diff --git a/src/Nazara/BulletPhysics3D/BulletRigidBody3D.cpp b/src/Nazara/BulletPhysics3D/BulletRigidBody3D.cpp index e9d1cab7c..781ae4871 100644 --- a/src/Nazara/BulletPhysics3D/BulletRigidBody3D.cpp +++ b/src/Nazara/BulletPhysics3D/BulletRigidBody3D.cpp @@ -291,7 +291,6 @@ namespace Nz Vector3f BulletRigidBody3D::ToLocal(const Vector3f& worldPosition) { - btTransform worldTransform = m_body->getWorldTransform(); return GetMatrix().InverseTransform() * worldPosition; }