Fix Basic uber-shader compilation on some drivers

This commit is contained in:
Lynix
2018-03-10 13:02:30 +01:00
parent f706ac0a50
commit 96f3104347
4 changed files with 3 additions and 4 deletions

View File

@@ -49,7 +49,6 @@ namespace Nz
m_uberShader = UberShaderLibrary::Get("Basic");
ParameterList list;
list.SetParameter("AUTO_TEXCOORDS", true);
list.SetParameter("UNIFORM_VERTEX_DEPTH", true);
m_uberShaderInstance = m_uberShader->Get(list);