Shader: Add module statement

This commit is contained in:
Jérôme Leclercq
2022-03-01 19:36:18 +01:00
parent ad892dfb43
commit 99e07e6e1e
56 changed files with 418 additions and 123 deletions

View File

@@ -260,8 +260,8 @@ namespace Nz
std::vector<std::shared_ptr<UberShader>> BasicMaterial::BuildShaders()
{
ShaderAst::StatementPtr shaderAst = ShaderLang::Parse(std::string_view(reinterpret_cast<const char*>(r_shader), sizeof(r_shader)));
auto shader = std::make_shared<UberShader>(ShaderStageType::Fragment | ShaderStageType::Vertex, shaderAst);
ShaderAst::ModulePtr shaderModule = ShaderLang::Parse(std::string_view(reinterpret_cast<const char*>(r_shader), sizeof(r_shader)));
auto shader = std::make_shared<UberShader>(ShaderStageType::Fragment | ShaderStageType::Vertex, std::move(shaderModule));
return { std::move(shader) };
}