Graphics/FramePipeline: Fix UpdateViewerRenderMask name (=> RenderOrder)
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committed by
Jérôme Leclercq
parent
9aebb4f745
commit
96504a0a21
@@ -50,7 +50,8 @@ namespace Nz
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virtual std::size_t RegisterWorldInstance(WorldInstancePtr worldInstance) = 0;
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virtual const Light* RetrieveLight(std::size_t lightIndex) const = 0;
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virtual const Texture* RetrieveLightShadowmap(std::size_t lightIndex) const = 0;
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virtual const LightShadowData* RetrieveLightShadowData(std::size_t lightIndex) const = 0;
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virtual const Texture* RetrieveLightShadowmap(std::size_t lightIndex, const AbstractViewer* viewer) const = 0;
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virtual void Render(RenderFrame& renderFrame) = 0;
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@@ -64,7 +65,7 @@ namespace Nz
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virtual void UpdateRenderableRenderMask(std::size_t renderableIndex, UInt32 renderMask) = 0;
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virtual void UpdateRenderableScissorBox(std::size_t renderableIndex, const Recti& scissorBox) = 0;
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virtual void UpdateRenderableSkeletonInstance(std::size_t renderableIndex, std::size_t skeletonIndex) = 0;
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virtual void UpdateViewerRenderMask(std::size_t viewerIndex, Int32 renderOrder) = 0;
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virtual void UpdateViewerRenderOrder(std::size_t viewerIndex, Int32 renderOrder) = 0;
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FramePipeline& operator=(const FramePipeline&) = delete;
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FramePipeline& operator=(FramePipeline&&) = delete;
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