Added Lua extern library
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--Processeur--
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Identification: Intel(R) Core(TM) i3 CPU M 330 @ 2.13GHz
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Concepteur: Intel Corporation
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Nombre de coeurs: 4
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Report des capacites:
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-64bits: Oui
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-AVX: Non
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-FMA3: Non
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-FMA4: Non
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-MMX: Oui
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-SSE: Oui
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-SSE2: Oui
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-SSE3: Oui
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-SSSE3: Oui
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-SSE4.1: Oui
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-SSE4.2: Oui
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-SSE4.a: Non
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--Carte graphique--
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Identification: AMD Radeon HD 6500M/5600/5700 Series
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Concepteur: ATI Technologies Inc.
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Version d'OpenGL: 4.20
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Report des capacites:
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-Calculs 64bits: Oui
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-Compression de textures (s3tc): Oui
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-Filtrage anisotrope: Oui
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-Framebuffer Object: Oui
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-Mode debug: Oui
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-Pixelbuffer Object: Oui
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-Samplers Object: Oui
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-Separate shader objects: Oui
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-Texture array: Oui
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-Texture storage: Oui
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-Vertex array objects: Oui
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// Copyright (C) 2013 Jérôme Leclercq
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// This file is part of the "Nazara Engine - Lua scripting module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#pragma once
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#ifndef NAZARA_LUA_HPP
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#define NAZARA_LUA_HPP
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#include <Nazara/Prerequesites.hpp>
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#include <Nazara/Core/Initializer.hpp>
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class NAZARA_API NzLua
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{
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public:
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NzLua() = delete;
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~NzLua() = delete;
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static bool Initialize();
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static bool IsInitialized();
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static void Uninitialize();
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private:
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static unsigned int s_moduleReferenceCounter;
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};
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#endif // NAZARA_LUA_HPP
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