Shader: Add module statement
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@@ -18,8 +18,8 @@ namespace Nz
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std::vector<std::shared_ptr<UberShader>> DepthMaterial::BuildShaders()
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{
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ShaderAst::StatementPtr shaderAst = ShaderLang::Parse(std::string_view(reinterpret_cast<const char*>(r_shader), sizeof(r_shader)));
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auto shader = std::make_shared<UberShader>(ShaderStageType::Fragment | ShaderStageType::Vertex, shaderAst);
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ShaderAst::ModulePtr shaderModule = ShaderLang::Parse(std::string_view(reinterpret_cast<const char*>(r_shader), sizeof(r_shader)));
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auto shader = std::make_shared<UberShader>(ShaderStageType::Fragment | ShaderStageType::Vertex, std::move(shaderModule));
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return { std::move(shader) };
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}
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