Renderer: Blit texture to window instead of using a full renderpass

This may improve performance and allow for render targets to customize how they blit the final texture (allowing for render-to-texture)
This commit is contained in:
SirLynix
2023-11-17 16:59:31 +01:00
parent f2e77fb8a5
commit 97d5640967
38 changed files with 448 additions and 265 deletions

View File

@@ -29,6 +29,8 @@ namespace Nz
virtual RenderFrame AcquireFrame() = 0;
void BlitTexture(RenderFrame& renderFrame, CommandBufferBuilder& builder, const Texture& texture) const override;
virtual std::shared_ptr<CommandPool> CreateCommandPool(QueueType queueType) = 0;
virtual PresentMode GetPresentMode() const = 0;