Graphics: Add MaterialPassRegistry

This commit is contained in:
Jérôme Leclercq
2021-07-29 20:16:06 +02:00
parent 5b1123b971
commit 9a311da2c8
20 changed files with 181 additions and 52 deletions

View File

@@ -0,0 +1,32 @@
// Copyright (C) 2017 Jérôme Leclercq
// This file is part of the "Nazara Engine - Graphics module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/Graphics/MaterialPassRegistry.hpp>
#include <stdexcept>
#include <Nazara/Graphics/Debug.hpp>
namespace Nz
{
std::size_t MaterialPassRegistry::GetPassIndex(const std::string& passName) const
{
auto it = m_passIndex.find(passName);
if (it == m_passIndex.end())
throw std::runtime_error("pass " + passName + " must be registered before being used");
return it->second;
}
inline std::size_t MaterialPassRegistry::RegisterPass(std::string passName)
{
if (m_passIndex.find(passName) != m_passIndex.end())
throw std::runtime_error("pass " + passName + " is already registered");
std::size_t passIndex = m_passIndex.size();
m_passIndex.emplace(std::move(passName), passIndex);
return passIndex;
}
}
#include <Nazara/Graphics/DebugOff.hpp>