Core: Make Color constexpr
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@@ -13,7 +13,7 @@ namespace Nz
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{
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void PredefinedMaterials::AddBasicSettings(MaterialSettings& settings)
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{
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settings.AddValueProperty<Color>("BaseColor", Color::White);
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settings.AddValueProperty<Color>("BaseColor", Color::White());
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settings.AddValueProperty<bool>("AlphaTest", false);
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settings.AddValueProperty<float>("AlphaTestThreshold", 0.2f);
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settings.AddTextureProperty("BaseColorMap", ImageType::E2D);
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@@ -43,8 +43,8 @@ namespace Nz
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void PredefinedMaterials::AddPhongSettings(MaterialSettings& settings)
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{
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settings.AddValueProperty<Color>("AmbientColor", Color::Black);
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settings.AddValueProperty<Color>("SpecularColor", Color::White);
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settings.AddValueProperty<Color>("AmbientColor", Color::Black());
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settings.AddValueProperty<Color>("SpecularColor", Color::White());
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settings.AddValueProperty<float>("Shininess", 2.f);
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settings.AddTextureProperty("EmissiveMap", ImageType::E2D);
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settings.AddTextureProperty("HeightMap", ImageType::E2D);
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