Renderer: Blit texture to window instead of using a full renderpass
This may improve performance and allow for render targets to customize how they blit the final texture (allowing for render-to-texture)
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@@ -12,6 +12,11 @@ namespace Nz
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assert(m_context);
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return *m_context;
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}
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inline OpenGLDevice& OpenGLSwapchain::GetDevice()
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{
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return m_device;
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}
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}
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#include <Nazara/OpenGLRenderer/DebugOff.hpp>
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