Fix Basic uber-shader compilation on some drivers
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@@ -160,7 +160,7 @@ namespace Nz
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OverrideShader("Shaders/Basic/core.vert", &vertexShader);
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#endif
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uberShader->SetShader(ShaderStageType_Fragment, fragmentShader, "FLAG_TEXTUREOVERLAY ALPHA_MAPPING ALPHA_TEST AUTO_TEXCOORDS DIFFUSE_MAPPING");
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uberShader->SetShader(ShaderStageType_Fragment, fragmentShader, "FLAG_TEXTUREOVERLAY ALPHA_MAPPING ALPHA_TEST AUTO_TEXCOORDS DIFFUSE_MAPPING TEXTURE_MAPPING");
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uberShader->SetShader(ShaderStageType_Vertex, vertexShader, "FLAG_BILLBOARD FLAG_INSTANCING FLAG_VERTEXCOLOR TEXTURE_MAPPING TRANSFORM UNIFORM_VERTEX_DEPTH");
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UberShaderLibrary::Register("Basic", uberShader);
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