Refactor xmake.lua and make some warnings as errors

This commit is contained in:
SirLynix
2023-04-30 21:11:30 +02:00
parent 445ed93fbb
commit 97f1c2c56c
21 changed files with 104 additions and 31 deletions

View File

@@ -8,6 +8,7 @@
#include <Nazara/Graphics/FrameGraph.hpp>
#include <Nazara/Core/Algorithm.hpp>
#include <Nazara/Graphics/Graphics.hpp>
#include <NazaraUtils/Bitset.hpp>
#include <NazaraUtils/StackArray.hpp>
#include <stdexcept>
#include <unordered_set>
@@ -1099,7 +1100,7 @@ namespace Nz
void FrameGraph::RemoveDuplicatePasses()
{
// A way to remove duplicates from a std::vector without sorting it
std::vector<bool> seen(m_framePasses.size());
Bitset<> seen(m_framePasses.size());
auto itRead = m_pending.passList.begin();
auto itWrite = m_pending.passList.begin();

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@@ -11,8 +11,8 @@ namespace Nz
Light::Light(UInt8 lightType) :
m_boundingVolume(BoundingVolumef::Null()),
m_shadowMapFormat(Graphics::Instance()->GetPreferredDepthFormat()),
m_shadowMapSize(512),
m_lightType(lightType),
m_shadowMapSize(512),
m_isShadowCaster(false)
{
}

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@@ -50,8 +50,6 @@ namespace Nz
{
constexpr MaterialPropertyType PropertyType = TypeToMaterialPropertyType_v<T>;
using BufferType = typename MaterialPropertyTypeInfo<PropertyType>::BufferType;
materialInstance.UpdateOptionValue(m_optionHash, MaterialPropertyTypeInfo<PropertyType>::EncodeToOption(arg));
}
else

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@@ -23,11 +23,11 @@ namespace Nz
* \remark The default material is used for every material requested
*/
Tilemap::Tilemap(const Vector2ui& mapSize, const Vector2f& tileSize, std::size_t materialCount) :
m_tiles(mapSize.x* mapSize.y),
m_layers(materialCount),
m_mapSize(mapSize),
m_tileSize(tileSize),
m_tiles(mapSize.x* mapSize.y),
m_origin(0.f, 0.f),
m_tileSize(tileSize),
m_mapSize(mapSize),
m_isometricModeEnabled(false),
m_shouldRebuildVertices(false)
{

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@@ -117,6 +117,12 @@ namespace Nz
return false;
}
case WindowBackend::Web:
{
NazaraError("unsupported creation from a Web handle");
return false;
}
case WindowBackend::Cocoa: systemHandle = handle.cocoa.window; break;
case WindowBackend::X11: systemHandle = reinterpret_cast<void*>(std::uintptr_t(handle.x11.window)); break;
case WindowBackend::Windows: systemHandle = handle.windows.window; break;

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@@ -20,11 +20,11 @@ namespace Nz
}
Window::Window(Window&& window) noexcept :
m_cursorController(std::move(window.m_cursorController)),
m_cursor(std::move(window.m_cursor)),
m_eventHandler(std::move(window.m_eventHandler)),
m_icon(std::move(window.m_icon)),
m_impl(std::move(window.m_impl)),
m_cursorController(std::move(window.m_cursorController)),
m_eventHandler(std::move(window.m_eventHandler)),
m_closed(window.m_closed),
m_closeOnQuit(window.m_closeOnQuit),
m_ownsWindow(window.m_ownsWindow),

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@@ -96,6 +96,9 @@ unsigned int BufferField::nPorts(QtNodes::PortType portType) const
{
switch (portType)
{
case QtNodes::PortType::None:
break;
case QtNodes::PortType::In: return 0;
case QtNodes::PortType::Out: return 1;
}

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@@ -120,6 +120,9 @@ unsigned int CastVec<ToComponentCount>::nPorts(QtNodes::PortType portType) const
{
switch (portType)
{
case QtNodes::PortType::None:
break;
case QtNodes::PortType::In: return 1;
case QtNodes::PortType::Out: return 1;
}

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@@ -63,6 +63,9 @@ unsigned int ConditionalExpression::nPorts(QtNodes::PortType portType) const
{
switch (portType)
{
case QtNodes::PortType::None:
break;
case QtNodes::PortType::In: return 2;
case QtNodes::PortType::Out: return 1;
}

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@@ -44,6 +44,9 @@ unsigned int Discard::nPorts(QtNodes::PortType portType) const
{
switch (portType)
{
case QtNodes::PortType::None:
break;
case QtNodes::PortType::In: return 1;
case QtNodes::PortType::Out: return 0;
}

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@@ -34,6 +34,9 @@ unsigned int InputValue::nPorts(QtNodes::PortType portType) const
{
switch (portType)
{
case QtNodes::PortType::None:
break;
case QtNodes::PortType::In: return 0;
case QtNodes::PortType::Out: return 1;
}

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@@ -32,6 +32,9 @@ QtNodes::NodeDataType Mat4VecMul::dataType(QtNodes::PortType portType, QtNodes::
{
switch (portType)
{
case QtNodes::PortType::None:
break;
case QtNodes::PortType::In:
{
assert(portIndex == 0 || portIndex == 1);
@@ -57,6 +60,9 @@ unsigned int Mat4VecMul::nPorts(QtNodes::PortType portType) const
{
switch (portType)
{
case QtNodes::PortType::None:
break;
case QtNodes::PortType::In: return 2;
case QtNodes::PortType::Out: return 1;
}

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@@ -37,6 +37,9 @@ unsigned int PositionOutputValue::nPorts(QtNodes::PortType portType) const
{
switch (portType)
{
case QtNodes::PortType::None:
break;
case QtNodes::PortType::In: return 1;
case QtNodes::PortType::Out: return 0;
}

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@@ -14,6 +14,9 @@ unsigned int SampleTexture::nPorts(QtNodes::PortType portType) const
{
switch (portType)
{
case QtNodes::PortType::None:
break;
case QtNodes::PortType::In: return 2;
case QtNodes::PortType::Out: return 1;
}

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@@ -36,6 +36,9 @@ unsigned int TextureValue::nPorts(QtNodes::PortType portType) const
{
switch (portType)
{
case QtNodes::PortType::None:
break;
case QtNodes::PortType::In: return 0;
case QtNodes::PortType::Out: return 1;
}

View File

@@ -37,6 +37,9 @@ QtNodes::NodeDataType VecDot::dataType(QtNodes::PortType portType, QtNodes::Port
{
switch (portType)
{
case QtNodes::PortType::None:
break;
case QtNodes::PortType::In:
{
assert(portIndex == 0 || portIndex == 1);
@@ -58,6 +61,9 @@ unsigned int VecDot::nPorts(QtNodes::PortType portType) const
{
switch (portType)
{
case QtNodes::PortType::None:
break;
case QtNodes::PortType::In: return 2;
case QtNodes::PortType::Out: return 1;
}

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@@ -32,6 +32,9 @@ QtNodes::NodeDataType VecFloatMul::dataType(QtNodes::PortType portType, QtNodes:
{
switch (portType)
{
case QtNodes::PortType::None:
break;
case QtNodes::PortType::In:
{
assert(portIndex == 0 || portIndex == 1);
@@ -57,6 +60,9 @@ unsigned int VecFloatMul::nPorts(QtNodes::PortType portType) const
{
switch (portType)
{
case QtNodes::PortType::None:
break;
case QtNodes::PortType::In: return 2;
case QtNodes::PortType::Out: return 1;
}

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@@ -46,6 +46,9 @@ unsigned int VecValue<ComponentCount>::nPorts(QtNodes::PortType portType) const
{
switch (portType)
{
case QtNodes::PortType::None:
break;
case QtNodes::PortType::In: return 0;
case QtNodes::PortType::Out: return 1;
}