Shader: Add module statement
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@@ -11,7 +11,7 @@
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#include <Nazara/Renderer/Enums.hpp>
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#include <Nazara/Renderer/ShaderModule.hpp>
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#include <Nazara/Shader/ShaderWriter.hpp>
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#include <Nazara/Shader/Ast/Nodes.hpp>
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#include <Nazara/Shader/Ast/Module.hpp>
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#include <Nazara/VulkanRenderer/Wrapper/ShaderModule.hpp>
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#include <vector>
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@@ -27,7 +27,7 @@ namespace Nz
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VulkanShaderModule(VulkanShaderModule&&) = delete;
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~VulkanShaderModule() = default;
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bool Create(Vk::Device& device, ShaderStageTypeFlags shaderStages, ShaderAst::Statement& shaderAst, const ShaderWriter::States& states);
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bool Create(Vk::Device& device, ShaderStageTypeFlags shaderStages, ShaderAst::Module& shaderModule, const ShaderWriter::States& states);
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bool Create(Vk::Device& device, ShaderStageTypeFlags shaderStages, ShaderLanguage lang, const void* source, std::size_t sourceSize, const ShaderWriter::States& states);
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inline const Vk::ShaderModule& GetHandle() const;
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