Vector2 Lua Binding
Added Nz::Vector2 Lua binding Former-commit-id: 727ad086fe62ce131ffdbc24ce17d020cd0fede7
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83b365f139
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@ -41,13 +41,14 @@ namespace Ndk
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abstractHashClass.SetMethod("End",
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abstractHashClass.SetMethod("End",
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[](Nz::LuaInstance& lua, Nz::AbstractHash& hash) -> int
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[](Nz::LuaInstance& lua, Nz::AbstractHash& hash) -> int
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{
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{
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Nz::ByteArray data(hash.End()); // Exceptions? What's the expected behavior of that method?
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Nz::ByteArray data(hash.End());
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lua.PushString(data.ToString());
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lua.PushString(data.ToString());
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return 1;
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return 1;
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});
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});
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abstractHashClass.SetMethod("GetDigestLength", &Nz::AbstractHash::GetDigestLength);
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abstractHashClass.SetMethod("GetDigestLength", &Nz::AbstractHash::GetDigestLength);
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abstractHashClass.SetMethod("GetHashName",
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abstractHashClass.SetMethod("GetHashName",
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[](Nz::LuaInstance& lua, Nz::AbstractHash& hash) -> int
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[](Nz::LuaInstance& lua, Nz::AbstractHash& hash) -> int
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{
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{
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@ -8,10 +8,118 @@ namespace Ndk
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{
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{
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void LuaAPI::Register_Math(Nz::LuaInstance& instance)
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void LuaAPI::Register_Math(Nz::LuaInstance& instance)
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{
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{
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/*********************************** Nz::Vector3 **********************************/
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/*********************************** Nz::Vector2 **********************************/
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Nz::LuaClass<Nz::Vector3d> vectorClass("Vector3");
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Nz::LuaClass<Nz::Vector2d> vector2dClass("Vector2");
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vectorClass.SetConstructor([] (Nz::LuaInstance& lua) -> Nz::Vector3d* {
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vector2dClass.SetConstructor(
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[](Nz::LuaInstance& lua) -> Nz::Vector2d*
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{
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unsigned int argCount = std::min(lua.GetStackTop(), 2U);
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switch (argCount)
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{
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case 0:
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case 2:
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return new Nz::Vector2d(lua.CheckNumber(1, 0.0), lua.CheckNumber(2, 0.0));
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case 1:
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{
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if (lua.IsOfType(1, Nz::LuaType_Number))
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return new Nz::Vector2d(lua.CheckNumber(1));
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else if (lua.IsOfType(1, "Vector2"))
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return new Nz::Vector2d(*(*static_cast<Nz::Vector2d*>(lua.ToUserdata(1))));
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break;
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}
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}
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lua.Error("No matching overload for Vector2 constructor");
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return nullptr;
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});
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vector2dClass.SetMethod("__tostring", &Nz::Vector2d::ToString);
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vector2dClass.SetGetter(
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[](Nz::LuaInstance& lua, Nz::Vector2d& instance)
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{
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switch (lua.GetType(1))
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{
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case Nz::LuaType_Number:
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lua.Push(instance[lua.CheckInteger(1)]);
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return true;
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case Nz::LuaType_String:
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{
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std::size_t length;
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const char* xy = lua.CheckString(1, &length);
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if (length != 1)
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break;
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switch (xy[0])
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{
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case 'x':
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lua.Push(instance.x);
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return true;
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case 'y':
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lua.Push(instance.y);
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return true;
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}
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break;
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}
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}
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return false;
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});
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vector2dClass.SetSetter(
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[](Nz::LuaInstance& lua, Nz::Vector2d& instance)
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{
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switch (lua.GetType(1))
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{
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case Nz::LuaType_Number:
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{
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long long index = lua.CheckInteger(1);
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if (index < 1 || index > 2)
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return false;
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instance[index] = lua.CheckNumber(2);
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return true;
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}
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case Nz::LuaType_String:
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{
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std::size_t length;
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const char* xy = lua.CheckString(1, &length);
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if (length != 1)
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break;
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double value = lua.CheckNumber(2);
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switch (xy[0])
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{
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case 'x':
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instance.x = value;
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return true;
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case 'y':
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instance.y = value;
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return true;
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}
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break;
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}
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}
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return false;
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});
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vector2dClass.Register(instance);
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/*********************************** Nz::Vector3 **********************************/
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Nz::LuaClass<Nz::Vector3d> vector3dClass("Vector3");
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vector3dClass.SetConstructor([] (Nz::LuaInstance& lua) -> Nz::Vector3d* {
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unsigned int argCount = std::min(lua.GetStackTop(), 3U);
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unsigned int argCount = std::min(lua.GetStackTop(), 3U);
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switch (argCount)
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switch (argCount)
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{
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{
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@ -46,9 +154,9 @@ namespace Ndk
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return nullptr;
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return nullptr;
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});
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});
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vectorClass.SetMethod("__tostring", &Nz::Vector3d::ToString);
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vector3dClass.SetMethod("__tostring", &Nz::Vector3d::ToString);
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vectorClass.SetGetter([] (Nz::LuaInstance& lua, Nz::Vector3d& instance)
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vector3dClass.SetGetter([] (Nz::LuaInstance& lua, Nz::Vector3d& instance)
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{
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{
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switch (lua.GetType(1))
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switch (lua.GetType(1))
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{
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{
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@ -85,7 +193,7 @@ namespace Ndk
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return false;
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return false;
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});
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});
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vectorClass.SetSetter([] (Nz::LuaInstance& lua, Nz::Vector3d& instance)
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vector3dClass.SetSetter([] (Nz::LuaInstance& lua, Nz::Vector3d& instance)
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{
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{
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switch (lua.GetType(1))
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switch (lua.GetType(1))
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{
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{
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@ -130,6 +238,6 @@ namespace Ndk
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return false;
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return false;
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});
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});
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vectorClass.Register(instance);
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vector3dClass.Register(instance);
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}
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}
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}
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}
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