Renderer: Blit texture to window instead of using a full renderpass
This may improve performance and allow for render targets to customize how they blit the final texture (allowing for render-to-texture)
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@@ -37,6 +37,11 @@ namespace Nz
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return m_size;
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}
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inline RenderDevice& RenderFrame::GetRenderDevice()
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{
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return m_image->GetRenderDevice();
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}
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inline UploadPool& RenderFrame::GetUploadPool()
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{
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if NAZARA_UNLIKELY(!m_image)
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