Renderer/Texture: Allow to keep the texture format in TextureViewInfo
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@@ -36,7 +36,7 @@ namespace Nz
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struct TextureViewInfo
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{
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ImageType viewType;
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PixelFormat reinterpretFormat;
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PixelFormat reinterpretFormat = PixelFormat::Undefined;
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UInt8 baseMipLevel = 0;
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UInt8 levelCount = 1;
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unsigned int baseArrayLayer = 0;
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