Documentation for module 'NDK'
Former-commit-id: a6c2075cfbfd0eccf2b77def71c0d42684bed590 [formerly 36ece2bc6a148bde6cacf45084821d20edcd115e] [formerly 4a6988792ec026e65be6850c46dfe8ddda92a885 [formerly fd3f4f975de5c427f3adc98b220446fd255be396]] Former-commit-id: c87fdc9483202842267c60eff3d619f0df2963bf [formerly ee35202f1b2df7ca20da5b6d8b13147f2b92c933] Former-commit-id: dad5de1b00bb4413f7aa191ca06b7d43b659f32a
This commit is contained in:
103
tests/SDK/NDK/World.cpp
Normal file
103
tests/SDK/NDK/World.cpp
Normal file
@@ -0,0 +1,103 @@
|
||||
#include <NDK/World.hpp>
|
||||
#include <NDK/Component.hpp>
|
||||
#include <Catch/catch.hpp>
|
||||
|
||||
namespace
|
||||
{
|
||||
class UpdatableComponent : public Ndk::Component<UpdatableComponent>
|
||||
{
|
||||
public:
|
||||
bool IsUpdated()
|
||||
{
|
||||
return m_updated;
|
||||
}
|
||||
|
||||
void SetUpdated()
|
||||
{
|
||||
m_updated = true;
|
||||
}
|
||||
|
||||
static Ndk::ComponentIndex componentIndex;
|
||||
|
||||
private:
|
||||
bool m_updated = false;
|
||||
};
|
||||
|
||||
Ndk::ComponentIndex UpdatableComponent::componentIndex;
|
||||
|
||||
class UpdateSystem : public Ndk::System<UpdateSystem>
|
||||
{
|
||||
public:
|
||||
UpdateSystem()
|
||||
{
|
||||
Requires<UpdatableComponent>();
|
||||
}
|
||||
|
||||
~UpdateSystem() = default;
|
||||
|
||||
static Ndk::SystemIndex systemIndex;
|
||||
|
||||
private:
|
||||
void OnUpdate(float elapsedTime) override
|
||||
{
|
||||
for (const Ndk::EntityHandle& entity : GetEntities())
|
||||
{
|
||||
UpdatableComponent& updatable = entity->GetComponent<UpdatableComponent>();
|
||||
updatable.SetUpdated();
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
Ndk::SystemIndex UpdateSystem::systemIndex;
|
||||
}
|
||||
|
||||
SCENARIO("World", "[NDK][WORLD]")
|
||||
{
|
||||
GIVEN("A brave new world and the update system")
|
||||
{
|
||||
Ndk::World world;
|
||||
Ndk::BaseSystem& system = world.AddSystem<UpdateSystem>();
|
||||
|
||||
WHEN("We had a new entity with an updatable component and a system")
|
||||
{
|
||||
const Ndk::EntityHandle& entity = world.CreateEntity();
|
||||
UpdatableComponent& component = entity->AddComponent<UpdatableComponent>();
|
||||
|
||||
THEN("We can get our entity and our system")
|
||||
{
|
||||
const Ndk::EntityHandle& fetchedEntity = world.GetEntity(entity->GetId());
|
||||
REQUIRE(fetchedEntity->GetWorld() == &world);
|
||||
}
|
||||
|
||||
THEN("We can clone it")
|
||||
{
|
||||
const Ndk::EntityHandle& clone = world.CloneEntity(entity->GetId());
|
||||
REQUIRE(world.IsEntityValid(clone));
|
||||
}
|
||||
}
|
||||
|
||||
AND_WHEN("We update our world with our entity")
|
||||
{
|
||||
REQUIRE(&world.GetSystem(UpdateSystem::systemIndex) == &world.GetSystem<UpdateSystem>());
|
||||
const Ndk::EntityHandle& entity = world.CreateEntity();
|
||||
UpdatableComponent& component = entity->AddComponent<UpdatableComponent>();
|
||||
|
||||
THEN("Our entity component must be updated")
|
||||
{
|
||||
world.Update(1.f);
|
||||
|
||||
REQUIRE(component.IsUpdated());
|
||||
}
|
||||
|
||||
THEN("We kill our entity")
|
||||
{
|
||||
REQUIRE(entity->IsValid());
|
||||
|
||||
world.KillEntity(entity);
|
||||
world.Update(1.f);
|
||||
|
||||
REQUIRE(!world.IsEntityValid(entity));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user