ChipmunkPhysics2D/PhysWorld2D: Set default colors for debug draw options

This commit is contained in:
SirLynix 2023-08-06 10:12:17 +02:00
parent 31dd74c503
commit 98e9c89a54
1 changed files with 4 additions and 4 deletions

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@ -101,9 +101,9 @@ namespace Nz
struct DebugDrawOptions struct DebugDrawOptions
{ {
Color constraintColor; Color constraintColor = Color::Blue();
Color collisionPointColor; Color collisionPointColor = Color::Green();
Color shapeOutlineColor; Color shapeOutlineColor = Color::Red();
DebugDrawCircleCallback circleCallback; DebugDrawCircleCallback circleCallback;
DebugDrawGetColorCallback colorCallback; DebugDrawGetColorCallback colorCallback;
@ -112,7 +112,7 @@ namespace Nz
DebugDrawSegmentCallback segmentCallback; DebugDrawSegmentCallback segmentCallback;
DebugDrawTickSegmentCallback thickSegmentCallback; DebugDrawTickSegmentCallback thickSegmentCallback;
void* userdata; void* userdata = nullptr;
}; };
struct NearestQueryResult struct NearestQueryResult