Last modules fixes
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@@ -3,13 +3,7 @@
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// For conditions of distribution and use, see copyright notice in Prerequisites.hpp
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#include <NazaraSDK/Sdk.hpp>
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#include <Nazara/Audio/Audio.hpp>
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#include <Nazara/Core/ErrorFlags.hpp>
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#include <Nazara/Core/Log.hpp>
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#include <Nazara/Physics2D/Physics2D.hpp>
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#include <Nazara/Physics3D/Physics3D.hpp>
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#include <Nazara/Platform/Platform.hpp>
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#include <Nazara/Utility/Utility.hpp>
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#include <NazaraSDK/Algorithm.hpp>
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#include <NazaraSDK/BaseSystem.hpp>
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#include <NazaraSDK/Components/CollisionComponent2D.hpp>
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@@ -38,122 +32,55 @@ namespace Ndk
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* \brief NDK class that represents the software development kit, a set of tools made to ease the conception of application
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*/
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/*!
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* \brief Initializes the Sdk module
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* \return true if initialization is successful
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*
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* \remark Produces a NazaraNotice
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*/
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bool Sdk::Initialize()
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Sdk::Sdk() :
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ModuleBase("SDK", this)
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{
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if (s_referenceCounter++ > 0)
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return true; // Already initialized
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Nz::ErrorFlags errFlags(Nz::ErrorFlag_ThrowException, true);
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try
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{
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Nz::ErrorFlags errFlags(Nz::ErrorFlag_ThrowException, true);
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// SDK Initialization
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// Initialize the engine first
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// Components
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BaseComponent::Initialize();
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// Shared modules
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Nz::Physics2D::Initialize();
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Nz::Physics3D::Initialize();
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Nz::Utility::Initialize();
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// Shared components
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InitializeComponent<CollisionComponent2D>("NdkColl2");
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InitializeComponent<CollisionComponent3D>("NdkColl3");
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InitializeComponent<LifetimeComponent>("NdkLiftm");
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InitializeComponent<NodeComponent>("NdkNode");
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InitializeComponent<PhysicsComponent2D>("NdkPhys2");
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InitializeComponent<PhysicsComponent3D>("NdkPhys3");
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InitializeComponent<VelocityComponent>("NdkVeloc");
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InitializeComponent<VelocityComponent>("NdkCons2");
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#ifndef NDK_SERVER
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// Client modules
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Nz::Audio::Initialize();
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#endif
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#ifndef NDK_SERVER
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// Client components
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InitializeComponent<ListenerComponent>("NdkList");
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#endif
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// SDK Initialization
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// Systems
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// Components
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BaseComponent::Initialize();
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BaseSystem::Initialize();
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// Shared components
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InitializeComponent<CollisionComponent2D>("NdkColl2");
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InitializeComponent<CollisionComponent3D>("NdkColl3");
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InitializeComponent<LifetimeComponent>("NdkLiftm");
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InitializeComponent<NodeComponent>("NdkNode");
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InitializeComponent<PhysicsComponent2D>("NdkPhys2");
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InitializeComponent<PhysicsComponent3D>("NdkPhys3");
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InitializeComponent<VelocityComponent>("NdkVeloc");
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InitializeComponent<VelocityComponent>("NdkCons2");
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// Shared systems
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InitializeSystem<LifetimeSystem>();
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InitializeSystem<PhysicsSystem2D>();
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InitializeSystem<PhysicsSystem3D>();
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InitializeSystem<VelocitySystem>();
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#ifndef NDK_SERVER
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// Client components
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InitializeComponent<ListenerComponent>("NdkList");
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#endif
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// Systems
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BaseSystem::Initialize();
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// Shared systems
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InitializeSystem<LifetimeSystem>();
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InitializeSystem<PhysicsSystem2D>();
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InitializeSystem<PhysicsSystem3D>();
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InitializeSystem<VelocitySystem>();
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#ifndef NDK_SERVER
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// Client systems
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InitializeSystem<ListenerSystem>();
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#endif
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NazaraNotice("Initialized: SDK");
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return true;
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}
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catch (const std::exception& e)
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{
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NazaraError("Failed to initialize NDK: " + Nz::String(e.what()));
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return false;
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}
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#ifndef NDK_SERVER
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// Client systems
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InitializeSystem<ListenerSystem>();
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#endif
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}
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/*!
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* \brief Uninitializes the Sdk module
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*
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* \remark Produces a NazaraNotice
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*/
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void Sdk::Uninitialize()
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Sdk::~Sdk()
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{
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if (s_referenceCounter != 1)
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{
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// Either the module is not initialized, either it was initialized multiple times
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if (s_referenceCounter > 1)
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s_referenceCounter--;
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return;
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}
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// Uninitialize the SDK
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s_referenceCounter = 0;
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// Components
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BaseComponent::Uninitialize();
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// Systems
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BaseSystem::Uninitialize();
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// Uninitialize the engine
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#ifndef NDK_SERVER
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// Client modules
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Nz::Audio::Uninitialize();
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#endif
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// Shared modules
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Nz::Physics2D::Uninitialize();
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Nz::Physics3D::Uninitialize();
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Nz::Utility::Uninitialize();
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#ifndef NDK_SERVER
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#endif
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NazaraNotice("Uninitialized: SDK");
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}
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unsigned int Sdk::s_referenceCounter = 0;
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Sdk* Sdk::s_instance;
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}
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@@ -6,6 +6,7 @@
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#include <Nazara/Audio/Audio.hpp>
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#include <NazaraSDK/Components/ListenerComponent.hpp>
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#include <NazaraSDK/Components/NodeComponent.hpp>
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#include <cassert>
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namespace Ndk
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{
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@@ -37,6 +38,9 @@ namespace Ndk
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{
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std::size_t activeListenerCount = 0;
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Nz::Audio* audio = Nz::Audio::Instance();
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assert(audio);
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for (const Ndk::EntityHandle& entity : GetEntities())
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{
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// Is the listener actif ?
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@@ -44,18 +48,18 @@ namespace Ndk
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if (!listener.IsActive())
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continue;
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Nz::Vector3f oldPos = Nz::Audio::GetListenerPosition();
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Nz::Vector3f oldPos = audio->GetListenerPosition();
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// We get the position and the rotation to affect these to the listener
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const NodeComponent& node = entity->GetComponent<NodeComponent>();
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Nz::Vector3f newPos = node.GetPosition(Nz::CoordSys_Global);
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Nz::Audio::SetListenerPosition(newPos);
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Nz::Audio::SetListenerRotation(node.GetRotation(Nz::CoordSys_Global));
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audio->SetListenerPosition(newPos);
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audio->SetListenerRotation(node.GetRotation(Nz::CoordSys_Global));
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// Compute listener velocity based on their old/new position
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Nz::Vector3f velocity = (newPos - oldPos) / elapsedTime;
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Nz::Audio::SetListenerVelocity(velocity);
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audio->SetListenerVelocity(velocity);
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activeListenerCount++;
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}
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