Add conditional expression/statement support for shaders

This commit is contained in:
Jérôme Leclercq
2020-11-19 13:56:54 +01:00
parent ad88561245
commit 960817a1f1
45 changed files with 996 additions and 56 deletions

View File

@@ -26,8 +26,7 @@ namespace Nz::ShaderNodes
void ConditionalStatement::Visit(ShaderAstVisitor& visitor)
{
if (visitor.IsConditionEnabled(conditionName))
statement->Visit(visitor);
visitor.Visit(*this);
}
@@ -204,6 +203,18 @@ namespace Nz::ShaderNodes
}
ShaderExpressionType ConditionalExpression::GetExpressionType() const
{
assert(truePath->GetExpressionType() == falsePath->GetExpressionType());
return truePath->GetExpressionType();
}
void ConditionalExpression::Visit(ShaderAstVisitor& visitor)
{
visitor.Visit(*this);
}
ExpressionCategory SwizzleOp::GetExpressionCategory() const
{
return expression->GetExpressionCategory();