Shader: Add module statement

This commit is contained in:
Jérôme Leclercq
2022-03-01 19:36:18 +01:00
parent ad892dfb43
commit 99e07e6e1e
56 changed files with 418 additions and 123 deletions

View File

@@ -47,8 +47,12 @@ namespace Nz
{
if (!stageFlags.Test(stage))
{
ShaderAst::StatementPtr dummyAst = ShaderBuilder::DeclareFunction(stage, "main", {}, {});
OpenGLShaderModule shaderModule(device, stage, *dummyAst);
ShaderAst::Module dummyModule;
dummyModule.rootNode = ShaderBuilder::MultiStatement();
dummyModule.rootNode->statements.push_back(ShaderBuilder::DeclareFunction(stage, "main", {}, {}));
dummyModule.shaderLangVersion = 100;
OpenGLShaderModule shaderModule(device, stage, dummyModule);
stageFlags |= shaderModule.Attach(m_program, pipelineLayout.GetBindingMapping());
}
};