Add conditional expression/statement support for shaders
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@@ -31,6 +31,8 @@ namespace Nz
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void Serialize(ShaderNodes::BuiltinVariable& var);
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void Serialize(ShaderNodes::Branch& node);
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void Serialize(ShaderNodes::Cast& node);
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void Serialize(ShaderNodes::ConditionalExpression& node);
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void Serialize(ShaderNodes::ConditionalStatement& node);
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void Serialize(ShaderNodes::Constant& node);
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void Serialize(ShaderNodes::DeclareVariable& node);
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void Serialize(ShaderNodes::ExpressionStatement& node);
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