Graphics: Add MaterialPassRegistry
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@@ -29,6 +29,7 @@ namespace Nz
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MaterialPass::MaterialPass(std::shared_ptr<const MaterialSettings> settings) :
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m_settings(std::move(settings)),
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m_enabledOptions(0),
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m_forceCommandBufferRegeneration(false),
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m_pipelineUpdated(false),
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m_shaderBindingUpdated(false)
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{
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@@ -66,11 +67,8 @@ namespace Nz
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bool MaterialPass::Update(RenderFrame& renderFrame, CommandBufferBuilder& builder)
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{
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bool shouldRegenerateCommandBuffer = false;
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if (!m_shaderBindingUpdated)
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{
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shouldRegenerateCommandBuffer = true;
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renderFrame.PushForRelease(std::move(m_shaderBinding));
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m_shaderBinding.reset();
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@@ -92,6 +90,9 @@ namespace Nz
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}
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}
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bool shouldRegenerateCommandBuffer = m_forceCommandBufferRegeneration;
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m_forceCommandBufferRegeneration = false;
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return shouldRegenerateCommandBuffer;
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}
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