Shader: Add SourceLocation members

TODO: Fill from Parser and use them for error throwing in SanitizeVisitor
This commit is contained in:
SirLynix
2022-03-27 14:06:58 +02:00
committed by Jérôme Leclercq
parent b8bf19f8cd
commit 960ab64d98
15 changed files with 329 additions and 137 deletions

View File

@@ -0,0 +1,36 @@
// Copyright (C) 2022 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
// This file is part of the "Nazara Engine - Shader module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_SHADER_SHADERLANGSOURCELOCATION_HPP
#define NAZARA_SHADER_SHADERLANGSOURCELOCATION_HPP
#include <Nazara/Prerequisites.hpp>
#include <Nazara/Shader/Config.hpp>
#include <memory>
#include <string>
namespace Nz::ShaderLang
{
struct SourceLocation
{
inline SourceLocation();
inline SourceLocation(unsigned int line, unsigned int column, std::shared_ptr<const std::string> file);
inline SourceLocation(unsigned int line, unsigned int startColumn, unsigned int endColumn, std::shared_ptr<const std::string> file);
inline SourceLocation(unsigned int startLine, unsigned int endLine, unsigned int startColumn, unsigned int endColumn, std::shared_ptr<const std::string> file);
inline bool IsValid() const;
std::shared_ptr<const std::string> file; //< Since the same file will be used for every node, prevent holding X time the same path
UInt32 endColumn;
UInt32 endLine;
UInt32 startColumn;
UInt32 startLine;
};
}
#include <Nazara/Shader/ShaderLangSourceLocation.inl>
#endif // NAZARA_SHADER_SHADERLANGSOURCELOCATION_HPP