Fix Basic uber-shader compilation on some drivers
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@@ -49,7 +49,6 @@ namespace Nz
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m_uberShader = UberShaderLibrary::Get("Basic");
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ParameterList list;
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list.SetParameter("AUTO_TEXCOORDS", true);
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list.SetParameter("UNIFORM_VERTEX_DEPTH", true);
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m_uberShaderInstance = m_uberShader->Get(list);
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