Graphics: Add MaterialPassRegistry

This commit is contained in:
Jérôme Leclercq
2021-07-29 20:16:06 +02:00
parent 5b1123b971
commit 9a311da2c8
20 changed files with 181 additions and 52 deletions

View File

@@ -28,7 +28,7 @@ namespace Nz
Model(Model&&) noexcept = default;
~Model() = default;
void BuildElement(const std::string& pass, WorldInstance& worldInstance, std::vector<std::unique_ptr<RenderElement>>& elements) const override;
void BuildElement(std::size_t passIndex, WorldInstance& worldInstance, std::vector<std::unique_ptr<RenderElement>>& elements) const override;
const std::shared_ptr<AbstractBuffer>& GetIndexBuffer(std::size_t subMeshIndex) const;
std::size_t GetIndexCount(std::size_t subMeshIndex) const;