Core: Make Color constexpr

This commit is contained in:
SirLynix
2022-12-29 12:13:00 +01:00
parent 3d88746060
commit 9a553e5e9d
38 changed files with 227 additions and 222 deletions

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@@ -18,68 +18,68 @@ namespace Nz
class Color
{
public:
inline Color();
inline Color(float red, float green, float blue, float alpha = 1.f);
inline explicit Color(float lightness);
inline Color(const Color& color) = default;
inline Color(Color&& color) = default;
inline ~Color() = default;
Color() = default;
constexpr Color(float red, float green, float blue, float alpha = 1.f);
constexpr explicit Color(float lightness);
constexpr Color(const Color&) = default;
constexpr Color(Color&&) = default;
~Color() = default;
inline bool IsOpaque() const;
constexpr bool IsOpaque() const;
inline std::string ToString() const;
inline Color operator+(const Color& angles) const;
inline Color operator*(const Color& angles) const;
constexpr Color operator+(const Color& color) const;
constexpr Color operator*(const Color& color) const;
inline Color& operator=(const Color& other) = default;
inline Color& operator=(Color&& other) = default;
constexpr Color& operator=(const Color&) = default;
constexpr Color& operator=(Color&&) = default;
inline Color operator+=(const Color& angles);
inline Color operator*=(const Color& angles);
constexpr Color operator+=(const Color& color);
constexpr Color operator*=(const Color& color);
inline bool operator==(const Color& angles) const;
inline bool operator!=(const Color& angles) const;
constexpr bool operator==(const Color& color) const;
constexpr bool operator!=(const Color& color) const;
static inline Color FromCMY(float cyan, float magenta, float yellow);
static inline Color FromCMYK(float cyan, float magenta, float yellow, float black);
static inline Color FromHSL(float hue, float saturation, float lightness);
static inline Color FromHSV(float hue, float saturation, float value);
static inline Color FromRGB8(UInt8 r, UInt8 g, UInt8 b);
static inline Color FromRGBA8(UInt8 r, UInt8 g, UInt8 b, UInt8 a);
static inline Color FromXYZ(const Vector3f& vec);
static inline Color FromXYZ(float x, float y, float z);
static inline void ToCMY(const Color& color, float* cyan, float* magenta, float* yellow);
static inline void ToCMYK(const Color& color, float* cyan, float* magenta, float* yellow, float* black);
static inline void ToHSL(const Color& color, float* hue, float* saturation, float* lightness);
static inline void ToHSV(const Color& color, float* hue, float* saturation, float* value);
static inline void ToRGB8(const Color& color, UInt8* r, UInt8* g, UInt8* b);
static inline void ToRGBA8(const Color& color, UInt8* r, UInt8* g, UInt8* b, UInt8* a = nullptr);
static inline void ToXYZ(const Color& color, Vector3f* vec);
static inline void ToXYZ(const Color& color, float* x, float* y, float* z);
static constexpr Color FromCMY(float cyan, float magenta, float yellow);
static constexpr Color FromCMYK(float cyan, float magenta, float yellow, float black);
static constexpr Color FromHSL(float hue, float saturation, float lightness);
static constexpr Color FromHSV(float hue, float saturation, float value);
static constexpr Color FromRGB8(UInt8 r, UInt8 g, UInt8 b);
static constexpr Color FromRGBA8(UInt8 r, UInt8 g, UInt8 b, UInt8 a);
static constexpr Color FromXYZ(const Vector3f& vec);
static constexpr Color FromXYZ(float x, float y, float z);
static constexpr void ToCMY(const Color& color, float* cyan, float* magenta, float* yellow);
static constexpr void ToCMYK(const Color& color, float* cyan, float* magenta, float* yellow, float* black);
static constexpr void ToHSL(const Color& color, float* hue, float* saturation, float* lightness);
static constexpr void ToHSV(const Color& color, float* hue, float* saturation, float* value);
static constexpr void ToRGB8(const Color& color, UInt8* r, UInt8* g, UInt8* b);
static constexpr void ToRGBA8(const Color& color, UInt8* r, UInt8* g, UInt8* b, UInt8* a = nullptr);
static constexpr void ToXYZ(const Color& color, Vector3f* vec);
static constexpr void ToXYZ(const Color& color, float* x, float* y, float* z);
static constexpr Color Black();
static constexpr Color Blue();
static constexpr Color Cyan();
static constexpr Color Gray();
static constexpr Color Green();
static constexpr Color Magenta();
static constexpr Color Orange();
static constexpr Color Red();
static constexpr Color Yellow();
static constexpr Color White();
float r, g, b, a;
static NAZARA_CORE_API const Color Black;
static NAZARA_CORE_API const Color Blue;
static NAZARA_CORE_API const Color Cyan;
static NAZARA_CORE_API const Color Gray;
static NAZARA_CORE_API const Color Green;
static NAZARA_CORE_API const Color Magenta;
static NAZARA_CORE_API const Color Orange;
static NAZARA_CORE_API const Color Red;
static NAZARA_CORE_API const Color Yellow;
static NAZARA_CORE_API const Color White;
private:
static float Hue2RGB(float v1, float v2, float vH);
static constexpr float Hue2RGB(float v1, float v2, float vH);
};
inline bool Serialize(SerializationContext& context, const Color& color, TypeTag<Color>);
inline bool Unserialize(SerializationContext& context, Color* color, TypeTag<Color>);
}
std::ostream& operator<<(std::ostream& out, const Nz::Color& color);
std::ostream& operator<<(std::ostream& out, const Color& color);
}
#include <Nazara/Core/Color.inl>

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@@ -16,13 +16,6 @@ namespace Nz
* \brief Core class that represents a color
*/
/*!
* \brief Constructs a Color object by default
*/
inline Color::Color()
{
}
/*!
* \brief Constructs a Color object with values
*
@@ -31,8 +24,7 @@ namespace Nz
* \param blue Blue value
* \param alpha Alpha value
*/
inline Color::Color(float red, float green, float blue, float alpha) :
constexpr Color::Color(float red, float green, float blue, float alpha) :
r(red),
g(green),
b(blue),
@@ -45,8 +37,7 @@ namespace Nz
*
* \param lightness Value for r, g and b
*/
inline Color::Color(float lightness) :
constexpr Color::Color(float lightness) :
r(lightness),
g(lightness),
b(lightness),
@@ -58,7 +49,7 @@ namespace Nz
* \brief Return true is the color has no degree of transparency
* \return true if the color has an alpha value of 255
*/
inline bool Color::IsOpaque() const
constexpr bool Color::IsOpaque() const
{
return a >= 1.f;
}
@@ -87,16 +78,9 @@ namespace Nz
*
* \param color Other color
*/
inline Color Color::operator+(const Color& color) const
constexpr Color Color::operator+(const Color& color) const
{
Color c;
c.r = r + color.r;
c.g = g + color.g;
c.b = b + color.b;
c.a = a + color.a;
return c;
return Color(r + color.r, g + color.g, b + color.b, a + color.a);
}
/*!
@@ -105,16 +89,9 @@ namespace Nz
*
* \param color Other color
*/
inline Color Color::operator*(const Color& color) const
constexpr Color Color::operator*(const Color& color) const
{
Color c;
c.r = r * color.r;
c.g = g * color.g;
c.b = b * color.b;
c.a = a * color.a;
return c;
return Color(r * color.r, g * color.g, b * color.b, a * color.a);
}
/*!
@@ -123,8 +100,7 @@ namespace Nz
*
* \param color Other color
*/
inline Color Color::operator+=(const Color& color)
constexpr Color Color::operator+=(const Color& color)
{
return operator=(operator+(color));
}
@@ -135,8 +111,7 @@ namespace Nz
*
* \param color Other color
*/
inline Color Color::operator*=(const Color& color)
constexpr Color Color::operator*=(const Color& color)
{
return operator=(operator*(color));
}
@@ -147,8 +122,7 @@ namespace Nz
*
* \param color Color to compare
*/
inline bool Color::operator==(const Color& color) const
constexpr bool Color::operator==(const Color& color) const
{
return NumberEquals(r, color.r) &&
NumberEquals(g, color.g) &&
@@ -162,8 +136,7 @@ namespace Nz
*
* \param color Color to compare
*/
inline bool Color::operator!=(const Color& color) const
constexpr bool Color::operator!=(const Color& color) const
{
return !operator==(color);
}
@@ -178,7 +151,7 @@ namespace Nz
* \param magenta Magenta component
* \param yellow Yellow component
*/
inline Color Color::FromCMY(float cyan, float magenta, float yellow)
constexpr Color Color::FromCMY(float cyan, float magenta, float yellow)
{
return Color(1.f - cyan, 1.f - magenta, 1.f - yellow);
}
@@ -192,7 +165,7 @@ namespace Nz
* \param yellow Yellow component
* \param black Black component
*/
inline Color Color::FromCMYK(float cyan, float magenta, float yellow, float black)
constexpr Color Color::FromCMYK(float cyan, float magenta, float yellow, float black)
{
return FromCMY(cyan * (1.f - black) + black,
magenta * (1.f - black) + black,
@@ -207,13 +180,13 @@ namespace Nz
* \param saturation Saturation component [0, 1]
* \param lightness Lightness component [0, 1]
*/
inline Color Color::FromHSL(float hue, float saturation, float lightness)
constexpr Color Color::FromHSL(float hue, float saturation, float lightness)
{
if (NumberEquals(saturation, 0.f))
return Color(lightness);
else
{
float v2;
float v2 = 0.f;
if (lightness < 0.5f)
v2 = lightness * (1.f + saturation);
else
@@ -236,7 +209,7 @@ namespace Nz
* \param saturation Saturation component in [0, 1]
* \param value Value component in [0, 1]
*/
inline Color Color::FromHSV(float hue, float saturation, float value)
constexpr Color Color::FromHSV(float hue, float saturation, float value)
{
if (NumberEquals(saturation, 0.f))
return Color(value);
@@ -252,7 +225,9 @@ namespace Nz
float v2 = value * (1.f - saturation * (h - i));
float v3 = value * (1.f - saturation * (1.f - (h - i)));
float r, g, b;
float r = 0.f;
float g = 0.f;
float b = 0.f;
switch (i)
{
case 0:
@@ -304,7 +279,7 @@ namespace Nz
* \param g Green value
* \param b Blue value
*/
inline Color Color::FromRGB8(UInt8 r, UInt8 g, UInt8 b)
constexpr Color Color::FromRGB8(UInt8 r, UInt8 g, UInt8 b)
{
return Color(r / 255.f, g / 255.f, b / 255.f);
}
@@ -318,7 +293,7 @@ namespace Nz
* \param b Blue value
* \param a Alpha value
*/
inline Color Color::FromRGBA8(UInt8 r, UInt8 g, UInt8 b, UInt8 a)
constexpr Color Color::FromRGBA8(UInt8 r, UInt8 g, UInt8 b, UInt8 a)
{
return Color(r / 255.f, g / 255.f, b / 255.f, a / 255.f);
}
@@ -329,7 +304,7 @@ namespace Nz
*
* \param vec Vector3 representing the space color
*/
inline Color Color::FromXYZ(const Vector3f& vec)
constexpr Color Color::FromXYZ(const Vector3f& vec)
{
return FromXYZ(vec.x, vec.y, vec.z);
}
@@ -342,7 +317,7 @@ namespace Nz
* \param y Y component
* \param z Z component
*/
inline Color Color::FromXYZ(float x, float y, float z)
constexpr Color Color::FromXYZ(float x, float y, float z)
{
x /= 100.f; // X from 0 to 95.047
y /= 100.f; // Y from 0 to 100.000
@@ -378,7 +353,7 @@ namespace Nz
* \param magenta Magenta component
* \param yellow Yellow component
*/
inline void Color::ToCMY(const Color& color, float* cyan, float* magenta, float* yellow)
constexpr void Color::ToCMY(const Color& color, float* cyan, float* magenta, float* yellow)
{
*cyan = 1.f - color.r;
*magenta = 1.f - color.g;
@@ -393,10 +368,11 @@ namespace Nz
* \param magenta Magenta component
* \param yellow Yellow component
*/
inline void Color::ToCMYK(const Color& color, float* cyan, float* magenta, float* yellow, float* black)
constexpr void Color::ToCMYK(const Color& color, float* cyan, float* magenta, float* yellow, float* black)
{
float c, m, y;
float c = 0.f;
float m = 0.f;
float y = 0.f;
ToCMY(color, &c, &m, &y);
float k = std::min({1.f, c, m, y});
@@ -426,7 +402,7 @@ namespace Nz
* \param saturation Saturation component in [0, 1]
* \param lightness Lightness component in [0, 1]
*/
inline void Color::ToHSL(const Color& color, float* hue, float* saturation, float* lightness)
constexpr void Color::ToHSL(const Color& color, float* hue, float* saturation, float* lightness)
{
float r = color.r;
float g = color.g;
@@ -457,7 +433,7 @@ namespace Nz
float deltaG = ((max - g) / 6.f + deltaMax / 2.f) / deltaMax;
float deltaB = ((max - b) / 6.f + deltaMax / 2.f) / deltaMax;
float h;
float h = 0.f;
if (NumberEquals(r, max))
h = deltaB - deltaG;
@@ -483,7 +459,7 @@ namespace Nz
* \param saturation Saturation component
* \param value Value component
*/
inline void Color::ToHSV(const Color& color, float* hue, float* saturation, float* value)
constexpr void Color::ToHSV(const Color& color, float* hue, float* saturation, float* value)
{
float r = color.r;
float g = color.g;
@@ -511,7 +487,7 @@ namespace Nz
float deltaG = ((max - g) / 6.f + deltaMax / 2.f) / deltaMax;
float deltaB = ((max - b) / 6.f + deltaMax / 2.f) / deltaMax;
float h;
float h = 0.f;
if (NumberEquals(r, max))
h = deltaB - deltaG;
@@ -539,7 +515,7 @@ namespace Nz
*
* \remark Values are clamped to [0;255]
*/
static inline void ToRGB8(const Color& color, UInt8* r, UInt8* g, UInt8* b)
constexpr void Color::ToRGB8(const Color& color, UInt8* r, UInt8* g, UInt8* b)
{
*r = static_cast<UInt8>(Clamp(color.r * 255.f, 0.f, 255.f));
*g = static_cast<UInt8>(Clamp(color.g * 255.f, 0.f, 255.f));
@@ -557,7 +533,7 @@ namespace Nz
*
* \remark Values are clamped to [0;255]
*/
static inline void ToRGBA8(const Color& color, UInt8* r, UInt8* g, UInt8* b, UInt8* a)
constexpr void Color::ToRGBA8(const Color& color, UInt8* r, UInt8* g, UInt8* b, UInt8* a)
{
*r = static_cast<UInt8>(Clamp(color.r * 255.f, 0.f, 255.f));
*g = static_cast<UInt8>(Clamp(color.g * 255.f, 0.f, 255.f));
@@ -571,7 +547,7 @@ namespace Nz
* \param color Color to transform
* \param vec Vector3 representing the space color
*/
inline void Color::ToXYZ(const Color& color, Vector3f* vec)
constexpr void Color::ToXYZ(const Color& color, Vector3f* vec)
{
return ToXYZ(color, &vec->x, &vec->y, &vec->z);
}
@@ -584,7 +560,7 @@ namespace Nz
* \param y Y component
* \param z Z component
*/
inline void Color::ToXYZ(const Color& color, float* x, float* y, float* z)
constexpr void Color::ToXYZ(const Color& color, float* x, float* y, float* z)
{
float r = color.r; //< R from 0 to 255
float g = color.g; //< G from 0 to 255
@@ -615,6 +591,56 @@ namespace Nz
*z = r*0.0193f + g*0.1192f + b*0.9505f;
}
constexpr Color Color::Black()
{
return Color(0.f, 0.f, 0.f);
}
constexpr Color Color::Blue()
{
return Color(0.f, 0.f, 1.f);
}
constexpr Color Color::Cyan()
{
return Color(0.f, 1.f, 1.f);
}
constexpr Color Color::Gray()
{
return Color(80.f / 255.f, 80.f / 255.f, 80.f / 255.f);
}
constexpr Color Color::Green()
{
return Color(0.f, 1.f, 0.f);
}
constexpr Color Color::Magenta()
{
return Color(1.f, 0.f, 1.f);
}
constexpr Color Color::Orange()
{
return Color(1.f, 165.f / 255.f, 0.f);
}
constexpr Color Color::Red()
{
return Color(1.f, 0.f, 0.f);
}
constexpr Color Color::Yellow()
{
return Color(1.f, 1.f, 0.f);
}
constexpr Color Color::White()
{
return Color(1.f, 1.f, 1.f);
}
/*!
* \brief Converts HUE representation to RGV
* \return RGB corresponding
@@ -623,7 +649,7 @@ namespace Nz
* \param v2 V2 component
* \param vH VH component
*/
inline float Color::Hue2RGB(float v1, float v2, float vH)
constexpr float Color::Hue2RGB(float v1, float v2, float vH)
{
if (vH < 0.f)
vH += 1;
@@ -690,19 +716,18 @@ namespace Nz
return true;
}
}
/*!
* \brief Output operator
* \return The stream
*
* \param out The stream
* \param color The color to output
*/
inline std::ostream& operator<<(std::ostream& out, const Nz::Color& color)
{
return out << color.ToString();
/*!
* \brief Output operator
* \return The stream
*
* \param out The stream
* \param color The color to output
*/
inline std::ostream& operator<<(std::ostream& out, const Color& color)
{
return out << color.ToString();
}
}
#include <Nazara/Core/DebugOff.hpp>

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@@ -10,7 +10,7 @@ namespace Nz
{
inline Camera::Camera(const RenderTarget* renderTarget, ProjectionType projectionType) :
m_renderTarget(nullptr),
m_clearColor(Color::Black),
m_clearColor(Color::Black()),
m_fov(90.f),
m_renderOrder(0),
m_projectionType(projectionType),

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@@ -11,7 +11,7 @@ namespace Nz
{
inline DirectionalLight::DirectionalLight() :
Light(SafeCast<UInt8>(BasicLightType::Directional)),
m_color(Color::White),
m_color(Color::White()),
m_ambientFactor(0.2f),
m_diffuseFactor(1.f)
{

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@@ -11,7 +11,7 @@ namespace Nz
{
inline PointLight::PointLight() :
Light(SafeCast<UInt8>(BasicLightType::Point)),
m_color(Color::White),
m_color(Color::White()),
m_position(Vector3f::Zero()),
m_ambientFactor(0.2f),
m_diffuseFactor(1.f)

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@@ -11,7 +11,7 @@ namespace Nz
{
inline SpotLight::SpotLight() :
Light(SafeCast<UInt8>(BasicLightType::Spot)),
m_color(Color::White),
m_color(Color::White()),
m_position(Vector3f::Zero()),
m_ambientFactor(0.2f),
m_diffuseFactor(1.f)

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@@ -37,12 +37,12 @@ namespace Nz
inline void EnableIsometricMode(bool isometric);
inline void EnableTile(const Vector2ui& tilePos, const Rectf& coords, const Color& color = Color::White, std::size_t materialIndex = 0U);
inline void EnableTile(const Vector2ui& tilePos, const Rectui& rect, const Color& color = Color::White, std::size_t materialIndex = 0U);
inline void EnableTiles(const Rectf& coords, const Color& color = Color::White, std::size_t materialIndex = 0U);
inline void EnableTiles(const Rectui& rect, const Color& color = Color::White, std::size_t materialIndex = 0U);
inline void EnableTiles(const Vector2ui* tilesPos, std::size_t tileCount, const Rectf& coords, const Color& color = Color::White, std::size_t materialIndex = 0U);
inline void EnableTiles(const Vector2ui* tilesPos, std::size_t tileCount, const Rectui& rect, const Color& color = Color::White, std::size_t materialIndex = 0U);
inline void EnableTile(const Vector2ui& tilePos, const Rectf& coords, const Color& color = Color::White(), std::size_t materialIndex = 0U);
inline void EnableTile(const Vector2ui& tilePos, const Rectui& rect, const Color& color = Color::White(), std::size_t materialIndex = 0U);
inline void EnableTiles(const Rectf& coords, const Color& color = Color::White(), std::size_t materialIndex = 0U);
inline void EnableTiles(const Rectui& rect, const Color& color = Color::White(), std::size_t materialIndex = 0U);
inline void EnableTiles(const Vector2ui* tilesPos, std::size_t tileCount, const Rectf& coords, const Color& color = Color::White(), std::size_t materialIndex = 0U);
inline void EnableTiles(const Vector2ui* tilesPos, std::size_t tileCount, const Rectui& rect, const Color& color = Color::White(), std::size_t materialIndex = 0U);
inline const Vector2ui& GetMapSize() const;
const std::shared_ptr<MaterialInstance>& GetMaterial(std::size_t i) const override;
@@ -60,7 +60,7 @@ namespace Nz
struct Tile
{
std::size_t layerIndex = 0U;
Color color = Color::White;
Color color = Color::White();
Rectf textureCoords = Rectf::Zero();
bool enabled = false;
};

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@@ -34,11 +34,11 @@ namespace Nz
using ContactPostSolveCallback = std::function<void(PhysWorld2D& world, Arbiter2D& arbiter, RigidBody2D& bodyA, RigidBody2D& bodyB, void* userdata)>;
using ContactStartCallback = std::function<bool(PhysWorld2D& world, Arbiter2D& arbiter, RigidBody2D& bodyA, RigidBody2D& bodyB, void* userdata)>;
using DebugDrawCircleCallback = std::function<void(const Vector2f& origin, const RadianAnglef& rotation, float radius, Color outlineColor, Color fillColor, void* userdata)>;
using DebugDrawDotCallback = std::function<void(const Vector2f& origin, float radius, Color color, void* userdata)>;
using DebugDrawPolygonCallback = std::function<void(const Vector2f* vertices, std::size_t vertexCount, float radius, Color outlineColor, Color fillColor, void* userdata)>;
using DebugDrawSegmentCallback = std::function<void(const Vector2f& first, const Vector2f& second, Color color, void* userdata)>;
using DebugDrawTickSegmentCallback = std::function<void(const Vector2f& first, const Vector2f& second, float thickness, Color outlineColor, Color fillColor, void* userdata)>;
using DebugDrawCircleCallback = std::function<void(const Vector2f& origin, const RadianAnglef& rotation, float radius, const Color& outlineColor, const Color& fillColor, void* userdata)>;
using DebugDrawDotCallback = std::function<void(const Vector2f& origin, float radius, const Color& color, void* userdata)>;
using DebugDrawPolygonCallback = std::function<void(const Vector2f* vertices, std::size_t vertexCount, float radius, const Color& outlineColor, const Color& fillColor, void* userdata)>;
using DebugDrawSegmentCallback = std::function<void(const Vector2f& first, const Vector2f& second, const Color& color, void* userdata)>;
using DebugDrawTickSegmentCallback = std::function<void(const Vector2f& first, const Vector2f& second, float thickness, const Color& outlineColor, const Color& fillColor, void* userdata)>;
using DebugDrawGetColorCallback = std::function<Color(RigidBody2D& body, std::size_t shapeIndex, void* userdata)>;
public:

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@@ -83,7 +83,7 @@ namespace Nz
struct ClearValues
{
Color color = Color::Black;
Color color = Color::Black();
float depth = 1.f;
UInt32 stencil = 0;
};

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@@ -35,9 +35,9 @@ namespace Nz
struct Material
{
Color ambient = Color::White;
Color diffuse = Color::White;
Color specular = Color::White;
Color ambient = Color::White();
Color diffuse = Color::White();
Color specular = Color::White();
std::string alphaMap;
std::string ambientMap;
std::string bumpMap;

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@@ -60,9 +60,9 @@ namespace Nz
inline SimpleTextDrawer& operator=(const SimpleTextDrawer& drawer);
inline SimpleTextDrawer& operator=(SimpleTextDrawer&& drawer) noexcept;
static inline SimpleTextDrawer Draw(const std::string& str, unsigned int characterSize, TextStyleFlags style = TextStyle_Regular, const Color& color = Color::White);
static inline SimpleTextDrawer Draw(const std::string& str, unsigned int characterSize, TextStyleFlags style = TextStyle_Regular, const Color& color = Color::White());
static inline SimpleTextDrawer Draw(const std::string& str, unsigned int characterSize, TextStyleFlags style, const Color& color, float outlineThickness, const Color& outlineColor);
static inline SimpleTextDrawer Draw(const std::shared_ptr<Font>& font, const std::string& str, unsigned int characterSize, TextStyleFlags style = TextStyle_Regular, const Color& color = Color::White);
static inline SimpleTextDrawer Draw(const std::shared_ptr<Font>& font, const std::string& str, unsigned int characterSize, TextStyleFlags style = TextStyle_Regular, const Color& color = Color::White());
static inline SimpleTextDrawer Draw(const std::shared_ptr<Font>& font, const std::string& str, unsigned int characterSize, TextStyleFlags style, const Color& color, float outlineThickness, const Color& outlineColor);
private:

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@@ -8,8 +8,8 @@
namespace Nz
{
inline SimpleTextDrawer::SimpleTextDrawer() :
m_color(Color::White),
m_outlineColor(Color::Black),
m_color(Color::White()),
m_outlineColor(Color::Black()),
m_style(TextStyle_Regular),
m_colorUpdated(true),
m_glyphUpdated(true),

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@@ -120,7 +120,7 @@ namespace Nz
inline void CommandBuffer::BeginDebugRegion(const char* label)
{
return BeginDebugRegion(label, Color::Black);
return BeginDebugRegion(label, Color::Black());
}
inline void CommandBuffer::BeginDebugRegion(const char* label, Color color)
@@ -380,7 +380,7 @@ namespace Nz
inline void CommandBuffer::InsertDebugLabel(const char* label)
{
return InsertDebugLabel(label, Color::Black);
return InsertDebugLabel(label, Color::Black());
}
inline void CommandBuffer::InsertDebugLabel(const char* label, Color color)