Core: Make Color constexpr
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@@ -116,7 +116,7 @@ int main()
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auto shipCollider = std::make_shared<Nz::ConvexCollider3D>(vertices, vertexMapper.GetVertexCount(), 0.01f);
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std::shared_ptr<Nz::MaterialInstance> colliderMat = Nz::Graphics::Instance()->GetDefaultMaterials().basicMaterial->Instantiate();
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colliderMat->SetValueProperty("BaseColor", Nz::Color::Green);
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colliderMat->SetValueProperty("BaseColor", Nz::Color::Green());
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for (std::string_view passName : { "DepthPass", "ForwardPass" })
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{
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colliderMat->UpdatePassStates(passName, [](Nz::RenderStates& states)
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