Shader: Add module statement

This commit is contained in:
Jérôme Leclercq
2022-03-01 19:36:18 +01:00
parent ad892dfb43
commit 99e07e6e1e
56 changed files with 418 additions and 123 deletions

View File

@@ -144,9 +144,9 @@ namespace Nz
return std::make_shared<OpenGLRenderPipelineLayout>(std::move(pipelineLayoutInfo));
}
std::shared_ptr<ShaderModule> OpenGLDevice::InstantiateShaderModule(ShaderStageTypeFlags shaderStages, ShaderAst::Statement& shaderAst, const ShaderWriter::States& states)
std::shared_ptr<ShaderModule> OpenGLDevice::InstantiateShaderModule(ShaderStageTypeFlags shaderStages, ShaderAst::Module& shaderModule, const ShaderWriter::States& states)
{
return std::make_shared<OpenGLShaderModule>(*this, shaderStages, shaderAst, states);
return std::make_shared<OpenGLShaderModule>(*this, shaderStages, shaderModule, states);
}
std::shared_ptr<ShaderModule> OpenGLDevice::InstantiateShaderModule(ShaderStageTypeFlags shaderStages, ShaderLanguage lang, const void* source, std::size_t sourceSize, const ShaderWriter::States& states)