First shadow mapping commit

Former-commit-id: 7465a7c3297626f8db8c1ff48a20c0e0d9feb765
This commit is contained in:
Lynix
2015-06-16 14:21:20 +02:00
parent c879bd1656
commit 974df4288f
6 changed files with 190 additions and 28 deletions

View File

@@ -11,6 +11,8 @@
#include <Nazara/Core/Color.hpp>
#include <Nazara/Graphics/Enums.hpp>
#include <Nazara/Graphics/Renderable.hpp>
#include <Nazara/Renderer/RenderTexture.hpp>
#include <Nazara/Renderer/Texture.hpp>
class NzLight;
struct NzLightUniforms;
@@ -19,7 +21,7 @@ class NAZARA_GRAPHICS_API NzLight : public NzRenderable
{
public:
NzLight(nzLightType type = nzLightType_Point);
NzLight(const NzLight& light) = default;
inline NzLight(const NzLight& light);
~NzLight() = default;
void AddToRenderQueue(NzAbstractRenderQueue* renderQueue, const NzMatrix4f& transformMatrix) const override;
@@ -29,37 +31,48 @@ class NAZARA_GRAPHICS_API NzLight : public NzRenderable
bool Cull(const NzFrustumf& frustum, const NzMatrix4f& transformMatrix) const override;
float GetAmbientFactor() const;
float GetAttenuation() const;
NzColor GetColor() const;
float GetDiffuseFactor() const;
float GetInnerAngle() const;
float GetInnerAngleCosine() const;
float GetInvRadius() const;
nzLightType GetLightType() const;
float GetOuterAngle() const;
float GetOuterAngleCosine() const;
float GetOuterAngleTangent() const;
float GetRadius() const;
inline void EnableShadowCasting(bool castShadows);
void SetAmbientFactor(float factor);
void SetAttenuation(float attenuation);
void SetColor(const NzColor& color);
void SetDiffuseFactor(float factor);
void SetInnerAngle(float innerAngle);
void SetLightType(nzLightType type);
void SetOuterAngle(float outerAngle);
void SetRadius(float radius);
inline void EnsureShadowMapUpdate() const;
inline float GetAmbientFactor() const;
inline float GetAttenuation() const;
inline NzColor GetColor() const;
inline float GetDiffuseFactor() const;
inline float GetInnerAngle() const;
inline float GetInnerAngleCosine() const;
inline float GetInvRadius() const;
inline nzLightType GetLightType() const;
inline float GetOuterAngle() const;
inline float GetOuterAngleCosine() const;
inline float GetOuterAngleTangent() const;
inline float GetRadius() const;
inline NzTextureRef GetShadowMap() const;
inline bool IsShadowCastingEnabled() const;
inline void SetAmbientFactor(float factor);
inline void SetAttenuation(float attenuation);
inline void SetColor(const NzColor& color);
inline void SetDiffuseFactor(float factor);
inline void SetInnerAngle(float innerAngle);
inline void SetLightType(nzLightType type);
inline void SetOuterAngle(float outerAngle);
inline void SetRadius(float radius);
void UpdateBoundingVolume(const NzMatrix4f& transformMatrix) override;
NzLight& operator=(const NzLight& light) = default;
NzLight& operator=(const NzLight& light);
private:
void MakeBoundingVolume() const override;
void UpdateShadowMap() const;
nzLightType m_type;
NzColor m_color;
mutable NzTextureRef m_shadowMap;
bool m_shadowCastingEnabled;
mutable bool m_shadowMapUpdated;
float m_ambientFactor;
float m_attenuation;
float m_diffuseFactor;