Fix Basic uber-shader compilation on some drivers

This commit is contained in:
Lynix
2018-03-10 13:02:30 +01:00
parent f706ac0a50
commit 96f3104347
4 changed files with 3 additions and 4 deletions

View File

@@ -160,7 +160,7 @@ namespace Nz
OverrideShader("Shaders/Basic/core.vert", &vertexShader);
#endif
uberShader->SetShader(ShaderStageType_Fragment, fragmentShader, "FLAG_TEXTUREOVERLAY ALPHA_MAPPING ALPHA_TEST AUTO_TEXCOORDS DIFFUSE_MAPPING");
uberShader->SetShader(ShaderStageType_Fragment, fragmentShader, "FLAG_TEXTUREOVERLAY ALPHA_MAPPING ALPHA_TEST AUTO_TEXCOORDS DIFFUSE_MAPPING TEXTURE_MAPPING");
uberShader->SetShader(ShaderStageType_Vertex, vertexShader, "FLAG_BILLBOARD FLAG_INSTANCING FLAG_VERTEXCOLOR TEXTURE_MAPPING TRANSFORM UNIFORM_VERTEX_DEPTH");
UberShaderLibrary::Register("Basic", uberShader);