Graphics: Add MaterialPassRegistry
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@@ -27,6 +27,16 @@ namespace Nz
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return m_fullscreenVertexDeclaration;
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}
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inline MaterialPassRegistry& Graphics::GetMaterialPassRegistry()
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{
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return m_materialPassRegistry;
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}
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inline const MaterialPassRegistry& Graphics::GetMaterialPassRegistry() const
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{
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return m_materialPassRegistry;
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}
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inline PixelFormat Graphics::GetPreferredDepthStencilFormat() const
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{
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return m_preferredDepthStencilFormat;
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