Renderer: Blit texture to window instead of using a full renderpass
This may improve performance and allow for render targets to customize how they blit the final texture (allowing for render-to-texture)
This commit is contained in:
@@ -29,6 +29,8 @@ namespace Nz
|
||||
|
||||
virtual RenderFrame AcquireFrame() = 0;
|
||||
|
||||
void BlitTexture(RenderFrame& renderFrame, CommandBufferBuilder& builder, const Texture& texture) const override;
|
||||
|
||||
virtual std::shared_ptr<CommandPool> CreateCommandPool(QueueType queueType) = 0;
|
||||
|
||||
virtual PresentMode GetPresentMode() const = 0;
|
||||
|
||||
Reference in New Issue
Block a user