Renderer: Blit texture to window instead of using a full renderpass
This may improve performance and allow for render targets to customize how they blit the final texture (allowing for render-to-texture)
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@@ -11,48 +11,45 @@
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#include <Nazara/VulkanRenderer/Wrapper/DeviceObject.hpp>
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#include <Nazara/VulkanRenderer/Wrapper/ImageView.hpp>
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namespace Nz
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namespace Nz::Vk
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{
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namespace Vk
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class Swapchain : public DeviceObject<Swapchain, VkSwapchainKHR, VkSwapchainCreateInfoKHR, VK_OBJECT_TYPE_SWAPCHAIN_KHR>
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{
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class Swapchain : public DeviceObject<Swapchain, VkSwapchainKHR, VkSwapchainCreateInfoKHR, VK_OBJECT_TYPE_SWAPCHAIN_KHR>
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{
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friend DeviceObject;
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friend DeviceObject;
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public:
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struct Image;
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public:
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struct Image;
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Swapchain() = default;
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Swapchain(const Swapchain&) = delete;
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Swapchain(Swapchain&&) = default;
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~Swapchain() = default;
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Swapchain() = default;
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Swapchain(const Swapchain&) = delete;
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Swapchain(Swapchain&&) = default;
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~Swapchain() = default;
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inline bool AcquireNextImage(Nz::UInt64 timeout, VkSemaphore semaphore, VkFence fence, UInt32* imageIndex) const;
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inline bool AcquireNextImage(Nz::UInt64 timeout, VkSemaphore semaphore, VkFence fence, UInt32* imageIndex) const;
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inline bool Create(Device& device, const VkSwapchainCreateInfoKHR& createInfo, const VkAllocationCallbacks* allocator = nullptr);
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inline bool Create(Device& device, const VkSwapchainCreateInfoKHR& createInfo, const VkAllocationCallbacks* allocator = nullptr);
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inline const Image& GetImage(UInt32 index) const;
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inline const std::vector<Image>& GetImages() const;
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inline UInt32 GetImageCount() const;
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inline const Image& GetImage(UInt32 index) const;
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inline const std::vector<Image>& GetImages() const;
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inline UInt32 GetImageCount() const;
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inline bool IsSupported() const;
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inline bool IsSupported() const;
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Swapchain& operator=(const Swapchain&) = delete;
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Swapchain& operator=(Swapchain&&) = default;
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Swapchain& operator=(const Swapchain&) = delete;
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Swapchain& operator=(Swapchain&&) = default;
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struct Image
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{
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VkImage image;
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ImageView view;
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};
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struct Image
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{
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VkImage image;
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ImageView view;
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};
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private:
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static inline VkResult CreateHelper(Device& device, const VkSwapchainCreateInfoKHR* createInfo, const VkAllocationCallbacks* allocator, VkSwapchainKHR* handle);
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static inline void DestroyHelper(Device& device, VkSwapchainKHR handle, const VkAllocationCallbacks* allocator);
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private:
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static inline VkResult CreateHelper(Device& device, const VkSwapchainCreateInfoKHR* createInfo, const VkAllocationCallbacks* allocator, VkSwapchainKHR* handle);
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static inline void DestroyHelper(Device& device, VkSwapchainKHR handle, const VkAllocationCallbacks* allocator);
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std::vector<Image> m_images;
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};
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}
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std::vector<Image> m_images;
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};
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}
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#include <Nazara/VulkanRenderer/Wrapper/Swapchain.inl>
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