Renderer: Handle null textures in shader binding
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@@ -32,31 +32,29 @@ namespace Nz
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if constexpr (std::is_same_v<T, TextureBinding>)
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{
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VulkanTexture& vkTexture = *static_cast<VulkanTexture*>(arg.texture);
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VulkanTextureSampler& vkSampler = *static_cast<VulkanTextureSampler*>(arg.sampler);
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VulkanTexture* vkTexture = static_cast<VulkanTexture*>(arg.texture);
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VulkanTextureSampler* vkSampler = static_cast<VulkanTextureSampler*>(arg.sampler);
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VkDescriptorImageInfo& imageInfo = imageBinding.emplace_back();
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imageInfo.imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
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imageInfo.imageView = vkTexture.GetImageView();
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imageInfo.sampler = vkSampler.GetSampler();
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imageInfo.imageView = (vkTexture) ? vkTexture->GetImageView() : VK_NULL_HANDLE;
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imageInfo.sampler = (vkSampler) ? vkSampler->GetSampler() : VK_NULL_HANDLE;
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writeOp.descriptorCount = 1;
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writeOp.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
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writeOp.pImageInfo = &imageInfo;
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}
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else if constexpr (std::is_same_v<T, UniformBufferBinding>)
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{
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VulkanBuffer& vkBuffer = *static_cast<VulkanBuffer*>(arg.buffer);
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VulkanBuffer* vkBuffer = static_cast<VulkanBuffer*>(arg.buffer);
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VkDescriptorBufferInfo& bufferInfo = bufferBinding.emplace_back();
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bufferInfo.buffer = vkBuffer.GetBuffer();
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bufferInfo.buffer = (vkBuffer) ? vkBuffer->GetBuffer() : VK_NULL_HANDLE;
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bufferInfo.offset = arg.offset;
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bufferInfo.range = arg.range;
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writeOp.descriptorCount = 1;
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writeOp.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
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writeOp.pBufferInfo = &bufferInfo;
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}
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else
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