Widgets: Add ProgressBarWidget
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@@ -47,10 +47,6 @@ int main(int argc, char* argv[])
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buttonWidget->SetPosition(200.f, 400.f);
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buttonWidget->UpdateText(Nz::SimpleTextDrawer::Draw("Press me senpai", 72));
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buttonWidget->Resize(buttonWidget->GetPreferredSize());
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buttonWidget->OnButtonTrigger.Connect([&](const Nz::ButtonWidget*)
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{
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labelWidget->UpdateText(Nz::SimpleTextDrawer::Draw("You clicked the button " + std::to_string(++clickCount) + " times", 72));
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});
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Nz::TextureSamplerInfo samplerInfo;
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samplerInfo.anisotropyLevel = 8;
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@@ -101,6 +97,19 @@ int main(int argc, char* argv[])
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builder << Nz::Color::Blue() << "Rich " << Nz::TextStyle::Bold << "text" << Nz::TextStyle_Regular << builder.CharacterSize(36) << Nz::Color::Black() << "\nAnd a even " << builder.CharacterSize(48) << Nz::Color::Red() << "bigger" << builder.CharacterSize(24) << Nz::Color::Black() << " text";
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textAreaWidget2->Resize(Nz::Vector2f(500.f, textAreaWidget2->GetPreferredHeight()));
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Nz::ProgressBarWidget* progressBarWidget = canvas2D.Add<Nz::ProgressBarWidget>();
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progressBarWidget->SetPosition(200.f, 600.f);
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progressBarWidget->Resize({ 512.f, 64.f });
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buttonWidget->OnButtonTrigger.Connect([&](const Nz::ButtonWidget*)
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{
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labelWidget->UpdateText(Nz::SimpleTextDrawer::Draw("You clicked the button " + std::to_string(++clickCount) + " times", 72));
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if (progressBarWidget->GetFraction() >= 1.f)
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progressBarWidget->SetFraction(0.f);
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else
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progressBarWidget->SetFraction(progressBarWidget->GetFraction() + 0.1001f); //< ensures ten clicks go over 1
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});
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entt::handle viewer2D = world.CreateEntity();
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{
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viewer2D.emplace<Nz::NodeComponent>();
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