Rework EnTT integration
- Update EnTT to 3.11.1 - Moved EnTT wrapper to EnTTWorld, inheriting EntityWorld - AppEntitySystemComponent can now handles multiple EntityWorld - Headers relying on EnTT are now automatically included if NAZARA_ENTT is defined - Renamed SystemGraph to EnttSystemGraph (as it depends on it for now)
This commit is contained in:
committed by
Jérôme Leclercq
parent
d5f281a768
commit
97fa4d98be
@@ -1,18 +1,10 @@
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#include <Nazara/Core.hpp>
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#include <Nazara/Core/AppEntitySystemComponent.hpp>
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#include <Nazara/Core/Systems.hpp>
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#include <Nazara/Platform.hpp>
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#include <Nazara/Graphics.hpp>
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#include <Nazara/Graphics/Components.hpp>
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#include <Nazara/Graphics/Systems.hpp>
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#include <Nazara/Graphics/TextSprite.hpp>
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#include <Nazara/Math/PidController.hpp>
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#include <Nazara/Physics3D.hpp>
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#include <Nazara/Physics3D/Components.hpp>
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#include <Nazara/Physics3D/Systems.hpp>
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#include <Nazara/Renderer.hpp>
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#include <Nazara/Utility.hpp>
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#include <Nazara/Utility/Components.hpp>
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#include <entt/entt.hpp>
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#include <array>
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#include <chrono>
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@@ -42,8 +34,10 @@ int main()
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auto& windowing = app.AddComponent<Nz::AppWindowingComponent>();
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auto& ecs = app.AddComponent<Nz::AppEntitySystemComponent>();
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Nz::Physics3DSystem& physSytem = ecs.AddSystem<Nz::Physics3DSystem>();
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Nz::RenderSystem& renderSystem = ecs.AddSystem<Nz::RenderSystem>();
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auto& world = ecs.AddWorld<Nz::EnttWorld>();
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Nz::Physics3DSystem& physSytem = world.AddSystem<Nz::Physics3DSystem>();
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Nz::RenderSystem& renderSystem = world.AddSystem<Nz::RenderSystem>();
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std::string windowTitle = "Physics 3D";
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Nz::Window& window = windowing.CreateWindow(Nz::VideoMode(1920, 1080, 32), windowTitle);
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@@ -107,7 +101,7 @@ int main()
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Nz::Vector2ui windowSize = window.GetSize();
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entt::handle viewer = ecs.CreateEntity();
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entt::handle viewer = world.CreateEntity();
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{
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viewer.emplace<Nz::NodeComponent>();
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auto& cameraComponent = viewer.emplace<Nz::CameraComponent>(&windowSwapchain.GetSwapchain());
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@@ -138,7 +132,7 @@ int main()
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colliderModel->SetMaterial(i, colliderMat);
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}
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entt::handle textEntity = ecs.CreateEntity();
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entt::handle textEntity = world.CreateEntity();
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{
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auto& entityGfx = textEntity.emplace<Nz::GraphicsComponent>();
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entityGfx.AttachRenderable(sprite, 1);
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@@ -146,9 +140,9 @@ int main()
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auto& entityNode = textEntity.emplace<Nz::NodeComponent>();
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entityNode.SetPosition(0.f, 5.f, 0.f);
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}
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entt::handle playerEntity = ecs.CreateEntity();
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entt::handle playerEntity = world.CreateEntity();
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entt::handle headingEntity = ecs.CreateEntity();
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entt::handle headingEntity = world.CreateEntity();
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{
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auto& entityLight = playerEntity.emplace<Nz::LightComponent>();
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auto& spotLight = entityLight.AddLight<Nz::SpotLight>(1);
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@@ -179,7 +173,7 @@ int main()
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{
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for (std::size_t z = 0; z < 3; ++z)
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{
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entt::handle entity = ecs.CreateEntity();
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entt::handle entity = world.CreateEntity();
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auto& entityGfx = entity.emplace<Nz::GraphicsComponent>();
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entityGfx.AttachRenderable(model, 1);
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@@ -222,20 +216,20 @@ int main()
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showColliders = !showColliders;
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if (showColliders)
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{
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auto view = ecs.GetRegistry().view<Nz::GraphicsComponent, Nz::RigidBody3DComponent>();
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auto view = world.GetRegistry().view<Nz::GraphicsComponent, Nz::RigidBody3DComponent>();
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for (auto [entity, gfxComponent, _] : view.each())
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gfxComponent.AttachRenderable(colliderModel, 1);
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}
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else
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{
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auto view = ecs.GetRegistry().view<Nz::GraphicsComponent, Nz::RigidBody3DComponent>();
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auto view = world.GetRegistry().view<Nz::GraphicsComponent, Nz::RigidBody3DComponent>();
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for (auto [entity, gfxComponent, _] : view.each())
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gfxComponent.DetachRenderable(colliderModel);
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}
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}
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else if (event.virtualKey == Nz::Keyboard::VKey::Space)
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{
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entt::handle entity = ecs.CreateEntity();
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entt::handle entity = world.CreateEntity();
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auto& entityGfx = entity.emplace<Nz::GraphicsComponent>();
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entityGfx.AttachRenderable(model, 1);
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if (showColliders)
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@@ -270,7 +264,7 @@ int main()
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{
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float elapsedTime = deltaTime->AsSeconds();
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auto spaceshipView = ecs.GetRegistry().view<Nz::NodeComponent, Nz::RigidBody3DComponent>();
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auto spaceshipView = world.GetRegistry().view<Nz::NodeComponent, Nz::RigidBody3DComponent>();
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for (auto&& [entity, node, _] : spaceshipView.each())
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{
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if (entity == playerEntity)
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@@ -278,7 +272,7 @@ int main()
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Nz::Vector3f spaceshipPos = node.GetPosition(Nz::CoordSys::Global);
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if (spaceshipPos.GetSquaredLength() > Nz::IntegralPow(20.f, 2))
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ecs.GetRegistry().destroy(entity);
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world.GetRegistry().destroy(entity);
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}
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Nz::RigidBody3DComponent& playerShipBody = playerEntity.get<Nz::RigidBody3DComponent>();
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@@ -320,7 +314,7 @@ int main()
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if (fpsClock.RestartIfOver(Nz::Time::Second()))
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{
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window.SetTitle(windowTitle + " - " + Nz::NumberToString(fps) + " FPS" + " - " + Nz::NumberToString(ecs.GetRegistry().alive()) + " entities");
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window.SetTitle(windowTitle + " - " + Nz::NumberToString(fps) + " FPS" + " - " + Nz::NumberToString(world.GetRegistry().alive()) + " entities");
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fps = 0;
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}
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});
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