Graphics: Add MaterialPassRegistry
This commit is contained in:
@@ -30,13 +30,13 @@ namespace Nz
|
||||
}
|
||||
}
|
||||
|
||||
void Model::BuildElement(const std::string& pass, WorldInstance& worldInstance, std::vector<std::unique_ptr<RenderElement>>& elements) const
|
||||
void Model::BuildElement(std::size_t passIndex, WorldInstance& worldInstance, std::vector<std::unique_ptr<RenderElement>>& elements) const
|
||||
{
|
||||
for (std::size_t i = 0; i < m_submeshes.size(); ++i)
|
||||
{
|
||||
const auto& submeshData = m_submeshes[i];
|
||||
|
||||
MaterialPass* materialPass = submeshData.material->GetPass(pass);
|
||||
MaterialPass* materialPass = submeshData.material->GetPass(passIndex);
|
||||
if (!materialPass)
|
||||
continue;
|
||||
|
||||
|
||||
Reference in New Issue
Block a user