Math/Vector4: Fix w value when converting from Vector3
Former-commit-id: c23ecefc1a7f961605018a18e1f66cfceacf94b1 [formerly e7aef39f688d3d5c2e88d194539c451a225ae7cd] Former-commit-id: 30db24c6f9090a750637ca7c5dd3ffa8f4aeb638
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@ -28,7 +28,7 @@ namespace Nz
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explicit Vector4(T scale);
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explicit Vector4(T scale);
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Vector4(const T vec[4]);
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Vector4(const T vec[4]);
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Vector4(const Vector2<T>& vec, T Z = 0.0, T W = 1.0);
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Vector4(const Vector2<T>& vec, T Z = 0.0, T W = 1.0);
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Vector4(const Vector3<T>& vec, T W = 0.0);
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Vector4(const Vector3<T>& vec, T W = 1.0);
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template<typename U> explicit Vector4(const Vector4<U>& vec);
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template<typename U> explicit Vector4(const Vector4<U>& vec);
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Vector4(const Vector4& vec) = default;
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Vector4(const Vector4& vec) = default;
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~Vector4() = default;
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~Vector4() = default;
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