Renderer: Blit texture to window instead of using a full renderpass

This may improve performance and allow for render targets to customize how they blit the final texture (allowing for render-to-texture)
This commit is contained in:
SirLynix
2023-11-17 16:59:31 +01:00
parent f2e77fb8a5
commit 97d5640967
38 changed files with 448 additions and 265 deletions

View File

@@ -12,6 +12,11 @@ namespace Nz
assert(m_context);
return *m_context;
}
inline OpenGLDevice& OpenGLSwapchain::GetDevice()
{
return m_device;
}
}
#include <Nazara/OpenGLRenderer/DebugOff.hpp>