Core: Make Color constexpr
This commit is contained in:
@@ -1,20 +0,0 @@
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// Copyright (C) 2022 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
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// This file is part of the "Nazara Engine - Core module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#include <Nazara/Core/Color.hpp>
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#include <Nazara/Core/Debug.hpp>
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namespace Nz
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{
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const Color Color::Black(0.f, 0.f, 0.f);
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const Color Color::Blue(0.f, 0.f, 1.f);
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const Color Color::Cyan(0.f, 1.f, 1.f);
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const Color Color::Gray(80.f / 255.f, 80.f / 255.f, 80.f / 255.f);
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const Color Color::Green(0.f, 1.f, 0.f);
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const Color Color::Magenta(1.f, 0.f, 1.f);
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const Color Color::Orange(1.f, 165.f / 255.f, 0.f);
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const Color Color::Red(1.f, 0.f, 0.f);
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const Color Color::Yellow(1.f, 1.f, 0.f);
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const Color Color::White(1.f, 1.f, 1.f);
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}
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@@ -65,7 +65,7 @@ namespace Nz
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builder.BeginRenderPass(*passData.framebuffer, *passData.renderPass, passData.renderRect, passData.outputClearValues.data(), passData.outputClearValues.size());
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if (!passData.name.empty())
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builder.BeginDebugRegion(passData.name, Color::Green);
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builder.BeginDebugRegion(passData.name, Color::Green());
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FramePassEnvironment env{
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*this,
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@@ -323,7 +323,7 @@ namespace Nz
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// Update UBOs and materials
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renderFrame.Execute([&](CommandBufferBuilder& builder)
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{
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builder.BeginDebugRegion("CPU to GPU transfers", Color::Yellow);
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builder.BeginDebugRegion("CPU to GPU transfers", Color::Yellow());
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{
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builder.PreTransferBarrier();
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@@ -446,13 +446,13 @@ namespace Nz
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builder.TextureBarrier(PipelineStage::ColorOutput, PipelineStage::FragmentShader, MemoryAccess::ColorWrite, MemoryAccess::ShaderRead, TextureLayout::ColorOutput, TextureLayout::ColorInput, *sourceTexture);
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std::array<CommandBufferBuilder::ClearValues, 2> clearValues;
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clearValues[0].color = Color::Black;
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clearValues[0].color = Color::Black();
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clearValues[1].depth = 1.f;
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clearValues[1].stencil = 0;
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builder.BeginRenderPass(renderTarget.GetFramebuffer(renderFrame.GetFramebufferIndex()), renderTarget.GetRenderPass(), renderRegion, { clearValues[0], clearValues[1] });
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{
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builder.BeginDebugRegion("Main window rendering", Color::Green);
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builder.BeginDebugRegion("Main window rendering", Color::Green());
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{
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builder.SetScissor(renderRegion);
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builder.SetViewport(renderRegion);
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@@ -636,7 +636,7 @@ namespace Nz
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mergePass.AddInput(viewerData->debugColorAttachment);
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mergePass.AddOutput(renderTargetData.finalAttachment);
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mergePass.SetClearColor(0, Color::Black);
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mergePass.SetClearColor(0, Color::Black());
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mergePass.SetCommandCallback([&targetViewers](CommandBufferBuilder& builder, const FramePassEnvironment& env)
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{
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@@ -182,7 +182,7 @@ namespace Nz
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renderFrame.Execute([&](CommandBufferBuilder& builder)
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{
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builder.BeginDebugRegion("Light UBO Update", Color::Yellow);
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builder.BeginDebugRegion("Light UBO Update", Color::Yellow());
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{
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for (auto& lightUboData : m_lightDataBuffers)
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{
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@@ -15,7 +15,7 @@ namespace Nz
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m_material(std::move(material)),
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m_sectionCount(0),
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m_spriteCount(0),
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m_color(Color::White),
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m_color(Color::White()),
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m_orientation(orientation),
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m_textureCoords(0.f, 0.f, 1.f, 1.f),
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m_origin(0.f, 0.f),
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@@ -13,7 +13,7 @@ namespace Nz
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{
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void PredefinedMaterials::AddBasicSettings(MaterialSettings& settings)
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{
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settings.AddValueProperty<Color>("BaseColor", Color::White);
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settings.AddValueProperty<Color>("BaseColor", Color::White());
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settings.AddValueProperty<bool>("AlphaTest", false);
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settings.AddValueProperty<float>("AlphaTestThreshold", 0.2f);
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settings.AddTextureProperty("BaseColorMap", ImageType::E2D);
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@@ -43,8 +43,8 @@ namespace Nz
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void PredefinedMaterials::AddPhongSettings(MaterialSettings& settings)
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{
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settings.AddValueProperty<Color>("AmbientColor", Color::Black);
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settings.AddValueProperty<Color>("SpecularColor", Color::White);
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settings.AddValueProperty<Color>("AmbientColor", Color::Black());
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settings.AddValueProperty<Color>("SpecularColor", Color::White());
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settings.AddValueProperty<float>("Shininess", 2.f);
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settings.AddTextureProperty("EmissiveMap", ImageType::E2D);
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settings.AddTextureProperty("HeightMap", ImageType::E2D);
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@@ -13,7 +13,7 @@ namespace Nz
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{
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SlicedSprite::SlicedSprite(std::shared_ptr<MaterialInstance> material) :
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m_material(std::move(material)),
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m_color(Color::White),
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m_color(Color::White()),
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m_textureCoords(0.f, 0.f, 1.f, 1.f),
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m_origin(0.f, 0.f),
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m_size(64.f, 64.f)
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@@ -14,12 +14,12 @@ namespace Nz
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{
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Sprite::Sprite(std::shared_ptr<MaterialInstance> material) :
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m_material(std::move(material)),
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m_color(Color::White),
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m_color(Color::White()),
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m_textureCoords(0.f, 0.f, 1.f, 1.f),
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m_origin(0.f, 0.f),
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m_size(64.f, 64.f)
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{
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m_cornerColor.fill(Color::White);
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m_cornerColor.fill(Color::White());
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UpdateVertices();
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}
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@@ -173,7 +173,7 @@ namespace Nz
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{
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renderFrame.Execute([&](CommandBufferBuilder& builder)
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{
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builder.BeginDebugRegion("Debug drawer upload", Color::Yellow);
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builder.BeginDebugRegion("Debug drawer upload", Color::Yellow());
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{
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if (m_viewerDataUpdated)
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{
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@@ -228,7 +228,7 @@ namespace Nz
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if (auto colorPtr = vertexMapper.GetComponentPtr<Color>(VertexComponent::Color))
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{
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for (UInt32 v = 0; v < header.num_vertices; ++v)
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*colorPtr++ = Color::White;
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*colorPtr++ = Color::White();
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}
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vertexMapper.Unmap();
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@@ -205,7 +205,7 @@ namespace Nz
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if (auto colorPtr = vertexMapper.GetComponentPtr<Color>(VertexComponent::Color))
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{
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for (std::size_t j = 0; j < md5Mesh.vertices.size(); ++j)
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*colorPtr++ = Color::White;
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*colorPtr++ = Color::White();
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}
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vertexMapper.Unmap();
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@@ -316,7 +316,7 @@ namespace Nz
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if (auto colorPtr = vertexMapper.GetComponentPtr<Color>(VertexComponent::Color))
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{
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for (std::size_t j = 0; j < md5Mesh.vertices.size(); ++j)
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*colorPtr++ = Color::White;
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*colorPtr++ = Color::White();
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}
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vertexMapper.Unmap();
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@@ -313,7 +313,7 @@ namespace Nz
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if (auto colorPtr = vertexMapper.GetComponentPtr<Color>(VertexComponent::Color))
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{
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for (UInt32 j = 0; j < vertexCount; ++j)
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colorPtr[j] = Color::White;
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colorPtr[j] = Color::White();
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}
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vertexMapper.Unmap();
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@@ -10,8 +10,8 @@
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namespace Nz
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{
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RichTextDrawer::RichTextDrawer() :
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m_defaultColor(Color::White),
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m_defaultOutlineColor(Color::Black),
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m_defaultColor(Color::White()),
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m_defaultOutlineColor(Color::Black()),
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m_defaultStyle(TextStyle_Regular),
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m_glyphUpdated(false),
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m_defaultCharacterSpacingOffset(0.f),
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@@ -612,7 +612,7 @@ namespace Nz
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float endX = (i == m_cursorPositionEnd.y) ? GetGlyphPos({ m_cursorPositionEnd.x, i }) : lineInfo.bounds.width;
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float spriteSize = std::max(endX - beginX, 1.f);
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cursor.sprite->SetColor((m_cursorPositionBegin == m_cursorPositionEnd) ? Color::Black : Color(0.f, 0.f, 0.f, 0.2f));
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cursor.sprite->SetColor((m_cursorPositionBegin == m_cursorPositionEnd) ? Color::Black() : Color(0.f, 0.f, 0.f, 0.2f));
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cursor.sprite->SetSize(Vector2f(spriteSize, lineInfo.bounds.height));
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registry.get<NodeComponent>(cursor.entity).SetPosition(beginX, textHeight - lineInfo.bounds.y - lineInfo.bounds.height);
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@@ -13,7 +13,7 @@ namespace Nz
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m_hoveredMaterial(std::move(hoveredMaterial)),
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m_material(std::move(material)),
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m_pressedMaterial(std::move(pressedMaterial)),
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m_color(Color::White),
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m_color(Color::White()),
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m_textureCoords(0.f, 0.f, 1.f, 1.f),
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m_cornerSize(cornerSize),
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m_cornerTexCoords(cornerTexCoords)
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