Graphics: Add MaterialPassRegistry

This commit is contained in:
Jérôme Leclercq
2021-07-29 20:16:06 +02:00
parent 5b1123b971
commit 9a311da2c8
20 changed files with 181 additions and 52 deletions

View File

@@ -30,13 +30,13 @@ namespace Nz
}
}
void Model::BuildElement(const std::string& pass, WorldInstance& worldInstance, std::vector<std::unique_ptr<RenderElement>>& elements) const
void Model::BuildElement(std::size_t passIndex, WorldInstance& worldInstance, std::vector<std::unique_ptr<RenderElement>>& elements) const
{
for (std::size_t i = 0; i < m_submeshes.size(); ++i)
{
const auto& submeshData = m_submeshes[i];
MaterialPass* materialPass = submeshData.material->GetPass(pass);
MaterialPass* materialPass = submeshData.material->GetPass(passIndex);
if (!materialPass)
continue;