Shader: Add module statement
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@@ -41,7 +41,7 @@ namespace Nz
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std::shared_ptr<RenderPass> InstantiateRenderPass(std::vector<RenderPass::Attachment> attachments, std::vector<RenderPass::SubpassDescription> subpassDescriptions, std::vector<RenderPass::SubpassDependency> subpassDependencies) override;
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std::shared_ptr<RenderPipeline> InstantiateRenderPipeline(RenderPipelineInfo pipelineInfo) override;
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std::shared_ptr<RenderPipelineLayout> InstantiateRenderPipelineLayout(RenderPipelineLayoutInfo pipelineLayoutInfo) override;
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std::shared_ptr<ShaderModule> InstantiateShaderModule(ShaderStageTypeFlags shaderStages, ShaderAst::Statement& shaderAst, const ShaderWriter::States& states) override;
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std::shared_ptr<ShaderModule> InstantiateShaderModule(ShaderStageTypeFlags shaderStages, ShaderAst::Module& shaderModule, const ShaderWriter::States& states) override;
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std::shared_ptr<ShaderModule> InstantiateShaderModule(ShaderStageTypeFlags shaderStages, ShaderLanguage lang, const void* source, std::size_t sourceSize, const ShaderWriter::States& states) override;
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std::shared_ptr<Texture> InstantiateTexture(const TextureInfo& params) override;
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std::shared_ptr<TextureSampler> InstantiateTextureSampler(const TextureSamplerInfo& params) override;
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@@ -14,7 +14,7 @@
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#include <Nazara/Renderer/Enums.hpp>
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#include <Nazara/Renderer/ShaderModule.hpp>
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#include <Nazara/Shader/GlslWriter.hpp>
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#include <Nazara/Shader/Ast/Nodes.hpp>
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#include <Nazara/Shader/Ast/Module.hpp>
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#include <vector>
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namespace Nz
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@@ -22,7 +22,7 @@ namespace Nz
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class NAZARA_OPENGLRENDERER_API OpenGLShaderModule : public ShaderModule
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{
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public:
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OpenGLShaderModule(OpenGLDevice& device, ShaderStageTypeFlags shaderStages, ShaderAst::Statement& shaderAst, const ShaderWriter::States& states = {});
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OpenGLShaderModule(OpenGLDevice& device, ShaderStageTypeFlags shaderStages, ShaderAst::Module& shaderModule, const ShaderWriter::States& states = {});
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OpenGLShaderModule(OpenGLDevice& device, ShaderStageTypeFlags shaderStages, ShaderLanguage lang, const void* source, std::size_t sourceSize, const ShaderWriter::States& states = {});
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OpenGLShaderModule(const OpenGLShaderModule&) = delete;
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OpenGLShaderModule(OpenGLShaderModule&&) noexcept = default;
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@@ -34,7 +34,7 @@ namespace Nz
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OpenGLShaderModule& operator=(OpenGLShaderModule&&) noexcept = default;
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private:
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void Create(OpenGLDevice& device, ShaderStageTypeFlags shaderStages, ShaderAst::Statement& shaderAst, const ShaderWriter::States& states);
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void Create(OpenGLDevice& device, ShaderStageTypeFlags shaderStages, ShaderAst::Module& shaderModule, const ShaderWriter::States& states);
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static void CheckCompilationStatus(GL::Shader& shader);
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@@ -45,7 +45,7 @@ namespace Nz
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struct ShaderStatement
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{
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std::shared_ptr<ShaderAst::Statement> ast;
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ShaderAst::ModulePtr ast;
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};
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struct Shader
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