Renderer: Blit texture to window instead of using a full renderpass

This may improve performance and allow for render targets to customize how they blit the final texture (allowing for render-to-texture)
This commit is contained in:
SirLynix
2023-11-17 16:59:31 +01:00
parent f2e77fb8a5
commit 97d5640967
38 changed files with 448 additions and 265 deletions

View File

@@ -21,6 +21,11 @@ namespace Nz
return m_graphicsQueue;
}
inline VkImage VulkanSwapchain::GetImage(std::size_t imageIndex) const
{
return m_swapchain.GetImage(imageIndex).image;
}
inline const Vk::Swapchain& VulkanSwapchain::GetSwapchain() const
{
return m_swapchain;