Renderer: Blit texture to window instead of using a full renderpass
This may improve performance and allow for render targets to customize how they blit the final texture (allowing for render-to-texture)
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@@ -121,7 +121,6 @@ namespace Nz
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{
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std::size_t finalAttachment;
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std::vector<const ViewerData*> viewers;
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ShaderBindingPtr blitShaderBinding;
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};
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struct SkeletonInstanceData
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