Shader: Add module statement

This commit is contained in:
Jérôme Leclercq
2022-03-01 19:36:18 +01:00
parent ad892dfb43
commit 99e07e6e1e
56 changed files with 418 additions and 123 deletions

View File

@@ -32,7 +32,7 @@ namespace Nz
std::shared_ptr<RenderPass> InstantiateRenderPass(std::vector<RenderPass::Attachment> attachments, std::vector<RenderPass::SubpassDescription> subpassDescriptions, std::vector<RenderPass::SubpassDependency> subpassDependencies) override;
std::shared_ptr<RenderPipeline> InstantiateRenderPipeline(RenderPipelineInfo pipelineInfo) override;
std::shared_ptr<RenderPipelineLayout> InstantiateRenderPipelineLayout(RenderPipelineLayoutInfo pipelineLayoutInfo) override;
std::shared_ptr<ShaderModule> InstantiateShaderModule(ShaderStageTypeFlags stages, ShaderAst::Statement& shaderAst, const ShaderWriter::States& states) override;
std::shared_ptr<ShaderModule> InstantiateShaderModule(ShaderStageTypeFlags stages, ShaderAst::Module& shaderModule, const ShaderWriter::States& states) override;
std::shared_ptr<ShaderModule> InstantiateShaderModule(ShaderStageTypeFlags stages, ShaderLanguage lang, const void* source, std::size_t sourceSize, const ShaderWriter::States& states) override;
std::shared_ptr<Texture> InstantiateTexture(const TextureInfo& params) override;
std::shared_ptr<TextureSampler> InstantiateTextureSampler(const TextureSamplerInfo& params) override;

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@@ -11,7 +11,7 @@
#include <Nazara/Renderer/Enums.hpp>
#include <Nazara/Renderer/ShaderModule.hpp>
#include <Nazara/Shader/ShaderWriter.hpp>
#include <Nazara/Shader/Ast/Nodes.hpp>
#include <Nazara/Shader/Ast/Module.hpp>
#include <Nazara/VulkanRenderer/Wrapper/ShaderModule.hpp>
#include <vector>
@@ -27,7 +27,7 @@ namespace Nz
VulkanShaderModule(VulkanShaderModule&&) = delete;
~VulkanShaderModule() = default;
bool Create(Vk::Device& device, ShaderStageTypeFlags shaderStages, ShaderAst::Statement& shaderAst, const ShaderWriter::States& states);
bool Create(Vk::Device& device, ShaderStageTypeFlags shaderStages, ShaderAst::Module& shaderModule, const ShaderWriter::States& states);
bool Create(Vk::Device& device, ShaderStageTypeFlags shaderStages, ShaderLanguage lang, const void* source, std::size_t sourceSize, const ShaderWriter::States& states);
inline const Vk::ShaderModule& GetHandle() const;