Add conditional expression/statement support for shaders

This commit is contained in:
Jérôme Leclercq
2020-11-19 13:56:54 +01:00
parent ad88561245
commit 960817a1f1
45 changed files with 996 additions and 56 deletions

View File

@@ -18,6 +18,7 @@ class ShaderGraph
{
public:
struct BufferEntry;
struct ConditionEntry;
struct InputEntry;
struct OutputEntry;
struct StructEntry;
@@ -28,6 +29,7 @@ class ShaderGraph
~ShaderGraph();
std::size_t AddBuffer(std::string name, BufferType bufferType, std::size_t structIndex, std::size_t bindingIndex);
std::size_t AddCondition(std::string name);
std::size_t AddInput(std::string name, PrimitiveType type, InputRole role, std::size_t roleIndex, std::size_t locationIndex);
std::size_t AddOutput(std::string name, PrimitiveType type, std::size_t locationIndex);
std::size_t AddStruct(std::string name, std::vector<StructMemberEntry> members);
@@ -35,9 +37,14 @@ class ShaderGraph
void Clear();
void EnableCondition(std::size_t conditionIndex, bool enable);
inline const BufferEntry& GetBuffer(std::size_t bufferIndex) const;
inline std::size_t GetBufferCount() const;
inline const std::vector<BufferEntry>& GetBuffers() const;
inline const ConditionEntry& GetCondition(std::size_t conditionIndex) const;
inline std::size_t GetConditionCount() const;
inline const std::vector<ConditionEntry>& GetConditions() const;
inline const InputEntry& GetInput(std::size_t bufferIndex) const;
inline std::size_t GetInputCount() const;
inline const std::vector<InputEntry>& GetInputs() const;
@@ -54,6 +61,8 @@ class ShaderGraph
inline const std::vector<TextureEntry>& GetTextures() const;
inline ShaderType GetType() const;
inline bool IsConditionEnabled(std::size_t conditionIndex) const;
void Load(const QJsonObject& data);
QJsonObject Save();
@@ -61,6 +70,7 @@ class ShaderGraph
Nz::ShaderExpressionType ToShaderExpressionType(const std::variant<PrimitiveType, std::size_t>& type) const;
void UpdateBuffer(std::size_t bufferIndex, std::string name, BufferType bufferType, std::size_t structIndex, std::size_t bindingIndex);
void UpdateCondition(std::size_t conditionIndex, std::string condition);
void UpdateInput(std::size_t inputIndex, std::string name, PrimitiveType type, InputRole role, std::size_t roleIndex, std::size_t locationIndex);
void UpdateOutput(std::size_t outputIndex, std::string name, PrimitiveType type, std::size_t locationIndex);
void UpdateStruct(std::size_t structIndex, std::string name, std::vector<StructMemberEntry> members);
@@ -76,6 +86,12 @@ class ShaderGraph
BufferType type;
};
struct ConditionEntry
{
std::string name;
bool enabled = false;
};
struct InputEntry
{
std::size_t locationIndex;
@@ -113,7 +129,9 @@ class ShaderGraph
};
NazaraSignal(OnBufferListUpdate, ShaderGraph*);
NazaraSignal(OnBufferUpdate, ShaderGraph*, std::size_t /*outputIndex*/);
NazaraSignal(OnBufferUpdate, ShaderGraph*, std::size_t /*bufferIndex*/);
NazaraSignal(OnConditionListUpdate, ShaderGraph*);
NazaraSignal(OnConditionUpdate, ShaderGraph*, std::size_t /*conditionIndex*/);
NazaraSignal(OnInputListUpdate, ShaderGraph*);
NazaraSignal(OnInputUpdate, ShaderGraph*, std::size_t /*inputIndex*/);
NazaraSignal(OnOutputListUpdate, ShaderGraph*);
@@ -136,6 +154,7 @@ class ShaderGraph
QtNodes::FlowScene m_flowScene;
std::vector<BufferEntry> m_buffers;
std::vector<ConditionEntry> m_conditions;
std::vector<InputEntry> m_inputs;
std::vector<OutputEntry> m_outputs;
std::vector<StructEntry> m_structs;