Renderer: Blit texture to window instead of using a full renderpass
This may improve performance and allow for render targets to customize how they blit the final texture (allowing for render-to-texture)
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@@ -15,6 +15,8 @@ namespace Nz
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class NAZARA_RENDERER_API RenderImage : public TransientResources
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{
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public:
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using TransientResources::TransientResources;
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virtual void Present() = 0;
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};
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}
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