||
EntityList list;
|
||||
@@ -59,14 +92,27 @@ namespace Ndk
|
||||
return list;
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Gets every entities in the world
|
||||
* \return A constant reference to the entities
|
||||
*/
|
||||
|
||||
inline const World::EntityList& World::GetEntities()
|
||||
{
|
||||
return m_aliveEntities;
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Gets a system in the world by index
|
||||
* \return A reference to the system
|
||||
*
|
||||
* \param index Index of the system
|
||||
*
|
||||
* \remark Produces a NazaraAssert if system is not available in this world
|
||||
*/
|
||||
|
||||
inline BaseSystem& World::GetSystem(SystemIndex index)
|
||||
{
|
||||
///DOC: Le système doit être présent
|
||||
NazaraAssert(HasSystem(index), "This system is not part of the world");
|
||||
|
||||
BaseSystem* system = m_systems[index].get();
|
||||
@@ -75,21 +121,39 @@ namespace Ndk
|
||||
return *system;
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Gets a system in the world by type
|
||||
* \return A reference to the system
|
||||
*
|
||||
* \remark Produces a NazaraAssert if system is not available in this world
|
||||
*/
|
||||
|
||||
template<typename SystemType>
|
||||
SystemType& World::GetSystem()
|
||||
{
|
||||
///DOC: Le système doit être présent
|
||||
static_assert(std::is_base_of<BaseSystem, SystemType>::value, "SystemType is not a system");
|
||||
|
||||
SystemIndex index = GetSystemIndex<SystemType>();
|
||||
return static_cast<SystemType&>(GetSystem(index));
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Checks whether or not a system is present in the world by index
|
||||
* \return true If it is the case
|
||||
*
|
||||
* \param index Index of the system
|
||||
*/
|
||||
|
||||
inline bool World::HasSystem(SystemIndex index) const
|
||||
{
|
||||
return index < m_systems.size() && m_systems[index];
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Checks whether or not a system is present in the world by type
|
||||
* \return true If it is the case
|
||||
*/
|
||||
|
||||
template<typename SystemType>
|
||||
bool World::HasSystem() const
|
||||
{
|
||||
@@ -99,34 +163,69 @@ namespace Ndk
|
||||
return HasSystem(index);
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Kills a set of entities
|
||||
*
|
||||
* \param list Set of entities to kill
|
||||
*/
|
||||
|
||||
inline void World::KillEntities(const EntityList& list)
|
||||
{
|
||||
for (const EntityHandle& entity : list)
|
||||
KillEntity(entity);
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Checks whether or not an entity is valid
|
||||
* \return true If it is the case
|
||||
*
|
||||
* \param entity Pointer to the entity
|
||||
*/
|
||||
|
||||
inline bool World::IsEntityValid(const Entity* entity) const
|
||||
{
|
||||
return entity && entity->GetWorld() == this && IsEntityIdValid(entity->GetId());
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Checks whether or not an entity is valid
|
||||
* \return true If it is the case
|
||||
*
|
||||
* \param id Identifier of the entity
|
||||
*/
|
||||
|
||||
inline bool World::IsEntityIdValid(EntityId id) const
|
||||
{
|
||||
return id < m_entities.size() && m_entities[id].entity.IsValid();
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Removes each system from the world
|
||||
*/
|
||||
|
||||
inline void World::RemoveAllSystems()
|
||||
{
|
||||
m_systems.clear();
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Removes a system from the world by index
|
||||
*
|
||||
* \param index Index of the system
|
||||
*
|
||||
* \remark No change is done if system is not present
|
||||
*/
|
||||
|
||||
inline void World::RemoveSystem(SystemIndex index)
|
||||
{
|
||||
///DOC: N'a aucun effet si le système n'est pas présent
|
||||
if (HasSystem(index))
|
||||
m_systems[index].reset();
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Removes a system from the world by type
|
||||
*/
|
||||
|
||||
template<typename SystemType>
|
||||
void World::RemoveSystem()
|
||||
{
|
||||
@@ -136,6 +235,12 @@ namespace Ndk
|
||||
RemoveSystem(index);
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Updates the world
|
||||
*
|
||||
* \param elapsedTime Delta time used for the update
|
||||
*/
|
||||
|
||||
inline void World::Update(float elapsedTime)
|
||||
{
|
||||
Update(); //< Update entities
|
||||
@@ -148,17 +253,32 @@ namespace Ndk
|
||||
}
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Invalidates each entity in the world
|
||||
*/
|
||||
|
||||
inline void World::Invalidate()
|
||||
{
|
||||
m_dirtyEntities.Resize(m_entities.size(), false);
|
||||
m_dirtyEntities.Set(true); // Activation de tous les bits
|
||||
m_dirtyEntities.Set(true); // Activation of all bits
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Invalidates an entity in the world
|
||||
*
|
||||
* \param id Identifier of the entity
|
||||
*/
|
||||
|
||||
inline void World::Invalidate(EntityId id)
|
||||
{
|
||||
m_dirtyEntities.UnboundedSet(id, true);
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Moves a world into another world object
|
||||
* \return A reference to the object
|
||||
*/
|
||||
|
||||
inline World& World::operator=(World&& world) noexcept
|
||||
{
|
||||
m_aliveEntities = std::move(world.m_aliveEntities);
|
||||
|
||||
Reference in New Issue
Block a user