Graphics: Add MaterialPassRegistry

This commit is contained in:
Jérôme Leclercq
2021-07-29 20:16:06 +02:00
parent 5b1123b971
commit 9a311da2c8
20 changed files with 181 additions and 52 deletions

View File

@@ -27,7 +27,7 @@ namespace Nz
InstancedRenderable(InstancedRenderable&&) noexcept = default;
~InstancedRenderable();
virtual void BuildElement(const std::string& pass, WorldInstance& worldInstance, std::vector<std::unique_ptr<RenderElement>>& elements) const = 0;
virtual void BuildElement(std::size_t passIndex, WorldInstance& worldInstance, std::vector<std::unique_ptr<RenderElement>>& elements) const = 0;
virtual const std::shared_ptr<Material>& GetMaterial(std::size_t i) const = 0;
virtual std::size_t GetMaterialCount() const = 0;