Rework EnTT integration
- Update EnTT to 3.11.1 - Moved EnTT wrapper to EnTTWorld, inheriting EntityWorld - AppEntitySystemComponent can now handles multiple EntityWorld - Headers relying on EnTT are now automatically included if NAZARA_ENTT is defined - Renamed SystemGraph to EnttSystemGraph (as it depends on it for now)
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committed by
Jérôme Leclercq
parent
d5f281a768
commit
97fa4d98be
@@ -1,15 +1,10 @@
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// Sources pour https://github.com/NazaraEngine/NazaraEngine/wiki/(FR)-Tutoriel:-%5B02%5D-Gestion-des-événements
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#include <Nazara/Core/Application.hpp>
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#include <Nazara/Core/AppEntitySystemComponent.hpp>
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#include <Nazara/Core/Systems.hpp>
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#include <Nazara/Core.hpp>
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#include <Nazara/Graphics.hpp>
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#include <Nazara/Graphics/Components.hpp>
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#include <Nazara/Graphics/Systems.hpp>
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#include <Nazara/Platform/AppWindowingComponent.hpp>
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#include <Nazara/Renderer.hpp>
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#include <Nazara/Utility.hpp>
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#include <Nazara/Utility/Components.hpp>
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#include <iostream>
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int main()
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@@ -20,11 +15,12 @@ int main()
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Nz::Window& mainWindow = windowing.CreateWindow(Nz::VideoMode(1280, 720), "Tut02 - Hello world");
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auto& ecs = app.AddComponent<Nz::AppEntitySystemComponent>();
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auto& world = ecs.AddWorld<Nz::EnttWorld>();
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Nz::RenderSystem& renderSystem = ecs.AddSystem<Nz::RenderSystem>();
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Nz::RenderSystem& renderSystem = world.AddSystem<Nz::RenderSystem>();
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auto& windowSwapchain = renderSystem.CreateSwapchain(mainWindow);
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entt::handle cameraEntity = ecs.CreateEntity();
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entt::handle cameraEntity = world.CreateEntity();
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{
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cameraEntity.emplace<Nz::NodeComponent>();
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@@ -40,7 +36,7 @@ int main()
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std::shared_ptr<Nz::TextSprite> textSprite = std::make_shared<Nz::TextSprite>();
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textSprite->Update(textDrawer);
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entt::handle textEntity = ecs.CreateEntity();
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entt::handle textEntity = world.CreateEntity();
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{
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auto& nodeComponent = textEntity.emplace<Nz::NodeComponent>();
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auto& gfxComponent = textEntity.emplace<Nz::GraphicsComponent>();
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