Graphics: Add MaterialPassRegistry
This commit is contained in:
@@ -73,6 +73,8 @@ namespace Nz
|
||||
ShaderBindingPtr blitShaderBinding;
|
||||
};
|
||||
|
||||
std::size_t m_depthPassIndex;
|
||||
std::size_t m_forwardPassIndex;
|
||||
std::unordered_map<AbstractViewer*, ViewerData> m_viewers;
|
||||
std::unordered_map<MaterialPass*, MaterialData> m_materials;
|
||||
std::unordered_map<WorldInstancePtr, std::unordered_map<const InstancedRenderable*, RenderableData>> m_renderables;
|
||||
|
||||
Reference in New Issue
Block a user